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 91 
 on: December 30, 2016, 03:12:59 PM 
Started by CraigStern - Last post by CraigStern
Mousing over a status effect icon in the character screen now produces a pop-up with the name of the status effect and a short description of what it does.

 92 
 on: December 30, 2016, 12:42:07 PM 
Started by CraigStern - Last post by CraigStern
The afterAtk attribute of a character skill ("End Turn", "Can Move", "Use Once" or "Unlimited") now gets applied to the user.

Characters will pop up text that says "Turn is over!" if you try to select them after they use an "End Turn" skill.

A "Use Once" skill that has already been used will become redded out in the Actions Menu, and no longer selectable.

After using a "Can Move" skill, all of that character's skills become redded out in the Actions Menu, and no longer selectable.

 93 
 on: December 30, 2016, 09:16:53 AM 
Started by CraigStern - Last post by CraigStern
Created a clickable pop-up message box class; it's now used within the level-up screen to notify the player when a character gains a new attack, a new mastery, a new counterattack, or a bonus stat proficiency (i.e. anything at all other than your standard-issue stat increases).

The message box can queue up multiple messages, and will proceed through them as the player clicks; when no more messages remain and the player clicks, the message box will vanish.

 94 
 on: December 29, 2016, 04:11:32 PM 
Started by CraigStern - Last post by CraigStern
A "grayed out" effect is now applied to characters after they use a turn-ending attack.

 95 
 on: December 29, 2016, 03:02:51 PM 
Started by CraigStern - Last post by CraigStern
New assassin skill: Hide. (Makes the AI a lot less likely to consider the unit a viable target.)

New spriggat skills: Deep Breath (ends the turn, but boosts the user's psy by 50% until the end of the following turn); and Dive (a powerful claw attack with 1 space of knockback).

 96 
 on: December 29, 2016, 01:29:41 PM 
Started by CraigStern - Last post by CraigStern
Frozen, Stunned, and Immobilized statuses now prevent units from moving.

Clicking a character who is Frozen or Stunned now produces pop-up text informing you of their status instead of allowing you to select them.

 97 
 on: December 29, 2016, 11:26:47 AM 
Started by CraigStern - Last post by CraigStern
Got the pulling ability working properly.

 98 
 on: December 29, 2016, 11:01:31 AM 
Started by CraigStern - Last post by CraigStern
Characters that are thrown or shoved now send up a little cloud of dust when they land.

Characters can no longer move other, non-flying characters upwards by more than 1 unit of elevation between spaces unless moving them parabolically (i.e. throwing them).

Thrown characters now land on the first available space not blocked by other characters.

 99 
 on: December 29, 2016, 08:37:38 AM 
Started by CraigStern - Last post by CraigStern
Units now move in proper parabolic arcs when thrown.

 100 
 on: December 28, 2016, 04:22:36 PM 
Started by CraigStern - Last post by CraigStern
Bowmen and Spearmen now get access to Pinning Shot and Pinning Thrust, respectively, skills which have a 75% chance to cause Immobilized status when they hit their targets.

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