The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 2 3 [4] 5

Author Topic: TsoG General Improvements Thread  (Read 17489 times)

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: TsoG General Improvements Thread
« Reply #45 on: January 10, 2011, 03:15:22 PM »

I make my own maps that feature both Dark Spriggats and Shadowling Guardians.
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1714
    • View Profile
Re: TsoG General Improvements Thread
« Reply #46 on: January 10, 2011, 05:10:24 PM »

He preordered. Remember? He can use the map editor as a result.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 724
    • View Profile
Re: TsoG General Improvements Thread
« Reply #47 on: January 10, 2011, 06:49:05 PM »

Well, I can still use the map editor in my version of the game, because I refuse to update. I like the game as it is before all the stuff about map edit restrictions, and the Warden... anyway, I can see where someone would want to do that; I just thought he meant in-game.
Logged

Idozen Cair

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 252
  • Formally known as the Grotesquery.
    • View Profile
Re: TsoG General Improvements Thread
« Reply #48 on: January 12, 2011, 06:16:00 AM »

Duvalier's portrait.
It's obvious. He's too pale. I should've said 'portrait improve'. Set's portrait looks to pale, compared to his ....er.... thingy you see on the screen? How do you call it? I mean his look in the game, from the bird's eye view.
Logged
I doesn't care, do I?

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1714
    • View Profile
Re: TsoG General Improvements Thread
« Reply #49 on: January 12, 2011, 02:31:22 PM »

His ingame sprite you mean?
Logged

Idozen Cair

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 252
  • Formally known as the Grotesquery.
    • View Profile
Re: TsoG General Improvements Thread
« Reply #50 on: January 12, 2011, 10:45:17 PM »

Yes... I think?
Logged
I doesn't care, do I?

cyso

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 374
  • In Christ alone...
    • View Profile
Re: TsoG General Improvements Thread
« Reply #51 on: January 13, 2011, 03:59:42 PM »

Set's portrait is a lot darker than his in-game sprite, so maybe Craig can adjust his in-game sprite to better match his portrait. Duvalier's portrait is very pale. I'm sure it has been brought up before, but I guess not in this thread. I do admit that Duvalier is almost disturbingly pale. Are his parents that pale, or is it just him?
Logged
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1714
    • View Profile
Re: TsoG General Improvements Thread
« Reply #52 on: January 13, 2011, 07:07:19 PM »

Perhaps there could be a notice on a wall in Ravinale put there by the Cult giving a list of signs of particularly powerful Dark Ones. That list could include "Another sign of a particulary dangerous Dark One is that they can be very pale, despite the sun provided by Yawah."
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3355
    • View Profile
    • Sinister Design
Re: TsoG General Improvements Thread
« Reply #53 on: January 14, 2011, 12:06:18 PM »

Are his parents that pale, or is it just him?

They're paler. They all emigrated to Ravinale from the north, which is why they stand out. (If you talk to Shabab in the Marid clan campground, he points this out.)
Logged

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: TsoG General Improvements Thread
« Reply #54 on: February 09, 2011, 09:30:36 PM »

Have Qudssi recruit able later in the game (perhaps after mission 1) because at the start of the game, I can have up to 9 characters to choose from. I would like to see him as a more Niven like characters (in the context of recruitment). Meaning, being able to talk to him before but not able to recruit him until after the first mission.
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3355
    • View Profile
    • Sinister Design
Re: TsoG General Improvements Thread
« Reply #55 on: February 11, 2011, 01:46:57 PM »

I dunno. I kinda like that players are rewarded for exploring the game early rather than plowing straight through the main storyline.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: TsoG General Improvements Thread
« Reply #56 on: February 11, 2011, 02:19:38 PM »

My only problem about recruiting Qudssi, La'Man, and Naj early is that they are excluded from dialogue during Missions 1-3.  For example: Duvalier, Griffin, Set, Arman, Luca, and Rahel are all in a circle talking about the bandits, while Qudssi is left out.

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 724
    • View Profile
Re: TsoG General Improvements Thread
« Reply #57 on: February 11, 2011, 08:39:34 PM »

Which begs the question: will you be adding their parts in?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3355
    • View Profile
    • Sinister Design
Re: TsoG General Improvements Thread
« Reply #58 on: February 12, 2011, 11:57:40 AM »

Yeah, that's on the Big List of Things I Need to Get Around to Doing.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: TsoG General Improvements Thread
« Reply #59 on: February 12, 2011, 12:06:56 PM »

If you are going to work on that, then I don't have a problem with recruiting early.
Pages: 1 2 3 [4] 5