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Author Topic: New Enemy Ideas  (Read 146939 times)

ArtDrake

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Re: New Enemy Ideas
« Reply #945 on: November 23, 2010, 07:53:48 PM »

I am quite for pirates. YArrr!

While we're on the track of civilian characters, might I suggest a protect-the-person

Bartender

HP: 18
Attacks: Melee (Damage: 8); Crossbow 2 (Damage: 12)
Speed: 3
Res. / Immun.: None

If ever there were a barfight with a particularly dangerous person in a side-quest, I would want to protect the bartender, simply to show that civilians' combat role in this game is understated when it comes to protecting their property.
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bugfartboy

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Re: New Enemy Ideas
« Reply #946 on: November 23, 2010, 07:59:40 PM »

I don't think it's necessary. Nay.
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MikeW781

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Re: New Enemy Ideas
« Reply #947 on: November 23, 2010, 08:15:22 PM »

Nay. Thats unecessary.
We need to realize that, short of inventing entirely new sets, there is nothing left to create characters for. And, any new sets we make will most likely not make it into the game, considering how far Craig is in the development.
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Duskling

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Re: New Enemy Ideas
« Reply #948 on: November 23, 2010, 08:36:54 PM »

Maybe the business owner of a particularly rowdy bar would own a crossbow, but not the bartender... a small dagger, maybe. Nay.
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ArtDrake

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Re: New Enemy Ideas
« Reply #949 on: November 23, 2010, 08:56:46 PM »

Okay, that's it. I'm out of ideas. Except.... there's one more lurking in there.
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #950 on: November 23, 2010, 11:33:39 PM »

Which is...
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SmartyPants

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Re: New Enemy Ideas
« Reply #951 on: November 24, 2010, 01:36:37 PM »

Ravinale Citizen
Health: 20
Speed: 3
Attacks: Melee (Range: 1, Damage: 4)

It makes sense, as you have to fight one (Radquies) in Al'al mission. So it would be possible to fight more of these. Also: the people in mission four nearly attacked you, so it is possible that they might try to attack you again. Obviously these enemies serve as swarm units.
I see what you are trying to do, but I don't see the need.  Craig has already created two citizen fighters (Radiques and Wadi).  If he wants more citizen fighters then he will just use those enemies' AI and avatar with different names.

I still like the Pirates and the Psy Assassin (Feedback).

I looked at Formulated Enemy Ideas and had a laugh.  I suggested the Ghost Healer like six times, but somehow yogc got credit for it.  I don't even think yogc voted for the idea, yet he got credit for it.

bugfartboy

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Re: New Enemy Ideas
« Reply #952 on: November 24, 2010, 02:09:08 PM »

Hmm... How did that happen? Are you back for good? We need a true old timer here. It's not the same without. And most ideas have died and new ideas have run dry. The Wishlist is beginning to become unneeded.
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Zackirus

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Re: New Enemy Ideas
« Reply #953 on: November 25, 2010, 12:36:47 PM »

Shadowling Knife-Flinger (Normal) (They are Purple with small knives on their head)

Health: 37
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 14) or Knife Throw (Range: 1, Damage: 14), Trick Shot (Range: Backwards L, Damage: 17)
Resistance: Shadow or None
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SmartyPants

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Re: New Enemy Ideas
« Reply #954 on: November 25, 2010, 03:52:39 PM »

Shadowling Knife-Flinger(They are Purple with small knives on their head)
Health: 37
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 14) or Knife Throw (Range: 1, Damage: 14), Trick Shot (Range: Backwards L, Damage: 17)
Resistance: Shadow or None
Shadowling Knife-Thrower(They are Red with green bandanas)
Health: 36
Speed: 3
Attacks: Knife Throw (Range: 1, Damage: 10), Fling (Range: 2, Damage: 14), Trick Shot (Range: Backwards L, Damage: 14)
Resistance: Shadow or None

I made some changes.
*Most shadowling soldiers are red instead of purple.
*The green bandana would be better, because it would be piraty and it would be a tribute to Niven.
*I don't see a knife thrower using mind blast.
*A knife thrower shouldn't have assassin level speed, so I lowered it to 3.

bugfartboy

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Re: New Enemy Ideas
« Reply #955 on: November 25, 2010, 04:32:56 PM »

Shadowlings are natural Psys. Therefore, I think it needs mindblat.
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SmartyPants

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Re: New Enemy Ideas
« Reply #956 on: November 25, 2010, 05:46:20 PM »

Shadowlings are natural Psys. Therefore, I think it needs mindblat.
Did Niven use mind blast?
Did Psys like Arman, Rahel, or Griffin use mind blast?
Just because a character is a psy, doesn't mean they use mind blast.

Duskling

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Re: New Enemy Ideas
« Reply #957 on: November 25, 2010, 05:49:06 PM »

Shadowlings are natural Psys. Therefore, I think it needs mindblat.
I don't think the Shadowling would choose to throw knives if one of his attacks was Mind Blast.
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #958 on: November 25, 2010, 06:13:10 PM »

Why use knife throw if fling works better over the same range? Maybe throw can have range 2 instead, And in that case I suggest switching names. (fling sounds like it would go farther).
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The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #959 on: November 25, 2010, 06:30:02 PM »

I noticed pirates sounded popular, so I thought it only fair to add a counterpart enemy. Thus the ninja. Ninjas are psys who are trained to be like assassins only even more about such things as tricks instead of speed.

The ninja is for later possibly in an arman sidequest?

Health: 35
Speed: 3
Psp: 30
attacks:
 shadowport: cost 5
 Dagger: damage 12 range 1
 Shuriken: damage 9 range 2
 Poision shuriken: damage 10 range 2 cost 7 deals backstab on sides or back.

Thoughts, anything I should change or add? Simply approval or disapproval of the idea? All this will be helpful.
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