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Author Topic: New Enemy Ideas  (Read 88275 times)

KZ

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Re: New Enemy Ideas
« Reply #435 on: September 04, 2010, 11:13:30 AM »

Thanks, folks!
I'd also rather not fight a Helenite, but you never know! ;)
So far, 7 people (ie everyone who voiced their opinion) is for this enemy- let's hear from one or two more people, and I'll add this to formulated!
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Zackirus

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Re: New Enemy Ideas
« Reply #436 on: September 04, 2010, 11:31:59 AM »

Mechanic Legionary

These armoured warriors donít pack much of a punch but they have high health and hard to kill. They wear heavy armour from head to toe, and the carry a heavy shield and a sword.

Health: 60
Speed: 2
Attacks: Melee (Range 1, Damage: 6)
Resistance: Physical
Immunity: None

Now they are just extremly hard to kill people, and the shield is just more of a back-drop. Do people like this idea better
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ArtDrake

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Re: New Enemy Ideas
« Reply #437 on: September 04, 2010, 11:35:47 AM »

Do you think they should have other resistances? A shield could help out with a few things.
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Zackirus

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Re: New Enemy Ideas
« Reply #438 on: September 04, 2010, 11:37:36 AM »

Well, Most Mechanics have light protection so I guess he could have light protection
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KZ

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Re: New Enemy Ideas
« Reply #439 on: September 04, 2010, 11:38:54 AM »

Well, I think having one resistance is enough for a unit- no other unit has more than that. Not all mechanics have Light Resistance: only one unit, in fact, the Marksman.
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ArtDrake

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Re: New Enemy Ideas
« Reply #440 on: September 04, 2010, 11:41:05 AM »

Sorry; I had ghosts on the brain, what with the Greaters having Physical Immunity and Cold resist.
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Zackirus

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Re: New Enemy Ideas
« Reply #441 on: September 04, 2010, 11:44:21 AM »

Well, I think having one resistance is enough for a unit- no other unit has more than that. Not all mechanics have Light Resistance: only one unit, in fact, the Marksman.

I said Most Mechanics have light resistance. Anyway, does everyone like the new idea or are their things still needed to be changed?
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SmartyPants

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Re: New Enemy Ideas
« Reply #442 on: September 04, 2010, 11:58:36 AM »

Mechanic Legionary

These armoured warriors donít pack much of a punch but they have high health and hard to kill. They wear heavy armour from head to toe, and the carry a heavy shield and a sword.

Health: 60
Speed: 2
Attacks: Melee (Range 1, Damage: 6)
Resistance: Physical
Immunity: None

Now they are just extremly hard to kill people, and the shield is just more of a back-drop. Do people like this idea better
I still have the same issues.  I don't think non-spirits should have Physical Resistance.  High health combined with low attack damage is more of an annoyance then a threat.  Why Legionary?  Wouldn't a more appropriate name be Mechanic Major or Mechanic Colonel?

KZ

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Re: New Enemy Ideas
« Reply #443 on: September 04, 2010, 12:01:06 PM »

Legionary was suggested due to heavy armor effectively taking part of the damage. It certainly makes sense that a special unit, with very heavy armor (hence also slow) will be there- a bit like the Ghost Knight. Major or Colonel does make more sense.
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Zackirus

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Re: New Enemy Ideas
« Reply #444 on: September 04, 2010, 12:06:12 PM »

I don't think non-spirits should have Physical Resistance.
 
Why can't non-spirits have Physical Resistance? I mean if you hit something really hard with your sword your sword could break.
High health combined with low attack damage is more of an annoyance then a threat.
 
They aren't offensive units, their defensive units. How would you feel if you add to take 2 of them own with their own healers and archers. If you try to kill them then other enemies kill you.
Why Legionary?  Wouldn't a more appropriate name be Mechanic Major or Mechanic Colonel?
I think Legionary sounds cooler than Major or Colonel

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SmartyPants

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Re: New Enemy Ideas
« Reply #445 on: September 04, 2010, 12:14:29 PM »

I don't think non-spirits should have Physical Resistance.
 Why can't non-spirits have Physical Resistance? I mean if you hit something really hard with your sword your sword could break.
That sound more like high health to resistance to physical attacks.  Spirits are physically resistant, because thier bodies are not solid.  Solid enemies shouldn't have physical resistance.

.
High health combined with low attack damage is more of an annoyance then a threat.
 
They aren't offensive units, their defensive units. How would you feel if you add to take 2 of them own with their own healers and archers. If you try to kill them then other enemies kill you.
Ignore them and attack the healers and archers.  They are much of threat anyway.

Why Legionary?  Wouldn't a more appropriate name be Mechanic Major or Mechanic Colonel?
I think Legionary sounds cooler than Major or Colonel
Even though you like the name better, it is not appropriate name for Mechanic's miltary ranking system.

Zackirus

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Re: New Enemy Ideas
« Reply #446 on: September 04, 2010, 12:26:18 PM »

I don't think non-spirits should have Physical Resistance.
Why can't non-spirits have Physical Resistance? I mean if you hit something really hard with your sword your sword could break.
That sound more like high health to resistance to physical attacks.  Spirits are physically resistant, because thier bodies are not solid.  Solid enemies shouldn't have physical resistance.

Yes but as I said, if you slash your sword against something hard it isn't going to do much damage and it much break your sword.

.
High health combined with low attack damage is more of an annoyance then a threat.
 
They aren't offensive units, their defensive units. How would you feel if you add to take 2 of them own with their own healers and archers. If you try to kill them then other enemies kill you.
Ignore them and attack the healers and archers.  They are much of threat anyway.

Yes but what if the archers and healers are behind them.

XXXXX
XOHOX
XOAOX
XSOSX
XXMXX
OOGOO
X= Wall, O= Blank Space, H= Healer, A= Archer, S= Swordsmen, M= Mechanic Major, G= Griffin

That makes them pretty much a un-killable wall. Even if you were able to get past him you would be pretty weak from fighting him and then the swordsmen would kill you.

Why Legionary?  Wouldn't a more appropriate name be Mechanic Major or Mechanic Colonel?
I think Legionary sounds cooler than Major or Colonel
Even though you like the name better, it is not appropriate name for Mechanic's miltary ranking system.

Mechanic Major it is then. (Though I never planned for them to be higher up then Captain)

Since we can't figure this out why don't we ask other people what they think about this.
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KZ

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Re: New Enemy Ideas
« Reply #447 on: September 04, 2010, 12:53:51 PM »

Anyone else would like to have their say about the Helenite Captain (see previous page)?
If not, it's unanimous "yay" and I'll add that to formulated later on.

For the enemy unit, this Mechanic "Major", what function will this unit perform in battle? It can be used as a tank in bottle-necks for protecting ranged units from melee attacks, but then there is the Mech. Captain for that, and would the Mechanics organisation have grown so big as to have a need for a "major"?
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Zackirus

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Re: New Enemy Ideas
« Reply #448 on: September 04, 2010, 01:01:37 PM »

Well, Something has to be above the Captain. I would also assume that if you were to take on the Mechanics main base if could possibility find these guys.
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SmartyPants

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Re: New Enemy Ideas
« Reply #449 on: September 04, 2010, 02:44:26 PM »

For the enemy unit, this Mechanic "Major", what function will this unit perform in battle? It can be used as a tank in bottle-necks for protecting ranged units from melee attacks, but then there is the Mech. Captain for that, and would the Mechanics organisation have grown so big as to have a need for a "major"?
A miltiary force must have a command struture.  There is likely a Mechanic General at the top (maybe Sibelius at some point).

"Nay" for Zackirus' Mechanic Thing
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