Choosing the range... shouldn't be that hard to create. just another sub having the user click on a square (or pressing a number key for the range, but this would likely be hard unless, where the yellow boxes appear a number also appears in them, So with the current system if this was the first attack the use would press 1 1 2 to select the first attack with the 2nd range option) and once created it'd combine the bow 1 and bow 2, shadowport 1 and 2, and split shot 1 and 2. Giving potential for even more attacks as more slots would open.
REM me likes this idea
If that would be implemented then I have a whole new idea for Split shot. Remove it entirely and add in
Multi-Shot.
In Multi-Shot the user would select 2 or 3 places for the arrows to hit (even selecting the same spot multiple times) for instance.
OOOOOOO
OOXXXOO
OXXXXXO
OOOOOOO
OOOROOO
OOOOOOO
With O meaning unavailable, X being a possible shot, and R being Rahel
As multishot's level increases (and Rahel's psy power is increased) Even more shots could be added, allowing for a barrage of arrows.
Also for the Critical Shot, Sniper Shot, whatever-you-want-to-call-it (I don't have a particular liking for any of those names, Sniper Shot sounding silly while Critical Shot sounds too unoriginal) the multiplier for damage could increase with leveling, the sniper shot's damage, I believe, should be the regular shot's base damage multiplied by the bonus. This would encourage people to use the base bow attack as it would increase the effectiveness of the shot a lot more than leveling the sniping itself.
I just thought of a great name for that shot, the
Precise Shot, or simply a temp boost,
Precision which adds a small percentage multiplier (like Base Dmg * (1 + n) where n= .10 * Precision's level with a max level of 10 [I didn't make these numbers for balancing, just popped in my head, the 1 in 1 + n is to not diminish the attack's strength) but boosts have been discredited, so I don't think Precision will be likely, but if the critical hit is included I strongly suggest Precise Shot as the name.
If both Precise Shot and Multi Shot are implemented I think multi shot should have a higher charge than Precise shot. This is because Precise shot's strength could easily be duplicated, and likely vastly improved by Multi shot. Precise Shot's percentage of increase when compared to Precision's supposed increase should be much larger as Precision's percentage to apply to Multi Shot (if implemented) doubling to even tripling the effect. Precise shot should Probably start at 200% power and increase by 25% per level, while Precision's power should be maybe 110% of the attack.
Precise Shot damage = Base Bow damage * (2 + n)
n= .25 * Precise Shot level
For the Arbalest (noun :a powerful medieval crossbow with a steel bow, used to shoot stones, metal balls, arrows, etc.) I'm not too keen on the steel bolts idea, but how about a modified crossbow that shoots 3 (or 5, as the 5shot is more popular, but probably not as this might cover too much terrain)?
OOOXOOO OOXOXOO OXOOOXO OOOOOOO OOOAOOO OOOOOOO | | OOOOOOO OOOXOOO OOXOXOO OOOOOOO OOOAOOO OOOOOOO |
where A is where the Arbalest stands
I'm not sure I like this idea either, though, but the name is nice and would still fit with the steel launching (yes I'm going to suggest the name in the new enemies forum, but I'm simply naming it here so it's easier to recognize since we have several names floating around.
All though, removal of the split shots entirely I think would be a bad idea. Keep them in at the same cost, with Multi-Shot costing a bit more. By the way, I'm going to post the ideas on the selecting attack range in another topic because it is not really a new attack but a modification of current attacks.