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Author Topic: New Enemy Ideas  (Read 162553 times)

bugfartboy

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Re: New Enemy Ideas
« Reply #450 on: September 04, 2010, 03:17:17 PM »

Yay for the Mechanic Major.
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ArtDrake

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Re: New Enemy Ideas
« Reply #451 on: September 04, 2010, 03:50:47 PM »

I vote Aye.
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KZ

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Re: New Enemy Ideas
« Reply #452 on: September 04, 2010, 04:08:02 PM »

I shall abstain from voting: although I like the idea, though I am not convinced that the said unit (Mechanics Major) is the best manifestation of the idea in the Telepath universe.


bugfartboy- what say you to the Helenite Captain (unit with whirlwind)? 1-2 more votes and it's on formulated.
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Ertxiem

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Re: New Enemy Ideas
« Reply #453 on: September 04, 2010, 05:55:56 PM »

I'm slightly against the Mechanics Major. It seems interesting to me but looking at his stats he's little more than a sharp rock (you can hurt yourself if you go against it, but it's easy to avoid).
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SmartyPants

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Re: New Enemy Ideas
« Reply #454 on: September 04, 2010, 06:11:50 PM »

I'm slightly against the Mechanics Major. It seems interesting to me but looking at his stats he's little more than a sharp rock (you can hurt yourself if you go against it, but it's easy to avoid).
I would agree completely if you didn't say it "seems interesting".

ArtDrake

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Re: New Enemy Ideas
« Reply #455 on: September 04, 2010, 07:11:58 PM »

Let me guess: the "slightly" part is also not your cup of tea?
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bugfartboy

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Re: New Enemy Ideas
« Reply #456 on: September 04, 2010, 09:27:07 PM »

I'm not sure. I havn't read about the Helenite Captain yet. I'll update this when I have a vote.

Helenite Captain Update: I vote Yay.
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Cypher

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Re: New Enemy Ideas
« Reply #457 on: September 05, 2010, 12:29:36 AM »

Helenite captain/mechanic's major ideas: yay.
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cyso

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Re: New Enemy Ideas
« Reply #458 on: September 05, 2010, 06:29:58 PM »

I vote yay on the Helenite Captain, not so sure about the Mechanic Major.
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KZ

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Re: New Enemy Ideas
« Reply #459 on: September 06, 2010, 10:47:41 AM »

Right, folks!
The Helenite Captain goes trhough with 9 "yay"s! Thanks folks!

The Mechanic major is not likely to make the cut: so far we have 4 no and 2 yes.
I suggest the idea is either dropped, or somehow changed/re-presented in some other forum if it is to stand a chance, methinks.
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #460 on: September 06, 2010, 11:00:15 AM »

how about "Sand Cat"

Health: 17
PsP: 0
Speed: 7

Attacks:
Slash: 7damage
Pounce (or flying slash of pounce is taken): moves forward one then attacks character in front of it like slash but loses two health.

(is that how I format it?)
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THE CAT IS BACK!!!!!!1!!!

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SmartyPants

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Re: New Enemy Ideas
« Reply #461 on: September 06, 2010, 11:05:31 AM »

how about "Sand Cat"

Health: 17
PsP: 0
Speed: 7

Attacks:
Slash: 7damage
Pounce (or flying slash of pounce is taken): moves forward one then attacks character in front of it like slash but loses two health.

(is that how I format it?)
7 Speed. Nay! Nay! Nay!

ArtDrake

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Re: New Enemy Ideas
« Reply #462 on: September 06, 2010, 11:06:47 AM »

Cats can outrun humans anyday, and I think that's the point. Maybe they could only be included in zones where there's a fly-zone obstacle wall to hide behind.
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #463 on: September 06, 2010, 11:13:36 AM »

exactly, if you insist then I can reduce it to six speed, but I've been outrun by house cats many times, and yes I was thinking along the same lines as duckling.
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THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic

SmartyPants

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Re: New Enemy Ideas
« Reply #464 on: September 06, 2010, 11:32:35 AM »

exactly, if you insist then I can reduce it to six speed, but I've been outrun by house cats many times, and yes I was thinking along the same lines as duckling.
In case you haven't noticed, there is only one enemy with a speed over 3.  That is because it is really, really hard to code an enemy with a speed of 4.  I will vote "nay" to any enemy with speeds greater than 4, because there is no possiblity it will be put into the game.
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