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Author Topic: New Enemy Ideas  (Read 210137 times)

Bromtaghon

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Re: New Enemy Ideas
« Reply #315 on: June 29, 2010, 02:52:30 PM »

It is, in essence, a less and more dangerous Energy Golem.  On the one hand it can attack two sides at once.  On the other hand, it can only attack two sides, not four.  And it doesn't really seem like a trap... A trap would be more like im2smart4u's mine idea, an enemy that only counterattacks.
Also: are Energy Golems immune to Mental?
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Duskling

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Re: New Enemy Ideas
« Reply #316 on: June 29, 2010, 02:55:46 PM »

Maybe it's because they have some sort of "logic core" that allows them to think which you flood with junk thoughts.
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Zackirus

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Re: New Enemy Ideas
« Reply #317 on: June 29, 2010, 06:53:05 PM »

It is, in essence, a less and more dangerous Energy Golem.  On the one hand it can attack two sides at once.  On the other hand, it can only attack two sides, not four.  And it doesn't really seem like a trap... A trap would be more like im2smart4u's mine idea, an enemy that only counterattacks.
Also: are Energy Golems immune to Mental?

I could make it attack on all four sides, the thing is immune to mental because it doesn't have a brain/crystal power soruce fueling it thus the main can't overload its processors
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Dorgon 5000

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Re: New Enemy Ideas
« Reply #318 on: June 29, 2010, 11:01:32 PM »

Donīt you think that Dorgon golem should be finished now? I mean, this is a long time since chapter 2, and it must have been taken i production. It could be a very challanging enemy, as it uses a long, strong, attack and can walk at the same time. Stats:

Dorgon:

Health: 20

Attack: Energy blast (15 damage)

Speed: 3

Resistance: none
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Barzul

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Re: New Enemy Ideas
« Reply #319 on: June 29, 2010, 11:32:25 PM »

I think facing Dorgon would be pretty difficult. It could cover up to 7 rows or columns (going 1-3 in any direction or just staying put) of the map in a single turn. Kind of dominates the playing field.
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Bromtaghon

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Re: New Enemy Ideas
« Reply #320 on: June 29, 2010, 11:50:27 PM »

Dorgon's speed should be lower.  Maybe one or two.  True, the player Dorgon's speed is 3 but player character's speeds are always higher (i.e. Shadowlings + Spriggats)
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Dorgon 5000

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Re: New Enemy Ideas
« Reply #321 on: June 30, 2010, 01:55:28 AM »

What about this one?

Dorgon:

Health: 28

Attack: Energy blast (15 damage)

Speed: 2

Resistance: none
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Bromtaghon

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Re: New Enemy Ideas
« Reply #322 on: June 30, 2010, 08:27:01 AM »

Sounds pretty reasonable; maybe lower the damage a bit? It depends where it goes into the game.
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Zackirus

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Re: New Enemy Ideas
« Reply #323 on: June 30, 2010, 09:17:58 AM »

It will go into in the Helenites Base which might be a bit later in the game. Coupled with many gliding archers!
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Bromtaghon

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Re: New Enemy Ideas
« Reply #324 on: June 30, 2010, 09:20:54 AM »

Depending on when the Helenite Base becomes available, the stats might be too strong or (more likely) too weak.  Although I'd prefer the Helenites joined us, rather than attacked us...
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Steelfist

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Re: New Enemy Ideas
« Reply #325 on: June 30, 2010, 09:31:58 AM »

Hmm, well, it will likely be possible to fight them, so the idea doesn't have any problems there.
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Zackirus

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Re: New Enemy Ideas
« Reply #326 on: June 30, 2010, 09:41:21 AM »

Hmm, well, it will likely be possible to fight them, so the idea doesn't have any problems there.

I agree that it is more likey that you will have to fight them then they would join you (unless we had the money of course!)
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KZ

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Re: New Enemy Ideas
« Reply #327 on: June 30, 2010, 02:42:31 PM »

Mmm, folks, just to let you know, Dorgon has already been suggested a long time ago and has been in the formulated enemy ideas thread for some time.

What of Gelf's bird unit then? Any thoughts on that (see description on previous page and on old Gelf-related threads)?
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MikeW781

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Re: New Enemy Ideas
« Reply #328 on: June 30, 2010, 02:56:02 PM »

I think Gelfs bird thing is good, but it should have a little more health, IMHO
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KZ

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Re: New Enemy Ideas
« Reply #329 on: June 30, 2010, 03:38:14 PM »

Fair enough, if it deals little damage, it might as well get a bit more initial health, otherwise it will get killed in one turn. Though don't forget that the plan is for the pet's health to be increased with Gelf's psy attack and psy defense stats, so that was the reason for initial low health proposition.

But given that now we look at an omnipresent enemy, methinks giving 28 health would be sufficient.
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