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Author Topic: Developer's Log  (Read 247424 times)

CraigStern

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Re: Developer's Log
« Reply #960 on: September 15, 2015, 02:41:51 PM »

- due to my apparent inability to make screen scaling work properly with all displays, I'm taking it out of the game. Sorry, gang--my next game will be in a framework that properly supports fixed display resolutions. (Which is to say: not Flash.)
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CraigStern

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Re: Developer's Log
« Reply #961 on: September 16, 2015, 10:32:15 AM »

- fixed a bug relating to the way the game delimited individual class, race, or level requirements for items within saved game files which caused item restrictions to not apply in-game.
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CraigStern

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Re: Developer's Log
« Reply #962 on: September 17, 2015, 08:36:29 AM »

released version 1.047
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CraigStern

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Re: Developer's Log
« Reply #963 on: September 21, 2015, 02:03:39 PM »

- made it so apples restore 4 energy once again, but this time actually went ahead and updated the apple item description and description in shops so this wouldn't look like a bug
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CraigStern

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Re: Developer's Log
« Reply #964 on: September 25, 2015, 10:48:30 AM »

- fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game.
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CraigStern

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Re: Developer's Log
« Reply #965 on: September 25, 2015, 11:17:37 AM »

- fixed a bug in which character labels would use incorrect numbering in save files, starting from -1 instead of 1
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CraigStern

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Re: Developer's Log
« Reply #966 on: September 26, 2015, 07:14:30 AM »

released version 1.048
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CraigStern

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Re: Developer's Log
« Reply #967 on: September 26, 2015, 08:18:43 AM »

- fixed a typo which was preventing Rebecca's Pyro Blast from getting its 50% cost adjustment upon her promotion to Pyrokurios.

- updated breath attack descriptions to reflect their status effects instead of describing their AOE.
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CraigStern

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Re: Developer's Log
« Reply #968 on: September 29, 2015, 08:56:19 AM »

- fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown
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CraigStern

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Re: Developer's Log
« Reply #969 on: September 29, 2015, 10:09:57 AM »

- fixed a bug in which the game would sometimes not get the target's name or coordinates for use with special characters (-FNAME-, -Y-, -X-, etc.) during dialogue triggered by OnCharAttacked or OnCharDeath.
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CraigStern

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Re: Developer's Log
« Reply #970 on: September 29, 2015, 02:26:18 PM »

- fixed a bug in which tags added by equipped items would persist after a battle and get added a second time in the next battle, and the third time the battle after that, etc.
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CraigStern

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Re: Developer's Log
« Reply #971 on: September 29, 2015, 03:15:11 PM »

- fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable.
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CraigStern

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Re: Developer's Log
« Reply #972 on: September 29, 2015, 08:37:14 PM »

- fixed a bug in which the game would mess up the nextBattle attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map.

- restored the appearance of the title screen to its pre-scaling state.
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CraigStern

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Re: Developer's Log
« Reply #973 on: September 30, 2015, 07:04:46 AM »

released version 1.049
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CraigStern

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Re: Developer's Log
« Reply #974 on: October 01, 2015, 02:44:36 PM »

posted tutorial part 20 - Making new attacks
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