The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 64 65 [66] 67 68 ... 70

Author Topic: New Enemy Ideas  (Read 253245 times)

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1727
    • View Profile
Re: New Enemy Ideas
« Reply #975 on: November 27, 2010, 10:57:16 AM »

Though maybe a different color. Maybe a fuscha color. Burgendy. Something.
Logged

Cypher

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 329
  • [CENTER][URL=http://www.nodiatis.com/personality.h
    • View Profile
Re: New Enemy Ideas
« Reply #976 on: November 27, 2010, 11:15:39 AM »

Yay for the knife thrower.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 724
    • View Profile
Re: New Enemy Ideas
« Reply #977 on: November 27, 2010, 11:22:25 AM »

@im2smart4u, I am simply surmising, based on my previous track record as far as submissions to takes, that it is quite unlikely that for any particular idea, there will be the general acceptance required for formulation. I don't actually think that it will be rejected; I am simply expressing angst and small amounts of frustration that however long I think an idea out, it is lacking somehow. Anyway, you don't have to consider the idea of the Webweaver Nymph instantly; as this is an informal thread, I figured that it would be a good place to dock an idea until consideration is at hand. Furthermore, I decided that the benefits of not having to save the idea somewhere in a text file so I could remember it would outweigh the small inconvenience of interrupting the flow of a discussion.

And I like the colours of the Knife-flinger/thrower as most recently semi-formally proposed, i.e. red with green bandanas.
Logged

The Holy namelesskitty

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Enemy Ideas
« Reply #978 on: November 27, 2010, 11:29:03 AM »

Yay knife thrower
Logged
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: New Enemy Ideas
« Reply #979 on: November 30, 2010, 08:20:59 PM »

Yay:
Zackirus
Bugfartboy
Im2smart4u
Cypher
Namlesskitty
Duckling

Maybe:

Nay:

1-2 More Yays and it will be added to the formulated folks.
« Last Edit: November 30, 2010, 08:24:59 PM by Zackirus »
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 724
    • View Profile
Re: New Enemy Ideas
« Reply #980 on: November 30, 2010, 08:26:11 PM »

Hm... how about an enemy Seer? That would be fearsome... it could, mayhap, transport you back to a bossfight of which you had no choosing. This is probably more of a TRPG4 thing, as it would be a major plot piece... unless Cygnus sees...
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1727
    • View Profile
Re: New Enemy Ideas
« Reply #981 on: November 30, 2010, 08:28:13 PM »

No. That fits in no way. Did you think? A battle within a battle. No sense at all. Try to think before posting.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 724
    • View Profile
Re: New Enemy Ideas
« Reply #982 on: November 30, 2010, 08:29:20 PM »

It's not as a battle enemy; it's as a boss that could thrust you into a battle during dialogue; preferably during a monologue.
Logged

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: New Enemy Ideas
« Reply #983 on: November 30, 2010, 08:34:52 PM »

Hm... how about an enemy Seer? That would be fearsome... it could, mayhap, transport you back to a bossfight of which you had no choosing. This is probably more of a TRPG4 thing, as it would be a major plot piece... unless Cygnus sees...

These are enemy suggestions, not boss/battle suggestions.
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1727
    • View Profile
Re: New Enemy Ideas
« Reply #984 on: November 30, 2010, 08:35:18 PM »

I don't think the program Craig has set up would allow conversation during a battle. And what would make this "Seer" stand out? What would define it as a boss? What abilities would it have to separate it from the rest? And by the way, if you want something similar to Magnilus the Spriggat, don't. Magnilus was and is special.
Logged

cyso

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 374
  • In Christ alone...
    • View Profile
Re: New Enemy Ideas
« Reply #985 on: November 30, 2010, 09:04:02 PM »

Yay for knife thrower.
Logged
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?

MikeW781

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 651
    • View Profile
Re: New Enemy Ideas
« Reply #986 on: November 30, 2010, 09:11:14 PM »

Yay for the Shadolwing Knife thrower, without shadow resistance. It just seems like too many enemies will have shadow resistance, putting those with Shadow affinity at a disadvantage. Also, do you think Craig will be able to code the Trick Shot? It will most likely be fine, but I'd check with him because it could prove difficult.
Logged
Currently tied with Zack for the title of Master of Light!

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1727
    • View Profile
Re: New Enemy Ideas
« Reply #987 on: November 30, 2010, 09:13:52 PM »

How would it prove difficult? He merely needs to give the range and the damage does he not? The animation shouldn't be too hard either.
Logged

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: New Enemy Ideas
« Reply #988 on: November 30, 2010, 09:22:07 PM »

With 8 Yays, and no Nays, the Shadowling Knife Thrower will be added to the formulated enemy ideas.

The four ideas that everyone can vote on.

Proctor: (Anon)

Health: 47
Speed: 2
Attacks: Mind Blast (Range: 1 Damage: 17); Feedback (Range: 2, Healing/Damage: 12); Prohibit (Range: 1, Damage: 0) [What is does is it prevents the unit attacked with this move from using any skills/attacks, making it only able move, hold, and end their turn for around 2 turns]
Resistance: None

Blurp: (im2smart4u)

Health: 35
Speed: 2; Leap
Attacks: Tongue Strike (Range: 2, Damage: 8 )
Resistance: None

Frost Assassin: (im2smart4u)

Health: 48 (Flying)
Speed: 4
Attacks: Frost Breath (Range: 1-2, Damage: 10)
Resistance: Cold

Red Assassin: (im2smart4u)

Health: 42
Speed: 4 (Flying)
Attacks: Fire Breath (Range: 1-2, Damage: 8 )
Resistance: Heat

Floating Bug (Zackirus)

Health: 32
Speed: 3 (Flying)
PsP: 0
Attacks: Melee (Range: 1, Damage: 12), Fire Gush (Range: -1-3 across, Damage: 10)
Resistance: Fire
Immunity: None
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

cyso

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 374
  • In Christ alone...
    • View Profile
Re: New Enemy Ideas
« Reply #989 on: November 30, 2010, 09:26:26 PM »

Could you change red assassin's name to maybe fire or pyro? Red assassin just sounds weird when you compare it to Frost assassin. Also, is there any reason all of the Red assassin's stats are inferior to Frost assassins?
Logged
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?
Pages: 1 ... 64 65 [66] 67 68 ... 70