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 91 
 on: May 13, 2014, 09:45:59 AM 
Started by CraigStern - Last post by CraigStern
--fixed a bug in the RemoveTag and RemoveTagFromArmy actions
--new script action: GoToLastBranch. It's just like GoTo, but it has no parameters; it simply moves the dialog back to whatever branch the conversation was on before the current branch. Good for conversational "dead ends" that can be reached from multiple different points in the dialog tree (e.g. "I'm sorry, but it looks like you don't have enough money to buy that.")
--two new Reply types: LastBranch and LastLastBranch. These behave the same way as NewBranch, but take no parameters, and instead move the conversation back one (or two, in the case of LastLastBranch) branches previous to the current branch.

E.G. Let's say a player is on branch 7, then clicks a reply that takes him to branch 10, and then clicks a reply that takes him to branch 15. Clicking a LastBranch reply would return him to Branch 10; clicking a LastLastBranch reply would return him to branch 7.

 92 
 on: May 12, 2014, 05:50:21 AM 
Started by CraigStern - Last post by CraigStern
--floating text pop-ups no longer spawn before you click to begin your turn; instead, they now wait for your turn to start and only then appear
--updated Cone of Cold multiplayer map; got rid of Archipelago (which was decidedly not very fun to play on)
--fixed a few random bugs
--did some cut scene polishing
--balanced the Caravan Battle for difficulty

 93 
 on: May 11, 2014, 07:04:04 PM 
Started by CraigStern - Last post by CraigStern
--improved AI algorithm for actions undertaken after using or grabbing items
--added proper support for loading and saving Scripts with maps into the map editor (I have no idea how I managed to forget to add this, but it's in there now!)
--fixed a bug in the dialog editor that concerned the Duplicate Branch function


I've updated the map editor installers online! :)

 94 
 on: May 11, 2014, 02:42:11 PM 
Started by CraigStern - Last post by CraigStern
--fixed AI mistiming bugs
--fixed bug that preventing AI for continuing a character's turn after grabbing an item sack
--fixed a bug that was sometimes causing the game to freeze when characters initiated an attack
--fixed a bug that was preventing the game from advancing character dialog with the Escape key
--tweaked character stat and attack progressions
--tweaked caravan battle
--created new cut scenes before and after the caravan battle
--new character portrait

 95 
 on: May 08, 2014, 10:29:22 PM 
Started by CraigStern - Last post by CraigStern
--fixed a map editor bug that was sometimes preventing it from saving maps if new destructible objects were added during editing

The game and map editor installers have both been updated online!

 96 
 on: May 08, 2014, 10:16:10 PM 
Started by CraigStern - Last post by CraigStern
--made it so the game properly runs scripts from automatic use items that it auto-loots via Post-Battle Looting (this allows the use of SetVal to count money and other collectibles as a numerical variable even when the item sack isn't grabbed during battle)
--added coin sacks to the items list for The Vengeance of Emma Strider
--added money drops to enemies in the Battle at Adelbrae
--made it so the game delays moving on to the next character when a CPU character moves after attacking
--fixed a scripting issue in the Battle at Adelbrae
--made it so Run can be used properly in dialog within static cut scenes

 97 
 on: May 08, 2014, 01:25:56 PM 
Started by CraigStern - Last post by CraigStern
--fixed a bug in the map editor where the new explanatory text boxes extended down invisibly to cover up input text boxes, thus preventing clicking in portions of those boxes
--added a new cut scene between Silithis and Ambuur Sang
--trimmed down the dialog in the scene introducing Farasat Hashmal, Gavrielle Hashmal, Louise Legerdemain, and Madeleine Strongarm
--mocked up a new battle in which you must rescue a black spriggat from a camp full of bandits

 98 
 on: May 08, 2014, 07:23:08 AM 
Started by CraigStern - Last post by CraigStern
--I've updated the map editor so that it now properly displays and saves the repetitions attribute attached to various dialog branches. I've also made it so you can easily edit the repetitions attribute using the dialog editor.

The map editor has been updated online.

 99 
 on: May 07, 2014, 10:49:22 PM 
Started by CraigStern - Last post by CraigStern
--went back and fixed an issue with the Generals game type where graphics were no longer loading for the generals
--added in star icons for generals in multiplayer, and added in star icons for both generals in multiplayer and characters to be protected in both multi- and single player in the detailed character window

 100 
 on: May 07, 2014, 10:00:33 PM 
Started by CraigStern - Last post by CraigStern
--new in-game objects: slain bodies from 12 of the game's classes. (And yeah, that sounds a little morbid, but look at how much more intense this battle looks with them there!)

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