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Author Topic: New Enemy Ideas  (Read 210916 times)

MikeW781

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Re: New Enemy Ideas
« Reply #330 on: June 30, 2010, 04:49:08 PM »

Works for me
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Dorgon 5000

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Re: New Enemy Ideas
« Reply #331 on: June 30, 2010, 10:45:02 PM »

What about this?

Gelf bird

Health: 40

Speed: NaN

Attack: Air strike

Resistance: none
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jak 123x2

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Re: New Enemy Ideas
« Reply #332 on: July 01, 2010, 05:49:38 PM »

I think there should be some shadowling loyalist like hidind in Somnus :-*
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Bromtaghon

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Re: New Enemy Ideas
« Reply #333 on: July 01, 2010, 10:55:00 PM »

I believe this is a thread for 'New Enemy Ideas.'  An idea for a Shadowling Loyalist hiding in Somnus is quite interesting but that would belong in the quest ideas thread.  Thank you for your input.

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KZ

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Re: New Enemy Ideas
« Reply #334 on: July 02, 2010, 03:18:55 PM »

Dorgon- the health is too high for the bird, these enemies will be quite hard to overcome otherwise given that they can strike a target anywhere on the field, practically!



Gelf bird/eagle

Health: 28

Speed: 12

Attack: Claws

Resistance: none

That's probably more like it.
Thoughts, folks?
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Steelfist

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Re: New Enemy Ideas
« Reply #335 on: July 02, 2010, 05:22:29 PM »

What about:

Murderer.

Health: 35

Speed: 4

Attack: Knife

Resistance: none

Like a weaker version of the assassin. Might be useful if you come into conflict with the Black Rose,
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Bromtaghon

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Re: New Enemy Ideas
« Reply #336 on: July 02, 2010, 06:02:25 PM »

Gelf bird/eagle

Health: 28

Speed: 12

Attack: Claws

Resistance: none

I thought it could move anywhere? In which case, its speed should be 87 (11 x 8 - 1), eleven and eight being the dimensions of the battlefield, which would allow it to move anywhere but not over walls.  I'm not sure where you got twelve from, though.
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MikeW781

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Re: New Enemy Ideas
« Reply #337 on: July 02, 2010, 06:42:10 PM »

Dorgon- the health is too high for the bird, these enemies will be quite hard to overcome otherwise given that they can strike a target anywhere on the field, practically!



Gelf bird/eagle

Health: 28

Speed: 12

Attack: Claws

Resistance: none

That's probably more like it.
Thoughts, folks?
i could kill that in one hit! With ANYBODY! The health should be leveled. Maybe 20+(3*Player Level)?
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Bromtaghon

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Re: New Enemy Ideas
« Reply #338 on: July 02, 2010, 07:20:05 PM »

It depends on when the mission takes place, mikew- if it's available from the start, that might be reasonable.
I like how the Crypts have mandatory switches that require a certain amount of Psy Power- that's a guideline of how strong your characters should be.
I think the bird's stats are fine.
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SmartyPants

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Re: New Enemy Ideas
« Reply #339 on: July 03, 2010, 08:22:09 AM »

Why does the bird have a speed of 12? Why not 3?

I think we should wait for the new Wood-Folk to give his bird a name before we make the bird an enemy.

KZ

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Re: New Enemy Ideas
« Reply #340 on: July 03, 2010, 08:38:12 AM »

I placed 12 as a stand in (didn't have time to work out the proper min number of steps required to cover the whole map). The "proper" number should be 11+7=18 then, this way the bird can get to any area on the map.
im2smart4u- I agree that the name and teammate stats should come first, but this was thrown in to liven up the ideas and give some new food for thought- like an enemy who can cover the entire map in one go and, hence, attack anyone, anywhere, as long as there are no obstacles on the way. Might be difficult to code, might not be, it would be interesting what Craig would say of this.


And indeed, the stats will depend a lot on where in the game one might encounter such an enemy. Forget not though that these "birds" can go after any wounded teammate, so if you cannot kill them quickly, they'll descend on your teammates and kill them off before you can react and deal with them- at least you can run away from other enemies on most of the other maps.
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Zackirus

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Re: New Enemy Ideas
« Reply #341 on: July 03, 2010, 09:29:35 AM »

I see where KZ is coming from as the bird could attack any opponent on the battlefield but I also see where im2smart4u is coming from (on the speed part). Why not instead we give the bird an attack that lets it attacks anyone from anywhere on the board. It might be also difficult to code that attack but wouldn't make a compromise.
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SmartyPants

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Re: New Enemy Ideas
« Reply #342 on: July 03, 2010, 09:39:53 AM »

For the eagle, one needs to at least change its attack to melee, since every physical attack directly infront of an enemy unit is melee.

Blurp- A large toad that are found in the bogs and forests of Cera Bella.  It can leap great distances to catch its prey.  Known to cause massive damage, the monster's tongue can be launched at great speeds at a target.
Health: 35
Speed: 2; Leap
Attacks: Tongue Strike (Range: 2, Damage: 8 )
This unit had as much poplularity as the Wraith, so why wasn't it Formulated?


I also think the Formulated Thorny Vines should change the name to Thorny Vines/Cactus, so the destructable battlefield object can be in multible regions.

KZ

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Re: New Enemy Ideas
« Reply #343 on: July 03, 2010, 10:20:42 AM »

Well, melee is the one I was thinking of originally, but there was talk of a second attack. However, if the bird (in case of teammate) can attack practically everywhere on the field, methinks it is, indeed, better to keep this unit as simple as possible and equip it with just melee.

That's quite easy to answer- when Blurb was discussed, I left the forums and it was forgotten a bit. Plus, as far as I remember, people didn't find the name a bit ludircrous. However, let's see what folks say now- if it's a yes, then we go for it and I'll add it to formulated.

Fair enough, I'll add that in.
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Bromtaghon

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Re: New Enemy Ideas
« Reply #344 on: July 03, 2010, 02:48:33 PM »

@KZ: 18 doesn't allow it to go anywhere if you factor in obstacles.

I like the idea of a frog, especially to add new enemies into the Great Forest.
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