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Developer's Log

Started by CraigStern, February 11, 2013, 07:19:44 PM

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CraigStern

--finished part 8 of the tutorial for making a Telepath Tactics campaign. :)

CraigStern

--aaaaaaand saving and loading slots are now 100% working! :D

--fixed a bug that was causing narrative cut scenes to display 40 pixels too low onscreen, which in turn caused the bottom 40 pixels of backgrounds and character portraits to be cut off.

CraigStern

--fixed a bug that was causing the game to not refer to the correct save slot when reloading saved character attributes between scenes.

--fixed a bug in which the save menu kept forever updating the "Begun" time on your saved games to the time last saved rather than leaving them as the time you actually began the playthrough.

--fixed a bug in which the game would replace your character roster with a different roster if you started a new campaign in one save slot, then went and reloaded a campaign in another save slot.

--went through the Guard Llama sprite sheets and improved the down-facing face for the llama. He looks way less terri-bad now. :)

CraigStern

--fixed an exploit in which characters could just endlessly gain experience while using abilities in exploration mode

CraigStern

--gave the OnAttackSelect trigger two additional, optional parameters: character name and attack name.

CraigStern

--finished part 9 of the tutorial for making a Telepath Tactics campaign.

CraigStern

--fixed a bug in which the final battle would not load due to certain enemies trying to learn an attack (Regenerate) that was removed from the game.

--fixed a bug in which running the DamageCharAt action on a space where no character exists would freeze the game (which, in turn, made the second battle to escape the bandit fortress unplayable)

--fixed a typo in which merchants would refer to the steel lance as a steel spear.

CraigStern

--fixed a bug in which multiplayer matches would start both players with no army after a fresh install, effectively freezing the game

--fixed a bug in which the game would refuse to show the new campaign menu after the player went through the tutorial

CraigStern

--added documentation of the IgnoreArmy tag to the manual.

--finished part 10 of the tutorial for making a Telepath Tactics campaign.

CraigStern

--created subforums for user-created campaigns and user-created multiplayer maps. These will be the official home for user-created content until such time as I can conjure up something better! :)

CraigStern

--made some final arrangements with Ryan Richko re: the release of the game's original soundtrack, discussed the possibility of him putting together a remix album with other artists

CraigStern

--got the tax thing with Steam resolved

--created all of the content (art, text descriptions, etc.) needed for my Steam storefront

--fixed a bug that could sometimes occur when detonating explosive charges on top of a bridge using an explosive attack that simultaneously destroyed the bridge tile beneath the charges.

CraigStern

#777
--finished part 11 of the tutorial for making a Telepath Tactics campaign.

--the game now has 99 saved game slots for you to use!

--fixed a bug in which promoted characters would relearn attacks they already knew upon reaching the levels they learned them at prior to promotion! (As a consequence of fixing this bug, characters can now learn new attacks after promoting; just set the level at which they learn the attack to the amount of their Promoted tag plus their level. For instance: a character who promotes at level 20 and learns a new attack at level 2 of their promoted class should be set to learn the new attack at level 21 in <OnLevelUp>.)

--fixed a bug in which the game would end a character's turn after they leveled up from using a battle primer.

CraigStern

--fixed a quirk of the engine that made armies added with the New Army condition get added to the battlefield in reverse order.

--fixed a bug that would cause characters to keep on triggering the promotion scripts a second or third time after reaching level 20.

--made it so the OnCharLevel trigger takes the value of Promoted tags into account.

CraigStern

--finished part 12 of the tutorial for making a Telepath Tactics campaign.