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New Enemy Ideas

Started by KZ, February 05, 2010, 07:42:13 PM

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The Holy namelesskitty

A. It takes up one space, it's on a castle or fortress exterior.
B. It's not a siege engine.
C. Tha's why the arrows go that far, they could possibly go four but that's the distance a catapult fires and catapults are more destructive than arrows.
D. There are supposed to be three or four on a fortress, and the attacks seem a little weak, if you have suggestions please offer them.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



SmartyPants

Quote from: The Holy namelesskitty on October 23, 2010, 10:37:05 PM
A. It takes up one space, it's on a castle or fortress exterior.
So a catapult and an archer are both on one space?  ::)

The Holy namelesskitty

Yes, a turret is a tower with a catapult on top and an archer inside.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



ArtDrake

Methinks we have ourselves some scaling issues.

The Holy namelesskitty

I think that people are enlarged because I can shoot an arrow much farther than three people lying down head to foot, even people like you. The scale fits.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



ArtDrake

I never said that there were scaling issues with your scheme. It's just that there are, nonetheless, discrepancies amongst scales throughout the game. I just don't know how the art will be impacted, and how it would look if there were a bunch of people one size, and then there were tiny people elsewhere.

The Holy namelesskitty

You don't need to, show just a turret from the top no need to get people involved.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

Nameless: one word.

NAY. I don't like it. And it does seem like a less effective energy golem.

The Holy namelesskitty

That was way more than one word. And I'm thinking of adding somextra oomph to the arrows and catapults.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



tomcia369

Heres a Ghost enemy, that I would like to see in the game:

Ghost Dragon
Health: 50
Speed: 7
Attacks: Bite (Range: 1, Damage: 5), Tail Spin (Range : 1, Damage: 7)
Resistance: Physical

bugfartboy

Now this is the right place to pot your idea Tom. But this may just be me but I don't think dragons have a place in the Telepath universe. Sorry. And spriggats ARE the dragons of the Telepath universe. They breathe fire, ice, AND shadow. Maybe if it were a sprigat ghost. Hmm...

Chrono

Sorry, but I don't like the idea of ghost spriggats. It's like telling us to make a ghost version of every enemy.
[spoiler=Infinity, explained in 3 different words]

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SmartyPants

Cerra Bella isn't really the place for dragons.  I also think becoming spirits is a human anomalie, so don't think there will be shadowlings, wood-folk, or spriggat spirits.

bugfartboy

#823
That makes sense. But there really is no place for dragons.
[spoiler]Bug spirits. Ha ha[/spoiler]

Just to make it official though, votes? Nay.

Chrono

Nay for ghost dragons too. I think we have enough ghost type enemies, so let's try something else.
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