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Author Topic: Decoy ability  (Read 742 times)

Thaecrasis

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Decoy ability
« on: May 03, 2015, 06:54:32 PM »

http://imgur.com/ZuhQh69

When I have Harynx use the decoy ability, it just adds an invisible tile that can't be walked on, and enemies won't target it even if it's in their attack range.

http://imgur.com/uqToDLL (the only evidence that it exists other than you can't move on the tile; it has 0/0 health)

Screencap with enemy's movement range: http://i.imgur.com/lbSuEiT.png

Edit: And when I attack the 'decoy' to try and remove it, I get this message: http://i.imgur.com/sPqtojk.png
« Last Edit: May 03, 2015, 07:00:37 PM by Thaecrasis »
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Thaecrasis

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Re: Decoy ability
« Reply #1 on: May 03, 2015, 07:14:57 PM »

This log should have the ability use in there
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ifulmen

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Re: Decoy ability
« Reply #2 on: May 04, 2015, 12:31:22 PM »

I can confirm this bug too. Used a decoy, energy went, tile became not passable, but no visuals were confirmed.
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CraigStern

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Re: Decoy ability
« Reply #3 on: May 07, 2015, 08:19:10 AM »

Thanks for the report! I fixed it--the fix will be in the next build. ;)
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