After testing, I've made some further changes to random item drops in multiplayer. Instead of 40%
, the game now prohibits item drops in spaces closer than or equal to 30%
of the map's averaged length and width away from spawn locations.
To make up for this increased leniency, the game now actually weights each space according to its average distance from all spawn locations, meaning that item drops are much more likely to occur in places more or less equidistant from all players.
In your typical map where players spawn around the edges, item drops will occur almost entirely in the center of the map; if the spawn points are shifted inwards a bit from the edges of the map, there may also be isolated spots around the outside of the map where items can drop as well, exactly between two of the players.
I've tested it and I can confirm that it is pretty cool.