News:

Welcome to the new Sinister Design forums!

Main Menu

The early access bug reporting thread

Started by CraigStern, February 18, 2013, 10:39:47 PM

Previous topic - Next topic

kk6clope

Weird, i can equip with Throwing axes, but not all characters appear.. Start to think i made too much " replace update" and have to restart campaign from beginnng..

kk6clope

Ho no, i tried something ! Crossbowman, Spear and Emma need to have Throwing Axes in Inventory for be able to use their weapon and mission can be launch without freeze

CraigStern

Yeah, there's a problem with the game thinking characters have weapons equipped for items that don't actually exist in their inventories. I haven't yet figured out what is causing this, but I'm going to try to figure it out in the next few days.

bugfartboy

When you click the next button after selecting a map for a Local Match, you just get an empty window with a non-functioning "Back" arrow.  I updated my installation roughly 30 minutes ago.

Tunnel-Master

Hello again! I just finished playing the campaign all the way through for the first time and I took some notes as I went. Unfortunately, I also updated the game as I progressed and as updates were released, so some of the things closer to the beginning may have already been addressed. With that disclaimer in mind, here's the list of bugs and other observations that I had, roughly in the order that I noticed them:

1. Killing any character that has a death monologue doesn't seem to yield any experience. I noticed this first with Zash and Red, but the pattern held for any character that says something when you defeat them in gameplay, including Umber Gnawbone, who of course doesn't actually die.

2. I noticed a typo in the dialogue leading up to the mission where you free Meridian: "Is that where's they're keeping her..."

3. I found a couple more typos during the mission where Emma is escaping from Bloodbeard's fortress: before you start playing, Sabrina says, "If Emma trying fight her way out..." and when Gulch arrives during the mission itself, he says "... or is the fortress is being attacked?!"

4. Also, if you manage to defeat Gulch or Fera during that mission, neither one of them has a "death" monologue. (At least not with the version I was playing at the time.)

5. Some item drops don't occur on the spot where the target actually died but might be a space or two away - which can be problematic if you're trying to strategize how to retrieve items before the enemy can.

6. Moving characters across bridges can be glitchy: the highlighted path showing where the selected character would move often isn't visible but instead appears to be behind the bridge tiles.

7. Dropping an apple and then picking it up again during the apple-picking mission counts towards your eleven apples needed to finish the mission. (So in principle, you could probably complete the mission by dropping and retrieving one apple over and over again.)

8. If you chose not to speak to Lakshmi at the camp earlier in the game, then you have to listen to cricket noise throughout the battle with the hill bandits: after Emma first awakes from her nightmare, Lakshmi doesn't come in to cheer her up, and without that cutscene, it seems like the cricket noise is never terminated.

9. Occasionally, when your weapon breaks, your turn doesn't end and you may even be able to attack again: sometimes, you are not allowed to access your inventory after attacking, like normal for bowmen and cavaliers, but from time to time, you can equip a new weapon and use it to attack a second time. Even if you can't equip a new weapon, you can very often continue to move that character, even if they're a class that ordinarily can't do anything after attacking.

10. Another typo: the words "... psy pefense..." appear in the description of the power orb in your inventory.

11. Standing on the far end of a bridge may cause an enemy not to attack you if he is not also on the bridge; similarly, you may not be able to use shield effects on allies unless they're on the same bridge as you. I noticed this problem several times throughout the game (the hill bandit mission is particularly problematic), but I observed it with the most detail during the mission near the end of the game where you're gaining entry to the mines: there was a bronze golem on the stone bridge just in front of Sabrina and when the golem attacked her on his turn, she didn't counterattack. She also couldn't attack him on her next turn until she moved onto the bridge herself.

12. During the mission where you first encounter the Ebon Riders, characters can occasionally pass through the top spiked barricade on the bridge as if it were an empty space.

13. I've noticed that promoted characters - of all of the classes that I've seen so far and regardless of whether they're friend or foe - turn purple during their animations.

14. Items are sometimes duplicated in my inventory. I have had multiple grapple chains in earlier games, and in this playthrough, I ended up with several power orbs.

15. Leveling up Teresa can be challenging since there is no way to replace her weapon in the game (barring random drops in the missions where those occur, anyway): even though you primarily gain experience with her by building things, it seems like you don't actually obtain that experience until she attacks something, meaning that you only have 45 opportunities (I think) for her to actually level before her weapon breaks. It would be good if you can buy a new oversized wrench in Coria, or at least from Sarn Kamina. (Or perhaps have a guaranteed one in the crypt along with the golem parts?)

16. During the tavern fight in Coria, I had a character who couldn't walk through the righthand door of the double doors on the balcony; specifically, I think it was Sabrina, who was standing in the square above the righthand door and could only enter the balcony by walking around and through the door on the left.

17. Just before the next mission, Sabrina's portrait is up instead of Emma's when the latter starts addressing the roomful of thieves.

18. When fighting my way into the mines, I ran into some problems with enemy characters backstabbing my tent. It doesn't seem like this should be possible.

19. During the same mission, the game also periodically froze on me when enemies wandered into traps. These could be traps that were placed by me or the ones that were already there at the start of the mission.

20. Dodge -5 isn't indicated in the description for plated boots, even though equipping them appears to have that effect.

21. When you unequip an item - whether it's a weapon or a piece of armor - a "Strength -5" message flashes every time; thankfully, the character's strength doesn't actually decrease by 5.

22. Moving items around in your inventory is kind of clunky. It wasn't so problematic at first, but later in the game when you're likely to have a lot more items, I found that I really needed to organize my stuff to keep track of who had what and the process of organizing was difficult. I would love to be able to click and drag items instead of "dropping" them and giving them back to that character (if I wanted to keep all of their bandages together, for instance).

23. Characters' faces - especially those of shadowlings - can obstruct dialogue boxes and even block some of the words.

24. When the epilogue was playing at the end of the game, I saw what happened both if Sarn Kamina survived and if she had died. (Sarn Kamina had, in fact, survived.)

I think that's everything. It was a fun campaign! I'm looking forward to seeing how the end of the game looks with the rest of the cutscenes and so forth in place.

Peace out,
-TM

CraigStern

Thanks guys! Lots of really helpful stuff here; I'll get to work on fixing it. :)

bugfartboy

#276
While introducing a friend to the game earlier, here are some things that I noticed:
1. If you end your turn without opening your inventory in the respective part of the tutorial, the game's dialog doesn't continue. Quitting or surrendering is your only way out.
2. Surrendering during the Tutorial breaks/freezes the game.
3. Blinded units can miss with mental attacks. (Log for this one attached. Not sure if intentional or not)


[spoiler=Unrelated]
He was a fan of fire emblem, and certainly seemed interested in this.
[/spoiler]

bum_199

Hi i dont know if this is a bug or a windows 8 issue. i recently had to update to windows 8.1. ive noticed certain games especially older ones like when i run emulators dont run in full screen. telepath tactics has been doing this lately since the i had to get 8.1 . Its nearly full screen with black borders around the edge.  I think its related to resolution but cant figure it out. full screen is checked in telepath tactics. its worth noting the title screen takes up the whole screen though. on a separate note i have a question. i know telepath tactics will allow  pushing enemies. will we be able to pull enemies too or mod that in?

bugfartboy

Quote from: bum_199 on January 31, 2015, 11:18:48 PM
Hi i dont know if this is a bug or a windows 8 issue. i recently had to update to windows 8.1. ive noticed certain games especially older ones like when i run emulators dont run in full screen. telepath tactics has been doing this lately since the i had to get 8.1 . Its nearly full screen with black borders around the edge.  I think its related to resolution but cant figure it out. full screen is checked in telepath tactics. its worth noting the title screen takes up the whole screen though.
Any map that isn't big enough to fill your whole screen on its own will have a black border. The game doesn't zoom if it detects you're only using a small part of your screen. If you mean something else, a screen-shot would probably help.
Quote from: bum_199 on January 31, 2015, 11:18:48 PM
on a separate note i have a question. i know telepath tactics will allow  pushing enemies. will we be able to pull enemies too or mod that in?
This is already coded and implemented into the game. Several characters gain the ability to pull others, some from a distance, and you can design custom abilities that pull if you wish.

CraigStern

BFB is correct on all counts. :)

Quote from: bugfartboy on January 31, 2015, 04:57:43 PM
While introducing a friend to the game earlier, here are some things that I noticed:
1. If you end your turn without opening your inventory in the respective part of the tutorial, the game's dialog doesn't continue. Quitting or surrendering is your only way out.
2. Surrendering during the Tutorial breaks/freezes the game.

Good catch; I'm working on fixing that as we speak!

Quote from: bugfartboy on January 31, 2015, 04:57:43 PM
3. Blinded units can miss with mental attacks. (Log for this one attached. Not sure if intentional or not)

I actually caught this one during playtesting Thursday night; if you update, it should be fixed in the latest build of the game.

kk6clope

#280
Hi ! A little bug...In campaign When lord marakai promote, the character is invisible..

kk6clope

Same for Mantis Knight and Great Black Sprigatt.

CraigStern


kk6clope

Hooo, and that's same bug for all lizard warriors. Invisible and promoted " Machinist"... Good luck  ;) !

bum_199

i dont know if its planned but the game zooming on small maps would make it feel much more like full screen and be very welcome.