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Author Topic: moral compass  (Read 4255 times)

Duskling

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Re: moral compass
« Reply #15 on: April 07, 2011, 03:12:49 PM »

changing your compass would be simple. to add evil and chaos? beggar fight.  to add good and chaos? killing bandits with the merchant.  to add good and control? give money to the sleeping beggar. to add evil and control? play the card game.

Those four just seemed to fit the best.  And they're the only repeatable missions/ events i can think of (other then random battle in deeper downs)

Also, I know that it'll take work to implement.  that's why i'm not saying "OMG put this in game!!!!111" My thought was to use it in a game with a theme revolving around morality.



Edit: Sorry, wrong button. Ert.
Well, before the discussion is over, I would like to point one thing out:

1. Changing your compass shouldn't happen repeatedly, otherwise there is no point, say you fight the guards the beggar summons, every time you do so, you get... "evil points," or something, I mean, at least make it happen only once at a time.
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