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 on: February 02, 2015, 05:28:43 AM 
Started by CraigStern - Last post by kk6clope
Same for Mantis Knight and Great Black Sprigatt.

 on: February 02, 2015, 01:58:58 AM 
Started by CraigStern - Last post by kk6clope
Hi ! A little bug...In campaign When lord marakai promote, the character is invisible..

 on: February 02, 2015, 12:53:16 AM 
Started by Ertxiem - Last post by kk6clope
hi there ! I was asking..When i play, game become slower during the turns. Turn 1/8 it's ok but after it start to be laggy.
Maybe it's my computer, dunno...But whatever, it's a great game. Interesting background and normal mode is a good challenge.
Long time i've not played an exciting trpg. And it's only the begining of the game, mod probably coming !
Good job Craigstern !

 on: February 01, 2015, 08:20:17 PM 
Started by CraigStern - Last post by CraigStern
--fixed a particularly infuriating bug that was causing the multiplayer army class pool not to update when changing to a rule set with entirely different unit classes, as well as a second bug that forced you to manually select the ruleset every single time you wanted to play a local multiplayer match.

--fixed a bug in which the game would not properly load user multiplayer rule sets contained in the directory Documents > My Games > Telepath Tactics > User Multiplayer Rule Sets.

--fixed a stray pixel in the right-facing male Marauder walk animation.

--fixed a bug in which it had become possible to surrender in the tutorials.

--fixed the bug that was rendering it impossible to progress beyond a certain point in the second tutorial.

 on: February 01, 2015, 05:49:38 PM 
Started by CraigStern - Last post by CraigStern

 on: February 01, 2015, 05:47:18 PM 
Started by CraigStern - Last post by bugfartboy
A bit of a follow up: which arm is the energy cannon typically on? A regular energy golem appears to have its cannon on the right, but in Dorgon's portrait it appears to be on the left? (I'm not at a point where I can replay TRPG2 to look at his battle sprite right now.)

Also, would the (very) crude sketch attached be how the spare arm would be tucked away?

 on: February 01, 2015, 04:12:16 PM 
Started by CraigStern - Last post by CraigStern
--the common inventory now supports item sorting! Watch it here:

--new item: Shadow Cloak. Useable only by assassins; while it does nothing to boost the wearer's resistance, it does make that character somewhat less likely to be targeted by the enemy AI (especially if alternative targets are in range).

 on: February 01, 2015, 04:11:01 PM 
Started by CraigStern - Last post by CraigStern
BFB is correct on all counts. :)

While introducing a friend to the game earlier, here are some things that I noticed:
1. If you end your turn without opening your inventory in the respective part of the tutorial, the game's dialog doesn't continue. Quitting or surrendering is your only way out.
2. Surrendering during the Tutorial breaks/freezes the game.

Good catch; I'm working on fixing that as we speak!

3. Blinded units can miss with mental attacks. (Log for this one attached. Not sure if intentional or not)

I actually caught this one during playtesting Thursday night; if you update, it should be fixed in the latest build of the game.

 on: February 01, 2015, 04:06:53 PM 
Started by CraigStern - Last post by CraigStern
Yup! :)

 on: February 01, 2015, 11:28:44 AM 
Started by CraigStern - Last post by bugfartboy
Hi i dont know if this is a bug or a windows 8 issue. i recently had to update to windows 8.1. ive noticed certain games especially older ones like when i run emulators dont run in full screen. telepath tactics has been doing this lately since the i had to get 8.1 . Its nearly full screen with black borders around the edge.  I think its related to resolution but cant figure it out. full screen is checked in telepath tactics. its worth noting the title screen takes up the whole screen though.
Any map that isn't big enough to fill your whole screen on its own will have a black border. The game doesn't zoom if it detects you're only using a small part of your screen. If you mean something else, a screen-shot would probably help.
on a separate note i have a question. i know telepath tactics will allow  pushing enemies. will we be able to pull enemies too or mod that in?
This is already coded and implemented into the game. Several characters gain the ability to pull others, some from a distance, and you can design custom abilities that pull if you wish.

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