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Strider-only run

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bugfartboy:

--- Code: ---<Item name="Iron Bow" useableWith="Weapon Hand" requirements="c:Bowman,Bowmaster" endsStatus="" addsStatus="" grantsAtk="Bow" consumedAfter="45" itemValue="120" hpPlus="0" pspPlus="0" maxHPPlus="0" maxPsPPlus="0" spdPlus="0" dodgePlus="0" strPlus="5" perPlus="0" psyPPlus="0" psyDPlus="0" prcResPlus="0" slshResPlus="0" crshResPlus="0" mnResPlus="0" htResPlus="0" cdResPlus="0" ltResPlus="0" shResPlus="0" poiResPlus="0" accPlus="0" ctrLimitPlus="0" commonality="5" addsTags="" image="Bow" description="Ordinary iron bow. Strength +5."></Item>

--- End code ---
The important part:

--- Code: ---requirements="c:Bowman,Bowmaster"

--- End code ---
I'd chalk it up to parsing issues in the new XML save file system, but I can't claim to understand the specifics of how the system works.

Chocobo_Fan:

--- Quote ---It's not a bug; I just never noticed it before, but if you right click the Iron Bow for 'Requirements' it says 'Any Class'
--- End quote ---
Uhh...are you sure? I just checked and it says "Bowman or Bowmaster". Emma couldn't equip it. Are you using the latest patch?


--- Quote ---Also, how do you overlevel Emma in the first mission, since she doesn't start with any non-damage way of getting exp?
--- End quote ---
Attack Silithis every round in the training mission, then have her deal with the bandits on her own while Sabrina runs for the treasure chest. She should just barely make it to level 3 with one bandit still alive, at which point she gets Pull and Shove. The bandit won't attack, since the AI is smart enough not to commit suicide by counter-attack, so you can have the sisters pull each other for as long as you like.

Thaecrasis:
http://imgur.com/s7rpGmT,Wb7cg8H
Using latest version and Iron Bow says anyone can use it.

Also when I tried farming exp from the first mission with the two bandits, the last bandit eventually did commit suicide by counter attack after maybe 10-15 turns

bugfartboy:

--- Quote from: Thaecrasis on August 10, 2015, 06:24:03 PM ---http://imgur.com/s7rpGmT,Wb7cg8H
Using latest version and Iron Bow says anyone can use it.

Also when I tried farming exp from the first mission with the two bandits, the last bandit eventually did commit suicide by counter attack after maybe 10-15 turns

--- End quote ---

--- Quote from: bugfartboy on August 10, 2015, 05:49:45 PM ---
--- Code: ---<Item name="Iron Bow" useableWith="Weapon Hand" requirements="c:Bowman,Bowmaster" endsStatus="" addsStatus="" grantsAtk="Bow" consumedAfter="45" itemValue="120" hpPlus="0" pspPlus="0" maxHPPlus="0" maxPsPPlus="0" spdPlus="0" dodgePlus="0" strPlus="5" perPlus="0" psyPPlus="0" psyDPlus="0" prcResPlus="0" slshResPlus="0" crshResPlus="0" mnResPlus="0" htResPlus="0" cdResPlus="0" ltResPlus="0" shResPlus="0" poiResPlus="0" accPlus="0" ctrLimitPlus="0" commonality="5" addsTags="" image="Bow" description="Ordinary iron bow. Strength +5."></Item>

--- End code ---
The important part:

--- Code: ---requirements="c:Bowman,Bowmaster"

--- End code ---
I'd chalk it up to parsing issues in the new XML save file system, but I can't claim to understand the specifics of how the system works.

--- End quote ---

Chocobo_Fan:

--- Quote ---Also when I tried farming exp from the first mission with the two bandits, the last bandit eventually did commit suicide by counter attack after maybe 10-15 turns
--- End quote ---
That...is bizarre. More evidence that your version is buggy, perhaps. The only reason they should attack at critical health is if they can kill their target before the counter-attack.

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