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Author Topic: Ask the developer a question!  (Read 388753 times)

bugfartboy

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Re: Ask the developer a question!
« Reply #1590 on: March 01, 2015, 08:56:13 PM »

Sorta.  What are the maximum and minimum value that can be stored?
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CraigStern

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Re: Ask the developer a question!
« Reply #1591 on: March 02, 2015, 07:20:25 AM »

Minimum of -2,147,483,648 and maximum of 2,147,483,647. (See here.)
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bugfartboy

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Re: Ask the developer a question!
« Reply #1592 on: March 09, 2015, 11:09:37 AM »

Are custom status effects still planned for the future?


-EDIT-
What is the likelihood of getting a modulo operation for SetVal/SetStat actions?
« Last Edit: March 09, 2015, 08:14:03 PM by bugfartboy »
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CraigStern

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Re: Ask the developer a question!
« Reply #1593 on: March 10, 2015, 07:02:34 AM »

Right now I'm focusing on fixing a few final bugs and marketing stuff, but implementing custom status effects is definitely still a thing I would like to do. It might end up coming in a post-release patch, though.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1594 on: March 10, 2015, 08:28:21 AM »

That's understandable. With the release date right around the corner, I wasn't expecting anything more than that.  But just so we're clear: modifying StatusEffects.xml is meant to have no effect on the game at present, correct?
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CraigStern

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Re: Ask the developer a question!
« Reply #1595 on: March 10, 2015, 09:13:19 AM »

Correct. At present, editing that file does nothing.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1596 on: March 25, 2015, 11:04:33 AM »

Will custom status effects be able to teach attacks for their duration?
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CraigStern

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Re: Ask the developer a question!
« Reply #1597 on: March 25, 2015, 11:39:54 AM »

Hm. I hadn't thought about it. Maybe?
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bugfartboy

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Re: Ask the developer a question!
« Reply #1598 on: April 16, 2015, 01:04:42 PM »

I know you're having trouble making Steam installers for Mac OSX already, but are you planning on putting the Map Editor available for download through Steam as a free tool?
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GrandHerb

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Re: Ask the developer a question!
« Reply #1599 on: April 17, 2015, 07:13:35 AM »

When are the backer/alpha funding Steam keys coming?
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CraigStern

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Re: Ask the developer a question!
« Reply #1600 on: April 17, 2015, 07:58:32 AM »

Today! I sent out close to 500 of them yesterday--I'll send the rest in just a wee bit. :)
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ArtDrake

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Re: Ask the developer a question!
« Reply #1601 on: April 17, 2015, 12:46:23 PM »

There was talk of a possible hard mode after the beating the initial game. I'm already very much a fan of the project and will buy it as it stands, but I was wondering: (contingent upon this materializing) would it be a combination of numerical buffs and adding a few enemy abilities here and there, or would there be a little bit (since a little bit goes a long way; see NG+ in Defender's Quest) of extra lore content, or one or two extra microbranches in the story?

I'm sorry, the question is a little presumptuous.
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CraigStern

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Re: Ask the developer a question!
« Reply #1602 on: April 18, 2015, 12:13:25 PM »

I honestly don't know right now. Why not try modding in a Hard mode yourself? I bet you could do it! :)
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bugfartboy

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Re: Ask the developer a question!
« Reply #1603 on: April 21, 2015, 10:02:38 AM »

Are there actually any differences between the Shadowheart_F_* and Shadowheart_M_* sprites?
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CraigStern

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Re: Ask the developer a question!
« Reply #1604 on: April 21, 2015, 10:12:19 AM »

Nope; but if a character has its sex set to "Either", the game will go looking for sprite variants with _M and _F appended to them automatically, so they have to exist regardless.
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