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Author Topic: New Enemy Ideas  (Read 245447 times)

KZ

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Re: New Enemy Ideas
« Reply #480 on: September 06, 2010, 04:52:15 PM »

Ironically enough, the most attacks of any given element belong to the light affinity.
I think that mobile, mass produced version of Dorgon for Helenites can at least start to atone for this. We also might get a White Cape from academy with Light Bomb. Light Spriggat was suggested. Can't really see any Shadowlings with Shockwave- that seems to be Tastidian's unique light attack (that is to say, I'd like to see it used, but not by Shadowlings).
There is ample possibility of having Light Bomb used by a Ravinale Acolyte.
What area of enemy classes didn't I cover yet which might have Light attacks?
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #481 on: September 06, 2010, 04:54:37 PM »

Maybe there could be a sort of light bug, one that sort of flashbangs you, just a thought though.
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bugfartboy

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Re: New Enemy Ideas
« Reply #482 on: September 06, 2010, 05:37:29 PM »

The mutated lightning bug. A firefly?
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ArtDrake

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Re: New Enemy Ideas
« Reply #483 on: September 06, 2010, 06:50:29 PM »

Hmm... I think that falls under the category of fighting animals because the forum users couldn't think of anything better. Not my words.
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #484 on: September 06, 2010, 06:58:07 PM »

More like a cicada crossed with a lightning bug times a thousand ant inherntly bad tempered.
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KZ

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Re: New Enemy Ideas
« Reply #485 on: September 07, 2010, 02:51:53 PM »

I think if we are to add a new animal, we'll have to very carefully think over why we are doing so and what's the reason for us to add that animal into TSoG.
For instance, we've discussed expanding the Shadow Bug set. We also came up with new animals for Gelf pets (the bird). The Tig came around because people agreed that there should be something between the Energy Golem and an inanimate object. What reason can we give for another animal?

Right now I cannot think of an enemy set where we can plunk in an enemy with a light-based attack.
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Zackirus

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Re: New Enemy Ideas
« Reply #486 on: September 07, 2010, 03:52:13 PM »

Floating Bug

These bugs have grown wings for use. They also have developed harder pinschers so they can not only just attack the space in front of them. They are usually found with soliders as they help with catching prey. They also have a nasty, hot, gas that they can fire which they can use to take down prey!

Health: 40
Speed: 3
PsP: 0
Attacks: Pinscher (Range: 1-3 across, Damage: 10), Fire/Gas Gush (Range: 1, Damage: 12)
Resistance: Fire
Immunity: None

Pinscher

OOOOO
OXXXO
OOFOO
OOOOO

What does everyone think of this bug?
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bugfartboy

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Re: New Enemy Ideas
« Reply #487 on: September 07, 2010, 03:54:49 PM »

Hmm... I can't say. I sounds decent. But why wouldnt the gas do the three instead of the pinschers?
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Zackirus

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Re: New Enemy Ideas
« Reply #488 on: September 07, 2010, 03:59:23 PM »

Because the gas would be fired out from the bugs mouth and it would travel straight not go off to the sides.
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bugfartboy

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Re: New Enemy Ideas
« Reply #489 on: September 07, 2010, 04:00:12 PM »

But even gas spreads itself out. Isn't it called diffusion? Or am I getting my science terms wrong again?
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Ertxiem

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Re: New Enemy Ideas
« Reply #490 on: September 07, 2010, 04:05:35 PM »

I know it complicates things a bit (at least in the animation of the attack), but I would like to point out that the bombardier beetle elevates itself and ejects it's attack from the rear tip of its abdomen.
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Zackirus

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Re: New Enemy Ideas
« Reply #491 on: September 07, 2010, 04:08:48 PM »

Lets just pretend that this bug can shoot the fire our of its mouth, not its abdomen.
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KZ

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Re: New Enemy Ideas
« Reply #492 on: September 07, 2010, 04:47:59 PM »

Can't say I like the bug much- there isn't really a reason for it to be included in TSoG. But if it does go through, I'm with Ert on the abdonmen issue- more original that way (even if harder to animate).
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SmartyPants

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Re: New Enemy Ideas
« Reply #493 on: September 07, 2010, 05:26:36 PM »

Floating Bug

These bugs have grown wings for use. They also have developed harder pinschers so they can not only just attack the space in front of them. They are usually found with soliders as they help with catching prey. They also have a nasty, hot, gas that they can fire which they can use to take down prey!

Health: 40
Speed: 3
PsP: 0
Attacks: Pinscher (Range: 1-3 across, Damage: 10), Fire/Gas Gush (Range: 1, Damage: 12)
Resistance: Fire
Immunity: None

Pinscher

OOOOO
OXXXO
OOFOO
OOOOO

What does everyone think of this bug?
I don't se the need for the Gush attack and fire resistance, but I will vote "Yay" anyway.

ArtDrake

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Re: New Enemy Ideas
« Reply #494 on: September 07, 2010, 05:27:40 PM »

Yay.
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