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Author Topic: New attacks for teammates  (Read 182387 times)

Frosty

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Re: New attacks for teammates
« Reply #105 on: March 19, 2010, 07:24:25 PM »

I think a good new attack for Griffin would be wound, which is sorta like sap, only its a physical attack. I also think Arman should learn to throw his knife like Niven does with Knife Fling.
This is my idea from really long ago, and I just thought to bring it back.
Arman is an Assassin; not a knife thrower.  With a speed of 9 and bonus to attack from behind, a range attack wouln't be useful.
"Wound" doesn't make sense, because every attack that doesn't kill is a wound.
Well hey, I can't think of creative names, I just like the idea. But your reasoning with Arman makes sense.
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Ertxiem

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Re: New attacks for teammates
« Reply #106 on: March 20, 2010, 06:19:42 PM »

I agree with the poison attack for the assassin. I also think that strength reduction might be easier to code (no changes in the AI) than a damage over time due to poisoning.

Regarding the throw attack from the spearman, I also think that there is some superposition with Rahel. (And I agree with the left and right jabs).
The simultaneous attack to the left and right could be animated as the spear striking to the right and a kick simultaneously attacking the enemy on the left.
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KZ

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Re: New attacks for teammates
« Reply #107 on: March 20, 2010, 06:28:37 PM »

Ertxiem, the left and right jabs are proposed as two different attacks, not simultaneous (that would be quite hard!): and people mitgh like having both, as they'd allow the Spearman to be positioned (and therefore exposed) differently with respect to enemy units depending on which jab is used.

Good, I alsothink that poison over time is not in TRPG style, whilst strength reducing poison attack for Arman would be very suiting indeed.
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Presentiment

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Re: New attacks for teammates
« Reply #108 on: March 20, 2010, 06:44:10 PM »

I was thinking of 'secondary' EA attacks.

For example:

Light: Light Ring (from the RP in Forum Games, 1x PA, +3, 1.4x Lvl)

Omnidirectional, 10PsP

Fire: Pyro Hail (perhaps Fire Gate as the EA attack)

+ sign, forward.

12 PsP

Ice: Freeze (makes the enemy unable to attack and invulnerable for one turn, deals 1.5x PA, 1/3 their Strength+PA, 1x Lvl)

Three squares in front.

11PsP

Shadow: Surprise Blast (1.2x PA, +4, +1.5x Lvl)

Pierces three squares in back.

12 PsP




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Zackirus

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Re: New attacks for teammates
« Reply #109 on: March 20, 2010, 06:53:39 PM »

I was thinking of 'secondary' EA attacks.

For example:

Light: Light Ring (from the RP in Forum Games, 1x PA, +3, 1.4x Lvl)

Omnidirectional,
10PsP

Hey Thats my Idea  :P. How, people sure like to take my ideas and art *cough*Im2smart4u*cough*
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Ertxiem

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Re: New attacks for teammates
« Reply #110 on: March 20, 2010, 07:24:22 PM »

The confusion appeared because I was too succinct.

I agree with left & right jab (two distinct diagonal attacks) suggested to the spearman. I agree that one should come a couple of levels after the other.

I also tried to make up some explanation to the previously commented attack by the spearman that strikes simultaneously to the left and right (not to the diagonals). The spearman could strike right and simultaneously kick left, thus attacking 2 enemies.

I liked the light ring. It may be another branch, starting from light blast and going to shockwave.

Pyro hail is already implemented. Perhaps I'm missing something...

The freeze attack might be hard to code. I think something like that was discussed in the old forums: a total shield that would allow that character to move.

The surprise blast seems a bit too powerful due to the piercing. Anyway, the PsP seems too much, since pyro hail also costs 12 PsP, affects 5 squares and we don't end up with our backs against the enemy. What about the mix between shadowport and dark vortex suggested in the old forums? I don't recall it exactly (and I'm a bit lazy to look it up) but I think we would shadowport into the middle of a dark vortex. Or was the shadowport out of the dark vortex? Both ways are useful...
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Zhampir

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Re: New attacks for teammates
« Reply #111 on: March 21, 2010, 12:33:57 AM »

the omnidirectional attacks could be there own tree seperate from the "bomb" attacks.
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KZ

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Re: New attacks for teammates
« Reply #112 on: March 21, 2010, 10:07:07 AM »

Interetsing- I certainly was thinking of suggesting another area attack for Heat, as Pyro Hail was inferior in all aspects, from the discussion in another forums.
So having two sets of area attacks would be interesting, as it would allow the player to have an intermediate stage and really apprecaite the strength of full-blown area attacks. But we need to really make them balanced. I think there is no trouble with Fire Gate- make it cost 17, and deal intermediate damage between Dark Vortex and Light Bomb.
With the secondary EA attacks, variety might come in handy, but of the 3 proposed, I only really see the Light Attack almost fitting in style and not difficult to code in. But then it would be a logical lead-up to Shockwave, rather than Light Bomb.
Then there is also the question of why no one every used those secondary attacks before?

For ice, as a lead up to Cryo Cross, methinks an attack in 4 horizontal/vertical directions with shrads of ice might do the trick- expansion into omnidirectional+1 form will only be natural!

OOXOO
OOXOO
XXXXX
OOXOO
OOXOO

Say, let it have 10 PsP and it will be like Pyro Hail- Fire Gate duo.


You know, for the Shadow attack, why not rip-off Pyro Hail, excpet with Shadow Blasts and maybe for vortex-like shape and originality, have the cross the wrong way (and give the same cost, or even a bit cheaper- say 11):

XOX
OXO
XOX
OFO

X=hit, O=miss, F=caster

Again, it seems like a logical lead-up to Dark Vortex.
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cyso

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Re: New attacks for teammates
« Reply #113 on: March 21, 2010, 10:57:43 AM »

Quote
You know, for the Shadow attack, why not rip-off Pyro Hail, excpet with Shadow Blasts and maybe for vortex-like shape and originality, have the cross the wrong way (and give the same cost, or even a bit cheaper- say 11):

XOX
OXO
XOX
OFO

X=hit, O=miss, F=caster
How would the shadow attack have a vortex like shape? I think the shadowport/dark vortex attack is better. It could cost 17 like fire gate, and be omnidirectional instead of ranged. The hero would vanish in the dark vortex and reappear somewhere else.
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KZ

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Re: New attacks for teammates
« Reply #114 on: March 21, 2010, 11:09:34 AM »

Shadowport is learnably only by Shadowlings, and that attack was discussed in terms of being given to Malis, which, methinks is more suiting, than the Shadowporting Main. (He also can't Shadpowrt separately anway, so how would he be able to do it and perform an attack?)
Well, it will all depend on animation, right, so if each of the tiles is hit by a Shadow Blast like animation, the outer-rim ones can all be animated in a clockwise or anti-clockwise direction, thus making a vortex-like shape.
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cyso

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Re: New attacks for teammates
« Reply #115 on: March 21, 2010, 11:29:43 AM »

I think that a smaller version of dark vortex would look better than the X shaped one.
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KZ

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Re: New attacks for teammates
« Reply #116 on: March 21, 2010, 11:44:56 AM »

But what area would it cover? Other reasonable combinations, like a 2x2, will be too small in comparison to Pyro Hail, methinks.
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Re: New attacks for teammates
« Reply #117 on: March 21, 2010, 11:45:41 AM »

A 2x2?

Bad idea; it isn't symmetrical, and how do you explain that?
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KZ

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Re: New attacks for teammates
« Reply #118 on: March 21, 2010, 11:47:03 AM »

Exactly my point: what area would it cover? A small vortex would be like a 2x2, but I have trouble applying that symmetrically onto the map.
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cyso

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Re: New attacks for teammates
« Reply #119 on: March 21, 2010, 11:52:12 AM »

A smaller dark vortex could be a omnidirectional attack with the main at the middle of the vortex.
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