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New attacks for teammates

Started by KZ, February 05, 2010, 07:29:41 PM

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bugfartboy

Well, if it moves an enemy, making them vulnerable, I was thinking that it seemed too useful to only cost 5 psi points. I was thinking 7-8. Keeping in mind that Griffin could use backhander and have Luca flip him back around, alloying him to counter attack.

SmartyPants

Quote from: Arch Preist of Craiginism on September 15, 2010, 11:58:53 AM
Well, if it moves an enemy, making them vulnerable, I was thinking that it seemed too useful to only cost 5 psi points. I was thinking 7-8. Keeping in mind that Griffin could use backhander and have Luca flip him back around, alloying him to counter attack.
But Juxtapose only costs 6 PsP and that attack teleports two characters over a distance.  Pirouette only teleports one character in the same place, yet facing a different direction.

Cypher

I'm going to have to agree with im2smart4u on this one.

bugfartboy

Alright. I guess 5 would be okay. But my vote remains neutral.


bugfartboy

I think he was voting yay for keeping 5 as the cost.

Cypher


The Holy namelesskitty

maybe for Arman: Dodge

when he uses this he dodges any attack the next turn without fail, but can only move seven spaces.

Cost: 5psp
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

Maybe it should be called "Awareness" because Arman is paying so close attention so that he CAN dodge. And reduce his speed to five if he uses it that turn and he can't attack again.

The Holy namelesskitty

reflexes, is that good for you?
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

Yeah. But maybe it should have a dark breath side effect each time it's used instead and increase the chances of dodging by 10% each time it's used for a possible total of 80% by dropping Armans speed to 1.

The Holy namelesskitty

that sounds great.

Reflexes, Arman

decreases speed permanently (for the battle) by one, adds ten percent dodge chance, up to 80% when Arman moves 1 (cannot use the attack after that.) also next turn all attacks miss.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

No. Arman is still human so he's bound to miss something. That means that he should just up his dodge chance that would be created on the first use. It would be a little much to have him dodge the next attack and up his dodge chance.

The Holy namelesskitty

Reflexes, Arman

decreases speed permanently (for the battle) by one, adds ten percent dodge chance, up to 80% when Arman moves 1 (cannot use the attack after that.) also next turn 90% chance of dodge next turn.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



cyso

It might be hard for Craig to program that in, but it sounds good for me. I vote yay.
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?