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Author Topic: New Enemy Ideas  (Read 253244 times)

Duskling

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Re: New Enemy Ideas
« Reply #960 on: November 25, 2010, 06:31:49 PM »

I noticed pirates sounded popular, so I thought it only fair to add a counterpart enemy. Thus the ninja. Ninjas are psys who are trained to be like assassins only even more about such things as tricks instead of speed.

The ninja is for later possibly in an arman sidequest?

Health: 35
Speed: 3
Psp: 30
attacks:
 shadowport: cost 5
 Dagger: damage 12 range 1
 Shuriken: damage 9 range 2
 Poision shuriken: damage 10 range 2 cost 7 deals backstab on sides or back.

Thoughts, anything I should change or add? Simply approval or disapproval of the idea? All this will be helpful.
We've already discussed ninjas, and they were generally not accepted, so, this may be dropped... again.
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bugfartboy

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Re: New Enemy Ideas
« Reply #961 on: November 25, 2010, 06:57:57 PM »

Now it sounds like you are just making something up  Namelesskitty. They don't fit into the Telepath world. Use the brain that God gave you and think through the idea. And please fix your double post.
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SmartyPants

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Re: New Enemy Ideas
« Reply #962 on: November 25, 2010, 08:36:39 PM »

Why use knife throw if fling works better over the same range? Maybe throw can have range 2 instead, And in that case I suggest switching names. (fling sounds like it would go farther).
That was a typo. Fling should have a range of 2.

We have already discussed how asain style soldiers don't fit very well in the Telepath world.  Please don't make us have this conversation again.

Zackirus

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Re: New Enemy Ideas
« Reply #963 on: November 26, 2010, 09:41:13 AM »

Back to the Shadowling Knife-Thrower:

* Don't you think that some Shadowlings (other than Malis) should be purple, because these Shadowlings are ex-soldiers, don't you think they are a bit older after the Shadow War and they should be purple.

* Do you think they should have Shadow Resistance like most Shadowlings (Niven didn't have it, however).

* I think that Fling should have less attack than Trick Shot almost at 11-13
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SmartyPants

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Re: New Enemy Ideas
« Reply #964 on: November 26, 2010, 10:50:51 AM »

* Don't you think that some Shadowlings (other than Malis) should be purple, because these Shadowlings are ex-soldiers, don't you think they are a bit older after the Shadow War and they should be purple.
I don't like the idea of having many purple shadowlings because it takes away some of Malis's uniqueness.  Also, from a shadowling's perspective, the Shadow War didn't end that long ago, so ex-soldiers might still be red.

* Do you think they should have Shadow Resistance like most Shadowlings (Niven didn't have it, however).
I was undecided about shadow resistance for the same reasons you are.

* I think that Fling should have less attack than Trick Shot almost at 11-13
The stats for Fling and Trick Shot are the same.

Zackirus

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Re: New Enemy Ideas
« Reply #965 on: November 26, 2010, 11:06:04 AM »

I don't like the idea of having many purple shadowlings because it takes away some of Malis's uniqueness.  Also, from a shadowling's perspective, the Shadow War didn't end that long ago, so ex-soldiers might still be red.
* Fine they can be Red with Green Bandannas.

The stats for Fling and Trick Shot are the same.
* I always thought... nevermind, I guess they can do the same amount of damage.

I was undecided about shadow resistance for the same reasons you are.

Okay What does everyone else think about the resistance of these Shadowlings: None or Shadow (I'm leaning towards None).

Also: The (Feedback) Shadowling (9 Yays) and The Pirates (7 Yays + 1 Maybe) have enough votes to formulated, everyone agree.
« Last Edit: November 26, 2010, 11:25:04 AM by Zackirus »
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Zackirus

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Re: New Enemy Ideas
« Reply #966 on: November 26, 2010, 01:28:12 PM »

Five enemy ideas from the past that got ignored as new ideas came: but received some Yays

Spoiler
Proctor: (Anon)

Health: 47
Speed: 2
Attacks: Mind Blast (Range: 1 Damage: 17); Feedback (Range: 2, Healing/Damage: 12); Prohibit (Range: 1, Damage: 0) [What is does is it prevents the unit attacked with this move from using any skills/attacks, making it only able move, hold, and end their turn for around 2 turns]
Resistance: None

Blurp: (im2smart4u)

Health: 35
Speed: 2; Leap
Attacks: Tongue Strike (Range: 2, Damage: 8 )
Resistance: None

Frost Assassin: (im2smart4u)

Health: 48 (Flying)
Speed: 4
Attacks: Frost Breath (Range: 1-2, Damage: 10)
Resistance: Cold

Red Assassin: (im2smart4u)

Health: 42
Speed: 4 (Flying)
Attacks: Fire Breath (Range: 1-2, Damage: 8 )
Resistance: Heat

Floating Bug (Zackirus)

Health: 32
Speed: 3 (Flying)
PsP: 0
Attacks: Melee (Range: 1, Damage: 12), Fire Gush (Range: -1-3 across, Damage: 10)
Resistance: Fire
Immunity: None

Ravinale Sentinel (Zackirus)

Health: 95
Psp: N/A
Speed: 2
Attacks: Melee (Range: 1; Damage: 20), Hammer Stike (Range: 1-2 1-3 Across; Damage: 18)
Resistance: None
Immunity: None


Proctor: I like the enemy but it could use less health and no feedback

Blurp: I think the damage should be raised to 10-12

Red and Frost Assassins:  I think they should have less health then their Normal Counterparts and something that sets them apart visually

Floating Bug: I fixed the things people thought what was wrong with it, and in KZ's Question, they are to help the regular Shadow Bugs when they must go outside the deeper downs to forage for food, like in an ant colony, where the winged soldier ants help out the regular ants.

Ravinale Sentinel: Most people  thought this enemy was a good idea, and they still think it is, I think that we  should come to an agreement about its "Hammer Strike" Attack.
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SmartyPants

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Re: New Enemy Ideas
« Reply #967 on: November 26, 2010, 03:58:29 PM »

Acording to my memory, these are reasons the ideas were pasted.
*Proctor: (rejected for not fitting well enough into the Telepath world)
*Blurp: (got enough votes for forumulation, but no one formulated it)
*Red/Frost Assassin (ignored because people didn't like them, but didn't dislike them enough to vote "nay")
*Floating Bug (rejected for not having a concrete reason to be put in the game)
*Ravinale Sentinel (was popular, but put on hold, because it was decided that it is too early in the game to suggest such an enemy)

Zackirus

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Re: New Enemy Ideas
« Reply #968 on: November 26, 2010, 04:17:17 PM »

Acording to my memory, these are reasons the ideas were pasted.
*Proctor: (rejected for not fitting well enough into the Telepath world)
*Blurp: (got enough votes for forumulation, but no one formulated it)
*Red/Frost Assassin (ignored because people didn't like them, but didn't dislike them enough to vote "nay")
*Floating Bug (rejected for not having a concrete reason to be put in the game)
*Ravinale Sentinel (was popular, but put on hold, because it was decided that it is too early in the game to suggest such an enemy)

Proctor: Nobody Rejected It. In fact, both you(im2smart4u) and Dorgon supported it.
Blurp and Red/Frost Assassins: Well lets have a re-vote then. I have nothing against them
Floating Bug: KZ's question was where does the bug belong? Now What I responded with was, the bug acts like an elite shadow bug (with a bit more flare). Its used is when the shadow bugs have to go out and hunt for food outside of the deeper downs, this bug comes helps them (sort of like flying soldier ants in an ant hill). I think that this explains what that bug is needed for.
Ravinale Sentinel: It can be put on hold.

Everyone don't forgot to vote on the Shadowling Knife-Thrower/Pirate (also included whether or not it should have shadow resistance)
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SmartyPants

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Re: New Enemy Ideas
« Reply #969 on: November 26, 2010, 04:28:32 PM »

Everyone don't forgot to vote on the Shadowling Knife-Thrower/Pirate (also included whether or not it should have shadow resistance)
Maybe we should have voted on those before moving back to old ideas.

Zackirus

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Re: New Enemy Ideas
« Reply #970 on: November 26, 2010, 05:16:43 PM »

Re-posting stats for clarity:

Shadowling Knife-Thrower:-(They are Red with green bandannas)

Health: 36
Speed: 3
Attacks: Knife Throw (Range: 1, Damage: 10), Fling (Range: 2, Damage: 14), Trick Shot (Range: Backwards L, Damage: 14)
Resistance: Shadow or None (You can decide)

Thoughts, Ideas, Opinions?
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bugfartboy

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Re: New Enemy Ideas
« Reply #971 on: November 26, 2010, 05:20:49 PM »

Shadow. Yay. But I would like to see a differed color than red.
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ArtDrake

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Re: New Enemy Ideas
« Reply #972 on: November 26, 2010, 11:05:09 PM »

I'm thinking this is a bit powerful, but here goes...

Webweaver Nymph

Health: 60 (Brutal; can someone kindly approximate the Normal health?)
Speed: 3
Attacks: Static Shield (Shields for: +8); Mega Shield (Shields for: 18)
Res. / Immun: What Nymphs have.

The idea is a senior nymph that mixes the skill of shielding with the function of webweaving and makes protective "cocoon" shields, thus staying up.
Methinks this is another joining the rejection collection.
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bugfartboy

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Re: New Enemy Ideas
« Reply #973 on: November 26, 2010, 11:11:00 PM »

Ehh. I don't necessarily like it. But I'll go maybe until is see some discussion on it.
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SmartyPants

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Re: New Enemy Ideas
« Reply #974 on: November 27, 2010, 10:36:15 AM »

Duckling, can you wait for everyone vote the current enemies on  the table before suggesting an idea you think will be rejected?

Yay, for shadowling knife thrower.
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