The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 8 9 [10]

Author Topic: Together in Battle Dev Log  (Read 12076 times)

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3590
    • View Profile
    • Sinister Design
Re: Together in Battle Dev Log
« Reply #135 on: January 16, 2021, 04:00:39 PM »

-- created an optional battle for the strikebreaking event and added the event into the game.

-- fixed: a setting in Unity engine lights ("normal bias") was causing gaps to appear inappropriately in shadows cast by 3D meshes.
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3590
    • View Profile
    • Sinister Design
Re: Together in Battle Dev Log
« Reply #136 on: January 19, 2021, 10:44:14 PM »

-- fixed: a bug that was causing visual effects in battle to appear below all character sprites at all times. Visual effects now display above all character sprites.
Logged
Pages: 1 ... 8 9 [10]