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Author Topic: Re: Formulated Enemy Ideas  (Read 6460 times)

hellboy222

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Re: Formulated Enemy Ideas
« on: March 05, 2010, 08:42:39 AM »

so the void bug has finally had all the details hashed out, so is it what about a bug that is a bodyguard for the queen and is only seen with a queen anymore thought on that?
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KZ

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Re: Re: Formulated Enemy Ideas
« Reply #1 on: March 05, 2010, 02:18:01 PM »

Not really, the Void Bug is simply an experienced and successful Shadow Bug that helps out in the colony in times of grave danger (e.g. a natural disaster, an invasion, etc).
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hellboy222

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Re: Formulated Enemy Ideas
« Reply #2 on: March 05, 2010, 02:20:22 PM »

kinda like superman? or something.
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KZ

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Re: Re: Formulated Enemy Ideas
« Reply #3 on: March 05, 2010, 02:23:45 PM »

Err, no: more like an experienced and very talented warrior.
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hellboy222

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Re: Formulated Enemy Ideas
« Reply #4 on: March 05, 2010, 02:27:43 PM »

well I meant more along the lines of saves the bugs when all looks lost not as in the all powerful kinda way.
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Zhampir

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Re: Formulated Enemy Ideas
« Reply #5 on: March 05, 2010, 02:30:42 PM »

Yes, hellboy, the void bug is a guardian like Superman.
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KZ

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Re: Re: Formulated Enemy Ideas
« Reply #6 on: March 05, 2010, 02:31:09 PM »

Well, yes: not omnipotent, but simply superior.
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hellboy222

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Re: Formulated Enemy Ideas
« Reply #7 on: March 05, 2010, 02:33:21 PM »

sorry for the mix I've been up all night every thing's a bit foggy, are the bugs gonna have like their own arc like the deeper downs in trpg2?
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Presentiment

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Re: Formulated Enemy Ideas
« Reply #8 on: March 08, 2010, 06:28:50 PM »

Niche you mean?
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SmartyPants

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Re: Formulated Enemy Ideas
« Reply #9 on: March 08, 2010, 07:49:51 PM »

Niche: a place, employment, status, or activity for which a person or thing is best fitted

The golem's niche is a low mobility unit that can be easily avoided.  A moving ranged unit is not easily to avoid.

Zhampir

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Re: Formulated Enemy Ideas
« Reply #10 on: March 08, 2010, 08:05:29 PM »

huh, I always viewed golems as slow, hard hitting, goliaths, in which case, having a ranged golem would be a good idea, filling the ranks.
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cyso

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Re: Formulated Enemy Ideas
« Reply #11 on: March 08, 2010, 08:10:12 PM »

Quote
The golem's niche is a low mobility unit that can be easily avoided.  A moving ranged unit is not easily to avoid.
There is an already formulated Dorgon class energy golem. If any golem doesn't fit in the easy to avoid category, it would be the Dorgon.
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SmartyPants

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Re: Formulated Enemy Ideas
« Reply #12 on: March 09, 2010, 03:42:26 PM »

huh, I always viewed golems as slow, hard hitting, goliaths, in which case, having a ranged golem would be a good idea, filling the ranks.
By makeing the golems ranged, they become more difficult to avoid, therefore not fitting their niche.

Quote
The golem's niche is a low mobility unit that can be easily avoided.  A moving ranged unit is not easily to avoid.
There is an already formulated Dorgon class energy golem. If any golem doesn't fit in the easy to avoid category, it would be the Dorgon.
I know that.  I was the one who orginally suggested the Dorgon Golem.  Even though the Dorgon Golem doesn't fit the golem niche, I made an exception, so Dorgon could have some type of legacy.

Zhampir

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Re: Formulated Enemy Ideas
« Reply #13 on: March 09, 2010, 03:52:26 PM »

huh, I always viewed golems as slow, hard hitting, goliaths, in which case, having a ranged golem would be a good idea, filling the ranks.
By makeing the golems ranged, they become more difficult to avoid, therefore not fitting their niche.
That is really round-a-bout logic.
Besides, I didn't mention anything about being easily avoidable, simply slow moving, if placed in the right spot they become unavoidable. For example, the mazes in TRG2
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SmartyPants

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Re: Formulated Enemy Ideas
« Reply #14 on: March 09, 2010, 04:08:18 PM »

huh, I always viewed golems as slow, hard hitting, goliaths, in which case, having a ranged golem would be a good idea, filling the ranks.
By makeing the golems ranged, they become more difficult to avoid, therefore not fitting their niche.
That is really round-a-bout logic.
Besides, I didn't mention anything about being easily avoidable, simply slow moving, if placed in the right spot they become unavoidable. For example, the mazes in TRG2
They were avoidable in TRPG2.  If the bronze golems were ranged, then they would have been unavoidable in TRPG2.
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