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New Enemy Ideas

Started by KZ, February 05, 2010, 07:42:13 PM

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SmartyPants

Quote from: yogc elf on October 21, 2010, 07:44:48 PM
Ghost Healer-This spirit doesn't remember much, but he does remember how to heal.
Stats Health: 22
Steps: 3
Attacks: Mind Blast (Range: 1, Damage: 4), Mind Shield (Range: 1, Healing: 14)
Resistance: Physical
What do you think?
I okay with that.

Please, stop saying "yaybe". Please say either say "yay" or "maybe".

Zackirus

Yay for the Ghost Healer with 22 Health
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

Cypher


The Holy namelesskitty

Yay for twenty two health.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



ArtDrake

Nay. Hate to be a nay-sayer, but I could get rid of one with a single Cyro blast. I don't see it as worth adding in.

SmartyPants

Quote from: Duckling on October 22, 2010, 03:22:32 PM
Nay. Hate to be a nay-sayer, but I could get rid of one with a single Cyro blast. I don't see it as worth adding in.
You don't see where a healer could come in? Bandits, Guardsmen, Bugs, Psy Academy, Shadowlings, Spiggats, and est. have all have healers, because they become a serious threat and challenge.

I think the Healer's health should be higher then a regular Ghost.  I don't really care that much about the stats.  I just think that entities that are entirely made up of psy energy should be able to heal.

ArtDrake

I never said that, as you so mercilessly took my post for what it didn't mean.

I see a place for it, but the Ghost enemies that are of low difficulty like your Healer are already in-game. For it to work for me, it would have to have circa 45 or 50 health.

SmartyPants

Quote from: Duckling on October 22, 2010, 04:28:34 PM
I never said that, as you so mercilessly took my post for what it didn't mean.
Then maybe you need to be more clear in what you type, so your words don't become misinterpreted.

Quote from: Duckling on October 22, 2010, 04:28:34 PM
I see a place for it, but the Ghost enemies that are of low difficulty like your Healer are already in-game. For it to work for me, it would have to have circa 45 or 50 health.
45 or 50 is ridiculously high health (it already has physical resistance).  The Ghost Healer's health needs to be between the Ghost and Greater Ghost.  Maybe 32.

The Holy namelesskitty

32 seems kinda high, 25- 27 maybe in that range, possibly extending as high as 29.

Or maybe 22 could be a lesser healer then there could be a regular or greater healer?
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy


The Holy namelesskitty

Well, do you have a better idea?
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



SmartyPants

Quote from: Bugfartboy on October 22, 2010, 04:59:38 PM
Hmm... I don't know.
Don't post just to post.  If you don't have an opinion, then don't post.

Can we all compromise on 28?

bugfartboy

That was a maybe for the adjusted health.

The Holy namelesskitty

I don't think we're voting yet, we're still tweaking the design, and be more specific next time.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

Well that was my prevote vote.