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 81 
 on: February 08, 2017, 05:46:23 PM 
Started by CraigStern - Last post by bugfartboy
-the selfHealingFactor and selfFocusFactor skill attributes (i.e. the things that make skills like Feedback, Soul Suck, and Transfer function as they do) are now working in the engine!

Is a negative selfHealingFactor value valid in the new engine?  i.e. are cast-from-health skills possible?

 82 
 on: February 07, 2017, 03:03:02 PM 
Started by CraigStern - Last post by CraigStern
-the selfHealingFactor and selfFocusFactor skill attributes (i.e. the things that make skills like Feedback, Soul Suck, and Transfer function as they do) are now working in the engine!

 83 
 on: February 07, 2017, 12:49:09 PM 
Started by CraigStern - Last post by CraigStern
-fixed formatting on various tags so that skill modifier tags (modifying cost and range, for instance) now work correctly in the new engine

-the engine now supports arbitrary and unconventional resistances (for example: Drowning Resistance or Falling Resistance)

-got the "Swimmer" life skill working: characters with this life skill can Swim at 0 Energy cost, and will take only 30% the normal Drowning damage for remaining in the water (i.e. 2 damage instead of 6)

 84 
 on: February 07, 2017, 10:55:52 AM 
Started by CraigStern - Last post by CraigStern
-buffing status effects like Lucid and Strengthened are now working correctly

 85 
 on: February 06, 2017, 03:43:12 PM 
Started by CraigStern - Last post by CraigStern
-skills can now directly affect stats other than Health. (See e.g. Drain, Terror, and Static Shield)

 86 
 on: February 06, 2017, 03:06:41 PM 
Started by CraigStern - Last post by CraigStern
-Falling skills that cause Heavy (like Gravity Spike and Gravity Well) now only damage flying characters

 87 
 on: February 06, 2017, 01:58:17 PM 
Started by CraigStern - Last post by CraigStern
-the text overlay now displays the current selected skill during targeting

 88 
 on: February 06, 2017, 12:23:43 PM 
Started by CraigStern - Last post by CraigStern
-the text overlay is now working. It automatically displays the name of the current attack when an attack is executed.

-the AddTextOverlay and RemoveTextOverlay script actions are now in-game and working.

 89 
 on: February 03, 2017, 03:13:39 PM 
Started by CraigStern - Last post by CraigStern
-UI elements that appear over characters in the Canvas now track the characters' positions when the game camera zooms in and out / pans around.

-mousing over skill buttons now previews the skill's range directly on the battlefield.

-moved character portraits over to the left side of the actions menu to make them less obtrusive.

 90 
 on: February 02, 2017, 04:09:03 PM 
Started by CraigStern - Last post by CraigStern
-added in the 5X damage multiplier for Explode attacks against destructible objects

-Create skills that target multiple spaces now create an instance of the thing on each separate space

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