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Author Topic: A new engine!  (Read 4723 times)

ArtDrake

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Re: What's this?
« Reply #15 on: June 17, 2016, 06:44:11 PM »

Oh. Reading the backgrounds, it seems that whatever these are a part of takes place in the same setting as TT. If it weren't for the remarks about it seeming to be a whole new game, I'd guess it was some sort of official expansion pack.
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CraigStern

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Re: What's this?
« Reply #16 on: July 04, 2016, 10:28:49 AM »

Currently trying to decide between perspective projection and orthographic projection. What do we think?
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bugfartboy

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Re: What's this?
« Reply #17 on: July 05, 2016, 03:56:30 PM »

If you're going for visibility of depth, perspective really seems to do the trick. Orthographic seems to leave a lot of visual information out.
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I'm honestly not that interesting.  I'm interestingly also not that honest.

ArtDrake

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Re: What's this?
« Reply #18 on: July 05, 2016, 09:14:24 PM »

Perspective is definitely nicer! It really accomodates the natural desire to simultaneously see a wide area and have plenty of ability to see what's closest to you (i.e., what's front and center is nice and big). Granted, it's subtle for small maps, but I also happen to feel like it's aesthetically nicer.
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Ertxiem

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Re: What's this?
« Reply #19 on: July 09, 2016, 03:36:18 PM »

I agree that perspective seems nicer.
However, it seems that if you zoom out a bit in the orthographic projection you'll get almost the same thing.
« Last Edit: July 09, 2016, 04:17:35 PM by Ertxiem »
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Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

CraigStern

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Re: What's this?
« Reply #20 on: August 29, 2016, 09:20:36 AM »

As mentalists had just a wee bit too many distinct things going on in Telepath Tactics, I've decided to break the mentalist class into two: the mentalist and the kineticist, each with a clear tactical focus.

Here's concept art for the new kineticist class!

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CraigStern

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Re: What's this?
« Reply #21 on: September 09, 2016, 02:46:33 PM »

Another one! ;)
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CraigStern

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Re: What's this?
« Reply #22 on: September 09, 2016, 02:50:04 PM »

...and one more, for good measure.
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CraigStern

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Re: What's this?
« Reply #23 on: October 25, 2016, 09:41:57 AM »

Attack targeting is now working! (Shown: Shadow Blast.)
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CraigStern

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Re: What's this?
« Reply #24 on: October 27, 2016, 12:42:02 PM »

Showing off nonverbal tics in dialogue, plus the addition of a unique "healing" bark. ;)
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bugfartboy

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Re: What's this?
« Reply #25 on: October 27, 2016, 05:36:11 PM »

Quote from: Spivak
Blood... really isn't the fluid I was hoping to spill today.
Quote from: Spivak
It was good for me.
Quote from: Spivak
Hold still, darling.
Oh geez   ;D
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CraigStern

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Re: What's this?
« Reply #26 on: November 26, 2016, 07:35:14 AM »

I've made some good progress on the UI this past month, as well as on other crucial systems. :)
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CraigStern

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Re: What's this?
« Reply #27 on: November 29, 2016, 12:53:14 PM »

Equipment can now be procedurally generated with different attributes, from quality to balance to durability...to more exotic things (like "poisoned").
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bugfartboy

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Re: What's this?
« Reply #28 on: November 29, 2016, 06:16:46 PM »

This is starting to feel like a procedurally generated dungeon crawler of sorts!
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CraigStern

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Re: What's this?
« Reply #29 on: December 08, 2016, 09:38:41 AM »

New: I've got the character screen in-progress; attacks now carry their associated status effects; counterattacks are now part of character generation and leveling, and are working properly in combat.

This is starting to feel like a procedurally generated dungeon crawler of sorts!

Well, there's certainly procedural generation at work... :)
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