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Author Topic: Ask the developer a question!  (Read 277419 times)

CraigStern

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Re: Ask the developer a question!
« Reply #210 on: July 06, 2010, 01:09:25 PM »

If I don't answer a question, it's safe for you to assume that I don't want to. ;)
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KZ

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Re: Ask the developer a question!
« Reply #211 on: July 06, 2010, 02:48:45 PM »

Do you have a good idea of what you would like to try your hand on in terms of game projects after you finish TSoG?
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CraigStern

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Re: Ask the developer a question!
« Reply #212 on: July 06, 2010, 03:54:36 PM »

Oh, sure. I have plenty of ideas. I'll probably pick one that will be relatively quick to develop, release it as a free browser game, then move on to another premium game.
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Zhampir

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Re: Ask the developer a question!
« Reply #213 on: July 06, 2010, 08:56:12 PM »

Aye, give the chaps something light to whet their whistles. A good plan sirrah!
(btw, I feel like talking piraty. Making a pirate mod for oblivion does that to me...)

If I don't answer a question, it's safe for you to assume that I don't want to. ;)

Be this why you did nae answer meh quandary about average-team-level variable?
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CraigStern

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Re: Ask the developer a question!
« Reply #214 on: July 06, 2010, 09:03:11 PM »

Well, uh, considering that team members don't have levels, I wasn't really sure what you were getting at. :-\
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Duskling

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Re: Ask the developer a question!
« Reply #215 on: July 06, 2010, 09:58:46 PM »

What do you think of the idea of making the next TRPG chapter based on NoHR?
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Xemadus Echina

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Re: Ask the developer a question!
« Reply #216 on: July 07, 2010, 11:42:03 AM »

you should base the next chapter of TRPG on the RP's that we have in the forums :) hell quest could take place in the deeper downs and nation of hubras as well as the other TRPG based stories could just take place in the same location that they are based in.
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Zhampir

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Re: Ask the developer a question!
« Reply #217 on: July 07, 2010, 09:28:18 PM »

lol, ah I see. Well I thought their "levels" could be based like the hero's (every 3trainings they gain a level (no random stat boost though))
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algebra15

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Re: Ask the developer a question!
« Reply #218 on: July 08, 2010, 01:00:38 PM »

I'm faced with (yet) another dilemma in making my game. I don't know how to tell the computer  to get rid of a unit in a wave thorugh the Level handler. (the class that deals with the level and such) I tried saying

Code: [Select]
public function checkMonsterHits(t:TimerEvent):void {
for each (var mWave:MonsterWave in waveArray){
     for each (var mon:Monster in mWave.monsterWaveArray){
          if (mon.hitTestObject(yourTent)){
mWave.getRidOfMonster(mon);
          }
     }
}
}

but that didn't work so well, because I got an error message saying "ArgumentError: Error #025: The supplied DisplayObject must be a child of  the caller. I'm working with the monsters through array only, as their variables were lost. in construction. I tried triggering a function that is within the Wave class, but it gave me the same message. How would you deal with this?
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Zackirus

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Re: Ask the developer a question!
« Reply #219 on: July 08, 2010, 01:27:04 PM »

Are their land masses beyond Cera Bella?
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Duskling

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Re: Ask the developer a question!
« Reply #220 on: July 21, 2010, 08:42:29 PM »

Are you religious?
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MikeW781

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Re: Ask the developer a question!
« Reply #221 on: July 22, 2010, 06:49:20 AM »

Are you religious?
Craig has been asked this question before. I do believe he said answering it would reveal parts of the TsoG storyline
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Duskling

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Re: Ask the developer a question!
« Reply #222 on: July 22, 2010, 06:51:07 AM »

Dangnabit Mike! I was asking the question with the very same goal in mind and in hopes that he would forget! Gosh! >:( :D
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Dorgon 5000

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Re: Ask the developer a question!
« Reply #223 on: July 25, 2010, 11:06:09 PM »

When is TSoG relesed?
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CraigStern

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Re: Ask the developer a question!
« Reply #224 on: July 25, 2010, 11:14:17 PM »

Are their land masses beyond Cera Bella?

Yes. :)

Are you religious?

Read this.

@algebra15: Is the monster array a public variable? You might try broadening its scope by defining it as a public variable right after you declare the class. That's just a guess, though, since I don't know how you've got your game set up.
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