The following stems off of the
Juxtapose thread:
Thoughts on possible names:
1. Possess: this isn't a good name, because possession implies the body can be returned. Since the attack utilizes soul suck the victim is likely damaged and destroyed because this is used on a weakened enemy. Thereby effectively killing them.
2. Transference: as this name pretty much perfectly describes what goes on (the transfer of the attacker's health, attack, and soul into the victim) is quite simply not flashy enough. I.e. it is an extremely boring name.
3. Infect: my reasoning here is the same as transference.
4. Dominate: slightly flashier, I think.
Thoughts on the attack:
As I mentioned at the beginning of this post, the attack will and should likely kill the target, the damage is basically done to the soul of the victim (which becomes the once attacker's body), thereby effectively killing them and preventing them from taking control of the boss's body (also as discussed on other topics this avoids explaining, mid battle, how a spirit cannot control themselves at first)
Another point that I must make is the transference of the attacker's attack that allows him to transfer. Also what attacks should be retained in the new body. I think any of the teammates more basic attacks (besides Cryo Cross and other cold attacks) should be removed from the once teammate's list of attacks. They should be left with attacks that don't cost any psp, as the enemy wasn't actually trained in the use of the attack. I say this merely to avoid the question of "what happens if your teammate had 8 attacks?"
I was wondering how this attack could be used on Luca, and perhaps she should be the only character immune to such a devastating attack?
Also it should be discussed what stats are actually transferred. Is it just the health or does this include the PSP reserves? Or perhaps the actual power, psy power, speed, and psy defense are transferred? I would just prefer to transfer the health and PSP, because the body isn't changed (including the mind, on this note, the learned attacks should be transferred) just the soul.
I completely support this attack, however, and I would love to see it implemented. It would most certainly provide a very challenging battle with much strategy not matter how uber-trained the team is. To make it more challenging, the Newly formed enemy could simply be fully healed or have the health transferred (whichever value is higher at that moment)