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Author Topic: TSOG Endings  (Read 9409 times)

Duskling

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Re: TSOG Endings
« Reply #30 on: July 12, 2010, 08:09:27 PM »

Tht's precisely what the forums are for! To share ideas of what you want for the games, and hope they make it.
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Tastidian

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Re: TSOG Endings
« Reply #31 on: July 12, 2010, 08:14:38 PM »

Yes yes we all know that. If it really did happen watch out for incredible amounts of posts.
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If no one has noticed my posts per day increased significantly well its because I haven't been on so long I post a lot.
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Bromtaghon

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Re: TSOG Endings
« Reply #32 on: July 13, 2010, 01:37:35 PM »

I like the premise of the first mass effect where you had to choose which one of your teamates had to stay behind and take the blast. I think it would be neat and heart breaking for you to go through that process of deciding which partner you don't want anymore (Altough, it would create quite a problem if you picked Luca; so she won't be able to choosen). What I am thinking though is that after a mission. One of the teamates must say behind and activate something but which will kill them...

That would be interesting: near the end of the game, one of the teammates stays behind to detonate something that will destroy their body beyond repair and prevent Luca from reviving them- but taking down a large number of the Cult in the process.
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Tastidian

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Re: TSOG Endings
« Reply #33 on: July 13, 2010, 11:32:06 PM »

I like the premise of the first mass effect where you had to choose which one of your teamates had to stay behind and take the blast. I think it would be neat and heart breaking for you to go through that process of deciding which partner you don't want anymore (Altough, it would create quite a problem if you picked Luca; so she won't be able to choosen). What I am thinking though is that after a mission. One of the teamates must say behind and activate something but which will kill them...

That would be interesting: near the end of the game, one of the teammates stays behind to detonate something that will destroy their body beyond repair and prevent Luca from reviving them- but taking down a large number of the Cult in the process.


Hmm i'm loving this thought not really that hard for me to choose I mean it is a game just choose the least useful and powerful.
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Nameless

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Re: TSOG Endings
« Reply #34 on: July 17, 2010, 02:14:16 PM »

I like the premise of the first mass effect where you had to choose which one of your teamates had to stay behind and take the blast. I think it would be neat and heart breaking for you to go through that process of deciding which partner you don't want anymore (Altough, it would create quite a problem if you picked Luca; so she won't be able to choosen). What I am thinking though is that after a mission. One of the teamates must say behind and activate something but which will kill them...
So a Fallout 3 type ending so to speak if you've ever played that.
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Zackirus

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Re: TSOG Endings
« Reply #35 on: July 17, 2010, 02:22:46 PM »

No I haven't but yes it would make for a good ending but not to the game maybe to the third or second last mission so that you can't use that character during the final boss fight!
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Tastidian

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Re: TSOG Endings
« Reply #36 on: July 18, 2010, 02:10:07 PM »

I hope its not a important one.
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Idozen Cair

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Re: TSOG Endings
« Reply #37 on: December 31, 2010, 09:20:51 AM »

Duvalier: After the threat of the Cult was eliminated, he thought he could have a peaceful life (with his new wife, Rahel Duvalier, if she survives), but things are never as they seem, as a new threat arose in the farther reaches of Cera Bella...
I'm not challenging you, but why would Rahel marry Duvalier? Hehe I think it would be an very interesting reason...
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bugfartboy

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Re: TSOG Endings
« Reply #38 on: December 31, 2010, 10:36:44 AM »

You can try to start up a romance with her.
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SmartyPants

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Re: TSOG Endings
« Reply #39 on: December 31, 2010, 02:54:28 PM »

I like where there is a vague reference of the Team's future.  That way there is some hint of their future, while most is left to speculation of the gamer.  Criag did a good job with TRPG2.  For example: We know that Guy and Anya become successful in the future with the epilogue, while allowing us to speculate on a possibble relationship between the two.
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