The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 61 62 [63] 64 65 ... 115

Author Topic: Ask the developer a question!  (Read 179787 times)

Zackirus

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 713
  • Oh Canada!
    • View Profile
Re: Ask the developer a question!
« Reply #930 on: August 24, 2011, 08:42:38 AM »

All of my favorite video games were made prior to 2005! :D
Yeah!  No one wants to play a video game made in 2011!  ;)

You guys are Soft. All the best Video Games were made beofre 1972.  :P



Spoiler
Lastly: Is the new dialouge with Rahel and Ali in the game or do we have to wait for the next update?
Logged
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #931 on: August 24, 2011, 08:48:04 AM »

It'll be in the next update.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 732
    • View Profile
Re: Ask the developer a question!
« Reply #932 on: September 04, 2011, 11:27:22 AM »

Is the next game going to be in a place where the beer is good? Or will that be a subtle running joke; that the main character can never get any good beer...?

And since you've added drugs to the game, do wine and beer have any effect?
Logged

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #933 on: September 04, 2011, 11:46:29 AM »

Beer is probably not going to feature in the next game. ;)

They are probably not going to have any effect, no.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 732
    • View Profile
Re: Ask the developer a question!
« Reply #934 on: September 04, 2011, 11:54:12 AM »

Right.... Telepath Tactics. If there were a smiley for being clueless, it would be all over this post.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1813
    • View Profile
    • -----
Re: Ask the developer a question!
« Reply #935 on: September 18, 2011, 11:57:46 AM »

Do characters get attack experience from counter-attacking?

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #936 on: September 18, 2011, 03:04:22 PM »

I had to check the game's code to make sure, but the answer is "yes."
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1729
    • View Profile
Re: Ask the developer a question!
« Reply #937 on: September 18, 2011, 06:53:08 PM »

Does that mean that a character's counter attack could eventually become stronger than that character's basic attack?
Logged
I'm honestly not that interesting.  I'm interestingly also not that honest.

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #938 on: September 18, 2011, 06:57:27 PM »

No--counterattacks are tied to attacks your character already knows. So Griffin, for example, would get experience in Melee with each counterattack.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1729
    • View Profile
Re: Ask the developer a question!
« Reply #939 on: September 18, 2011, 06:59:08 PM »

Oh okay. Is there a chance that could change in a future game?
Logged
I'm honestly not that interesting.  I'm interestingly also not that honest.

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #940 on: September 19, 2011, 06:01:09 AM »

There aren't any plans for it to, no.
Logged

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #941 on: September 19, 2011, 01:31:33 PM »

No, unfortunately. This last release was sped up to fix the glaring issues with the tutorials not showing up.
Logged

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 732
    • View Profile
Re: Ask the developer a question!
« Reply #942 on: September 20, 2011, 03:56:49 PM »

Is there any possibility of advanced AI in Telepath Tactics that determines the best path for computer-controlled units instead of just moving one space closer in each dimension? I just think that your games are amazing in visual content, yet don't tax RAM much, even on high quality; might there be room for more to be done by the computer each turn? Not to knock the existing AI too much, but I figure that with all that available processing power you have from not using much physics and streamlined programming (I know that if I tried to build a telepath game, it would chug more than a steam engine), even a somewhat inefficient route-creating procedure would be a great addition.
Logged

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #943 on: September 21, 2011, 02:53:57 PM »

In the current version, you should be able to fight D'Kah without issue,

Spoiler
provided that you take too long talking to/fighting Malekahin.

Give it a try.
Logged

CraigStern

  • The Creator
  • Administrator
  • Tactician
  • *****
  • Offline Offline
  • Posts: 2804
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #944 on: September 21, 2011, 05:33:32 PM »

Is there any possibility of advanced AI in Telepath Tactics that determines the best path for computer-controlled units instead of just moving one space closer in each dimension? I just think that your games are amazing in visual content, yet don't tax RAM much, even on high quality; might there be room for more to be done by the computer each turn? Not to knock the existing AI too much, but I figure that with all that available processing power you have from not using much physics and streamlined programming (I know that if I tried to build a telepath game, it would chug more than a steam engine), even a somewhat inefficient route-creating procedure would be a great addition.

I could do it, but it would require rewriting the combat engine. Given the small size of the battlefield, I don't think this is enough of an issue to warrant the kind of time expenditure required to fix.
Logged
Pages: 1 ... 61 62 [63] 64 65 ... 115