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 91 
 on: November 29, 2016, 12:49:27 PM 
Started by CraigStern - Last post by CraigStern
I'm still not 100% sure about that--I've been saving the scripting and dialogue stuff for later, once I've got character generation complete and battle mechanics more fully implemented. I'll keep it in mind, though!

 92 
 on: November 26, 2016, 07:35:14 AM 
Started by CraigStern - Last post by CraigStern
I've made some good progress on the UI this past month, as well as on other crucial systems. :)

 93 
 on: November 12, 2016, 09:49:06 AM 
Started by whase - Last post by CraigStern
Harriet can always win that fight by pushing her opponent into the lava, even if she's level 1. It's designed so you can't get permanently stuck there even if you never use her. :)

 94 
 on: November 06, 2016, 01:33:01 PM 
Started by CraigStern - Last post by bugfartboy
Will the new engine's dialog system be the same as Telepath Tactic's?  If so, could we get a special character for commas?  Like -c- or something, so that variables storing strings can contain commas without breaking?  Because that'd be cool. :D

 95 
 on: November 03, 2016, 06:58:51 AM 
Started by whase - Last post by whase
The chapter before Harr´et's solo chapter I decided she needed more Experience, and I trained her until suddenly her last weapon broke. I figured it wouldn't be too horrible, as she's mostly a shield anyways. But then I was surprised she got a solo chapter!

Luckily I was able to push the opponent into the lava, but I wonder how things would have ended had I not trained Harr´et at all. I have plenty of units I did not give a single experience point, should I have? Will there be more chapters like this that could leave me stuck if I don't level up certain characters? (Or would Harr´et have been able to win at base level with no weapons? It did take me several backstabs to get the opponent to stand next to a lava tile...)

 96 
 on: October 27, 2016, 05:36:11 PM 
Started by CraigStern - Last post by bugfartboy
Quote from: Spivak
Blood... really isn't the fluid I was hoping to spill today.
Quote from: Spivak
It was good for me.
Quote from: Spivak
Hold still, darling.
Oh geez   ;D

 97 
 on: October 27, 2016, 12:42:02 PM 
Started by CraigStern - Last post by CraigStern
Showing off nonverbal tics in dialogue, plus the addition of a unique "healing" bark. ;)

 98 
 on: October 26, 2016, 09:57:41 AM 
Started by CraigStern - Last post by CraigStern
Nope; the new engine is in Unity, which is most assuredly Linux compatible. :)

 99 
 on: October 26, 2016, 08:43:37 AM 
Started by CraigStern - Last post by bugfartboy
Does the new engine utilize Adobe AIR?

If yes: "But whyyyyy?"

If no, what's the anticipated likelihood that the new engine will be Linux compatible?

 100 
 on: October 25, 2016, 09:41:57 AM 
Started by CraigStern - Last post by CraigStern
Attack targeting is now working! (Shown: Shadow Blast.)

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