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Author Topic: New Enemy Ideas  (Read 228175 times)

cyso

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Re: New Enemy Ideas
« Reply #930 on: November 21, 2010, 09:23:37 PM »

The normal stats of 12 health and 2 damage seem about right. Personally, I think the name should be changed if you were fighting a group of people like the group in mission 4 to maybe Ravinale Cultist of Ravinale Mobster.
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ArtDrake

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Re: New Enemy Ideas
« Reply #931 on: November 21, 2010, 09:26:56 PM »

???

I would have to vote no on this. Swarm units aren't really well-fitting in a battle engine with room for only 10 units. An area attack could dispatch them too easily.
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cyso

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Re: New Enemy Ideas
« Reply #932 on: November 21, 2010, 09:39:35 PM »

I think the idea is that they re-spawn if you don't kill them all in time, sort of like the battle outside of the bandit cave. If they appear early in the game, and are spread out among the map, they wouldn't be too bad. If they appeared too late in the game, they would be way too easy.
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ArtDrake

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Re: New Enemy Ideas
« Reply #933 on: November 21, 2010, 09:44:30 PM »

But the beginning of the game is already done...
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Zackirus

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Re: New Enemy Ideas
« Reply #934 on: November 21, 2010, 09:47:35 PM »

Where I think he is talking about is mission four as the people are about to attack you. That would be a good place to have them their. They could also appear in Al'al side mission's which, I am guessing, will take place over the entire game.
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bugfartboy

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Re: New Enemy Ideas
« Reply #935 on: November 22, 2010, 06:11:44 AM »

I want to vote yes on this but I'm undecided on where they would go. Besides the Al'al sidequest, where would they appear? Maybe in the begger fight as citizens stupidly attempt to aid the guards in apprehending you. Just maybe?
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #936 on: November 22, 2010, 05:14:24 PM »

If we can think of more places to put them I'm all for this idea, but how many times will this charachter be needed?
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bugfartboy

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Re: New Enemy Ideas
« Reply #937 on: November 22, 2010, 09:07:17 PM »

We probably don't know. Let's put this idea on hold for now. I like the concept but is it really needed?
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Zackirus

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Re: New Enemy Ideas
« Reply #938 on: November 23, 2010, 09:49:28 AM »

Im2smart4u's Pirates

Quote
In TRPG2, we learn that there are pirates in Cera Bella when we meet Pirate Pete.  The use of pirates could be used in missions at Ravinale Docks and missions at Lake Alto.

Pirate Cutlass- they have red bandanas on their heads and cutlass in their right hand.
Health: 26
Speed: 3
Attacks: Melee (Range: 1, Damage: 8 )

Pirate Knife Thrower- they have blue bandanas on their heads and a dagger in the right hand.
Health: 18
Speed: 2
Attacks: Fling (Range: 2, Damage: 10)
Counter-attack: Fling (Range: 2, Damage: 10)

Pirate Captain- The Captain has the same hat as Pirate Pete and has two cutlasses; one for each hand.
Health: 80
Speed: 3
Attacks: Melee (Range: 1, Damage, 8 ), Twin Slash (Range: rightward and leftward arc, Damage: 12)
Counter-attack: Melee (Range: 1, Damage: 8 )
Resistance: Mental

Duckling's Shadowling Assassian

Quote
Psy Assassin (Feedback)
HP: 35
Move: 4
Attacks: Mind Blast (Damage: 10), Feedback (Returns up to: 16)
Resistance: Shadow
Flying
Counter: None

Yays for both (Plenty of other people voted for these as well)
« Last Edit: November 23, 2010, 09:57:22 AM by Zackirus »
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Zackirus

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Re: New Enemy Ideas
« Reply #939 on: November 23, 2010, 10:01:19 AM »

Pirates

Yay
• im2smart4u
• Namelesskitty
• Ert (Except Captain)
• Bugfartboy
• Zackirus

Nay
•N/A

Maybe
•N/A


Shadowling Assassian

Yay
•Buggy
•Duckling
•im2smart4u
•Chrono
•Namelesskitty
•Cypher
•Zackirus

Nay
•N/A

Maybe
•N/A
« Last Edit: November 23, 2010, 10:06:02 AM by Zackirus »
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cyso

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Re: New Enemy Ideas
« Reply #940 on: November 23, 2010, 10:11:08 AM »

Yay for shadowling assassin, it has enough to be formulated. Maybe for pirates.
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Zackirus

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Re: New Enemy Ideas
« Reply #941 on: November 23, 2010, 02:55:03 PM »

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cyso

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Re: New Enemy Ideas
« Reply #942 on: November 23, 2010, 03:00:58 PM »

All of them. I'm leaning towards yay, but I'm not sure.
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bugfartboy

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Re: New Enemy Ideas
« Reply #943 on: November 23, 2010, 03:23:34 PM »

Yay on pirates. I don't think any spriggat patrols will be roaming Lake Alto anymore. So we need an enemy that might appear every so often.
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Duskling

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Re: New Enemy Ideas
« Reply #944 on: November 23, 2010, 05:08:28 PM »

Aye for all.
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