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Author Topic: New Enemy Ideas  (Read 177557 times)

KZ

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Re: New Enemy Ideas
« Reply #15 on: February 09, 2010, 04:07:58 PM »

That's an interesting point, though I guess the guardian bugs can be employed anywhere and they're really there to protect the colony. Given the debate between im2smart4u and the random one, we're still undecided whether to see them more as spiders or as ants.
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hellboy222

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Re: New Enemy Ideas
« Reply #16 on: February 09, 2010, 04:19:46 PM »

whatever they are I will think of them as creepy or annoying depending on my lvl.
« Last Edit: February 09, 2010, 05:39:45 PM by hellboy222 »
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Frosty

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Re: New Enemy Ideas
« Reply #17 on: February 13, 2010, 06:55:22 PM »

I think the abyss/guardian/void bug is a good idea.
But I think another new enemy should be White Shadowlings, sorta like Nelis or Tastiadan.

White Shadowling:
Health: 80
Attacks: Mind Blast (Damage: 13) and Light Blast (Damage: 20)
Resistance: Light
Immunity: Shadow
Counter-Attack: None
White Shadowling Elite:
Health: 120
Attacks: Mind Blast (Damage: 17), Light Blast (Damage: 24 Range:2), Shockwave (Damage: 20 Omnidirectional Range: 2), and Holy Blast (Damage: 26, Damage to all: 2)
Resistance: Light
Immunity: Shadow
Counter-Attack: Mindblast
Make their eyes blue and bodys white or something like that. Eliltes have bonemasks.
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Zhampir

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Re: New Enemy Ideas
« Reply #18 on: February 13, 2010, 09:23:25 PM »

"White Shadows" hunh... I thought of them more are the ghosts...
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SmartyPants

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Re: New Enemy Ideas
« Reply #19 on: February 14, 2010, 10:59:12 AM »

Is this the what you guys are going for?:
Shadow Bug ==> Abyss/Guardian/Void Bug
Ravinale Swordsman ==> Ravinale Myrmidon
Ravinale Spearman ==> Ravinale Elite
Ravinale Bowman ==> Ravinale Sniper

White Shadowling:
Health: 80
Attacks: Mind Blast (Damage: 13) and Light Blast (Damage: 20)
Resistance: Light
Immunity: Shadow

White Shadowling Elite:
Health: 120
Attacks: Mind Blast (Damage: 17), Light Blast (Damage: 24 Range:2), Shockwave (Damage: 20 Omnidirectional Range: 2), and Holy Blast (Damage: 26, Damage to all: 2)
Resistance: Light
Immunity: Shadow
Counter-Attack: Mindblast
Make their eyes blue and bodys white or something like that. Eliltes have bonemasks.
They are Shadowlings, so that means they use the Shadow Element.

SmartyPants

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Re: New Enemy Ideas
« Reply #20 on: February 14, 2010, 06:17:47 PM »

Thorny Vines is what the name implies. This Destructible Battlefield Object will only hurt players, if the player attacks it first.
Thorny Vines:
Health: 30
Speed: 0
Attacks: none
Counter-attacks: Prick (Range: 1, Damage: 5)
Immunity: Mental

You don't need a knife to be an Assassin.  Some humans use their speed and stealth alongside their psy powers to dispatch enemy units. (you can play human psy assassin in the Dual mode of TPRG2)
Psy Assassin
Health: 50
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 10), Feedback (Range: 2, Healing/Damage: 15)

cyso

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Re: New Enemy Ideas
« Reply #21 on: February 14, 2010, 08:48:01 PM »

The thorny vines seems like a pretty neat idea. It would really be annoying if you had to take a spot that was occupied by thorns.
I think there already are psy assassins.

I was reading the story The Reign of Nelis the Merciless. I was wondering if you could have a golem similar to the cannon golem in the story. It would able to attack units from a rooftop and keep relatively safe. It would be quite annoying to kill.
Cannon Golem: Health: 33
Speed: 1
Attack: (I know I need a better name)
Spike Shot: Range: 2 Damage: 10
« Last Edit: February 16, 2010, 09:14:17 AM by KZ »
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Zhampir

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Re: New Enemy Ideas
« Reply #22 on: February 14, 2010, 11:12:03 PM »

I was reading the story The Reign of Nelis the Merciless. I was wondering if you could have a golem similar to the cannon golem in the story. It would able to attack units from a rooftop and keep relatively safe. It would be quite annoying to kill.
Cannon Golem: Health: 33
Speed: 1
Attack: (I know I need a better name)
Spike Shot: Range: 2 Damage: 10

how about "Cannon Blast"?
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Frosty

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Re: New Enemy Ideas
« Reply #23 on: February 15, 2010, 02:33:49 PM »

They are Shadowlings, so that means they use the Shadow Element
Nelis and Tastiadan don't use shadow, and every rule has some exeptions.
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KZ

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Re: New Enemy Ideas
« Reply #24 on: February 16, 2010, 09:24:39 AM »

I agree with im2smart4u here: the idea of a Shadowling using a different element has been discussed, but the general feeling was that it didn't make that much sense. Tastidian and Nelis are the most powerful Shadowling Psys out there, Tastidian has Shadwo resistance, only because they're such powerful Psys can they learn attacks of another element. Making a common enemy with another element will be belittling their uniqueness, to say the least. Also, Spriggats are also element-bound, so why shouldn't the Shadowlings all have Shadow affinity (note that it only implies easier-to-master attacks of certain elements, and isn't excluding all others, just making attacks of other elements insanely difficult to learn for anyone, but the most powerful representatives of the race).

A counter-attack only battlefield object is an interesting tactical addition: after all, one can use it to one's advanatge by attacking it and forcing it to inflict damage on your teammate and any other enemy within range (as a must-have add on in description: "use with caution" ;) ). I like the idea.

Psy Assassin: why not, why not- having a mobile enemy with Feedback will be a nie challenge, plus the enemy type was featured in TRPG2 Psy Duel mode, which would be a nice reference for those who truly explored the Telepath universe.  It seems feasible that during the journeys around Cera Bella the Hero can encounter at least one Himan Psy Assassin.

Given how the game will be of a certain quality, I am still hopefull that the Shadowling Assassin will also make it into the game, as it will be quite nice to have an enemy that cannot be easily cornered and can backstab (via Shadowport 2) at any opportunity- a very powerful opponent, methinks.

The "Guardian/VOid BUg" seems to be getting general approval. Thus, what name should be given to the unit?
Here is the latest suggestion of the stats for the bug:

Health: 70
Speed: 5
Attacks: Double Strike (Range-1 space in front. Damage-18)
Counter-attack: Melee (Same as normal slash. Damage-9 or 11)
Immunity: Shadow

What do you think of health: is that too high? Methinks the damage can be roughly within twice the range of what a usual Shadow Bug can do. Also, Double Strike seems fitting as it shows that the Guardian Bug is more experienced and over the years learned how to strike at the enemy much faster. Thoughts, folks?
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cyso

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Re: New Enemy Ideas
« Reply #25 on: February 16, 2010, 04:23:18 PM »

I decided the Cannon Golem would be too easy to kill with Rahel, so I gave it a longer ranged attack.
Cannon Golem: Health: 33
Speed: 1
Attack: Cannon Blast: Range: 2 Damage: 10
Cannon Blast 2: Range: 3 Damage: 10
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hellboy222

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Re: New Enemy Ideas
« Reply #26 on: February 16, 2010, 10:57:57 PM »

yeah I think that's good KZ , maybe his speed should be lower because since he's been around longer he would move slower what do you think?
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KZ

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Re: New Enemy Ideas
« Reply #27 on: February 17, 2010, 05:54:34 PM »

Oh, woops, I accidently didn't set the speed right: the speed should read 3, to make it easier for CraigStern to simply adopt alerady-existing AI (as most work on speed 3).
In my opinion, those bugs are still in their prime, jsut simply more experienced, not yet beginning to wane, hunters.
Thus,here is the amended version:

The "Guardian/VOid BUg" seems to be getting general approval. Thus, what name should be given to the unit?
Here is the latest suggestion of the stats for the bug:

Health: 70
Speed: 3
Attacks: Double Strike (Range-1 space in front. Damage-18)
Counter-attack: Melee (Same as normal slash. Damage-9 or 11)
Immunity: Shadow

I'd like to hear opinions from a few more of view before posting this in the formulated enemy ideas thread (just so that we all agree and like this ;) ).
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cyso

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Re: New Enemy Ideas
« Reply #28 on: February 18, 2010, 04:14:43 PM »

Assuming the Guardian/Void bug appears only where there is a colony/ a queen, then I think they should be called guardian bugs.
If the guardian/void bug will appear just as an "upgrade" to the shadow bug, then I think the name guardian bug wouldn't make sense. For example, it wouldn't have made sense in TRPG 2 if the "shadowling guardians" had appeared outside of Somnus. It depends on how you use them.
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Zhampir

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Re: New Enemy Ideas
« Reply #29 on: February 18, 2010, 04:57:50 PM »

KZ seems to want some sort of veteran bug, I'm looking for a big buff soldier bug. You know, there are small ants, fire ants, ants that fly, and giant soldier ants.
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