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 91 
 on: March 01, 2014, 11:14:34 AM 
Started by CraigStern - Last post by CraigStern
More stuff! First: I purchased Pyxel Edit last night, and this morning I produced my first-ever pixel animation: a "Power Up" effect for character buffs in Telepath Tactics. I've now tested it in-game, and I have to say, it actually looks pretty darn cool. So that's now being used for abilities like Sprint, Motivate and Levitate.

New character portraits!

All alternate gender attack animations are finished! :D

 92 
 on: February 21, 2014, 11:39:03 PM 
Started by CraigStern - Last post by CraigStern
Got a load of new attack icons in! We're now up to 85 completed.

New portrait: Governor Schmendrick.

Fixed a slew of bugs relating to the actions menu popping up at unwanted times after closing dialog triggered by attacks and character deaths.

Fixed a bug that prevented characters that hit 100+ experience from leveling up if they reached that point by killing an enemy who gave a death monologue.

 93 
 on: February 20, 2014, 11:35:52 AM 
Started by CraigStern - Last post by CraigStern
Created some new item icon variants for "practice weapons."

Updated the game manual with all of the new features, attributes and script actions I've added to the game recently.

 94 
 on: February 16, 2014, 10:09:12 AM 
Started by CraigStern - Last post by CraigStern
Fixed a bug where attacks launched after ending an OnCharAttacking conversation didn't animate.

Fixed a bug which caused attacks to duplicate themselves after each battle.

 95 
 on: February 15, 2014, 10:48:20 PM 
Started by CraigStern - Last post by CraigStern
I finally figured out and implemented a simple, elegant solution to tall objects blocking the characters behind them: whenever you left-click an object, it acts as if you clicked the space behind it for purposes of character selection. No more difficulties trying to select characters behind trees! ;)

 96 
 on: February 15, 2014, 05:28:13 PM 
Started by CraigStern - Last post by CraigStern
The map editor has been updated to support battle objectives; it will now load and save objectives correctly, and will give new maps two default objectives:

  • Defeat all enemies to win.
  • At least one character in your army must survive!

 97 
 on: February 15, 2014, 03:10:22 PM 
Started by CraigStern - Last post by CraigStern
There is now an objectives window supported in Telepath Tactics, so players can easily see their win and loss conditions for each battle!
Use Shift + O to toggle the objectives window on and off.

Relatedly, there is a new tag supported in battles: <Objective>!

Whatever your battle's objectives happen to be, just write each one in between an <Objective></Objective> tag in the map file, and the game will make them appear as a bulleted list in the objectives window. So this:

Code: [Select]
<Objective>Defeat all enemies</Objective>
<Objective>Emma and Sabrina must both survive</Objective>
<Objective>Eat your veggies</Objective>
<Objective>Be nice to your momma</Objective>
<Objective>Say hi to your aunt Sadie for me</Objective>

...becomes this:

 98 
 on: February 14, 2014, 12:57:13 PM 
Started by CraigStern - Last post by Sythion
Welcome back! ;)

What he said :D

 99 
 on: February 14, 2014, 12:29:53 PM 
Started by CraigStern - Last post by CraigStern
Welcome back! ;)

 100 
 on: February 14, 2014, 07:09:18 AM 
Started by CraigStern - Last post by Ertxiem
I'm back! I was away during December and when I returned I found that my computer broke down. (It probably missed me so much that its heart was broken! :) )
But now everything seems to be working, so I'll have a couple of months of catching up to do.

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