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 81 
 on: May 18, 2017, 02:35:20 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female mentalist and photokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist

Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 82 
 on: May 17, 2017, 09:16:49 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female skiakineticist. (Now down to the last 4 of the non-promoted character classes!)

 83 
 on: May 17, 2017, 08:10:15 AM 
Started by CraigStern - Last post by CraigStern
-consolidated all remaining (non-promoted) class animations into single spritesheets

 84 
 on: May 16, 2017, 02:24:27 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female cryokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist

Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling

Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 85 
 on: May 15, 2017, 04:05:37 PM 
Started by CraigStern - Last post by CraigStern
-interviewed a contractor to help me flesh out procedural character dialogue data

-implemented procedural spirit character portraits

-consolidated the new kineticist animations into single spritesheets

 86 
 on: May 09, 2017, 03:46:58 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female engineer.

 87 
 on: May 05, 2017, 02:33:25 PM 
Started by CraigStern - Last post by CraigStern
Work has slowed a bit this week due to busy-ness at work and my parents visiting me from out of town, but I'm continuing to plug away!

- commissioned art for new types of procedurally generated armor.
- gave artist feedback on spirit portraits.
- the game now has working walk animations for the male and female cryokineticist.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat

Engineer
Frost Spriggat
Golden Spriggat
Gasul

Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling

Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 88 
 on: May 02, 2017, 07:01:12 AM 
Started by CraigStern - Last post by CraigStern
- created consolidated sprite sheets for the cryokineticist and engineer classes.

 89 
 on: May 01, 2017, 03:31:07 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest and walk animations for the male and female spearman.

 90 
 on: May 01, 2017, 11:37:55 AM 
Started by CraigStern - Last post by CraigStern
- obtained new graphics for Bronze quality weapons (and updated some of the existing graphics for upper-end bows and javelins myself)

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