What do you think would be the best way to implement tiles of pavement within a game taking place in an urban environment would be?
That is, I could generate random dark-grey noise patterns and use them as bitmaps inside of movie clips, or I could try and generate the random tiles dynamically, but I don't know if you can actually generate non-sprite images dynamically in Flash, so I would have to make the game keep track of hundreds of times the number of movie clips / sprites.
I'm thinking I'll do the former, but if you know of another good way of generating a random-appearing terrain without making Flash keep up with thousands of separate objects simultaneously, I'm all ears.
Sorry if my last question didn't make any sense... I'm just going to make the game in 2.5D, and not 3D, so that's out of the way.