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Pages: 1 ... 8 9 [10]
 91 
 on: April 28, 2017, 01:55:48 PM 
Started by CraigStern - Last post by CraigStern
- gave artist feedback; now have distinct graphics for the Bronze versions of all weapon types and rough drafts for spirit portrait elements.

- created consolidated sprite sheets for the spearman class.

 92 
 on: April 26, 2017, 02:01:09 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest and walk animations for the male and female cavalier.

 93 
 on: April 25, 2017, 02:57:18 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest and walk animations for the male and female crossbowman.

 94 
 on: April 24, 2017, 03:07:15 PM 
Started by CraigStern - Last post by CraigStern
- created arrow segment graphics for character movement.

 95 
 on: April 21, 2017, 02:51:14 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest and walk animations for the male and female spirit.

 96 
 on: April 20, 2017, 02:42:34 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working walk animations for the male and female assassin.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

 97 
 on: April 19, 2017, 02:43:48 PM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest animations for the male and female assassin.

 98 
 on: April 18, 2017, 02:26:37 PM 
Started by CraigStern - Last post by CraigStern
- commissioned art for a new tier of procedurally generated weapons.

- the game now has working rest and walk animations for the male and female bowman.

 99 
 on: April 13, 2017, 01:46:20 PM 
Started by CraigStern - Last post by CraigStern
- have a new special effect animation for when a character places a "hold" effect on a space (see below).

- the game now has working rest and walk animations for the bronze golem class.

 100 
 on: April 12, 2017, 11:05:03 AM 
Started by CraigStern - Last post by CraigStern
- the game now has working rest and walk animations for the male and female swordsman, for shadowlings, and for the gasul class.

Current progress on implementing walk and rest animations for the unpromoted classes:

Assassin
Axefighter
Barudit
Bowman
Bronze Golem
Cavalier
Crossbowman
Cryokineticist
Dark Spriggat
Engineer
Frost Spriggat
Golden Spriggat
Gasul
Kineticist
Mentalist
Photokineticist
Psy Healer
Pyrokineticist
Red Spriggat
Shadowling
Skiakineticist
Spearman
Spirit
Stone Golem
Swordsman

Pages: 1 ... 8 9 [10]