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Author Topic: Ask the developer a question!  (Read 308302 times)

CraigStern

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Re: Ask the developer a question!
« Reply #1185 on: April 22, 2012, 11:50:35 AM »

Stuff about Super Smash Bros.

I've played both Brawl and Melee. My favorite Melee character was Link; he was nerfed beyond repair in Brawl, however. I don't know that I have a single go-to character in Brawl at the moment, but I'm awfully fond of Ike.

Mostly, I liked the one-off versus battles. Story mode didn't really do much for me in either game, but I suffered through them for the sake of unlocking characters.
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Zackirus

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Re: Ask the developer a question!
« Reply #1186 on: April 22, 2012, 12:40:17 PM »

Why did you remove the prison battle scenes and make training available before the ghost cellar, if I might ask?
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TheWanderingShadow

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Re: Ask the developer a question!
« Reply #1187 on: April 22, 2012, 05:01:19 PM »

Who provided the voice for Tastidian?
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CraigStern

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Re: Ask the developer a question!
« Reply #1188 on: April 22, 2012, 07:14:23 PM »

I did that myself. :)

Why did you remove the prison battle scenes and make training available before the ghost cellar, if I might ask?

I'd been getting a lot of feedback to the effect of "the game is too restrictive and hand-holdy for too long," so I decided to shorten the intro sequence and provide the option to remove all in-game tutorials so the player can get right to the "explore freely and learn new attacks" part of the game faster.
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ArtDrake

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Re: Ask the developer a question!
« Reply #1189 on: April 24, 2012, 08:55:06 PM »

As a kid in school, did humanities or sciences interest you more?
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bugfartboy

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Re: Ask the developer a question!
« Reply #1190 on: April 25, 2012, 05:34:25 AM »

How long have you been with Indie City Games?
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CraigStern

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Re: Ask the developer a question!
« Reply #1191 on: April 25, 2012, 11:41:38 AM »

I first got involved with them in 2010; they put me on the board sometime in early September 2010, I believe.

As a kid in school, did humanities or sciences interest you more?

Humanities.
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ArtDrake

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Re: Ask the developer a question!
« Reply #1192 on: April 25, 2012, 02:16:13 PM »

What's the framerate on the videos you put on your playthrough channel?
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CraigStern

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Re: Ask the developer a question!
« Reply #1193 on: April 25, 2012, 03:02:25 PM »

I am pretty sure they're 30 frames per second, 1280 x 1024. (I could have gone higher quality, but the upload times would have been obscene.)
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ArtDrake

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Re: Ask the developer a question!
« Reply #1194 on: April 25, 2012, 03:37:53 PM »

Sheeesh. I only manage 10 fps, 720p, and my most recent upload took over six hours.
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aziz

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Re: Ask the developer a question!
« Reply #1195 on: May 05, 2012, 08:48:03 AM »

Will the game after TT will be the same like it i mean with 3d capabilities (Not viewing only the heads)?
« Last Edit: May 05, 2012, 08:52:06 AM by aziz »
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Duskling

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Re: Ask the developer a question!
« Reply #1196 on: May 05, 2012, 11:44:07 AM »

The remakes of TRPG1 and 2 will be free, though, right? *hopeful face*
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CraigStern

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Re: Ask the developer a question!
« Reply #1197 on: May 05, 2012, 02:24:25 PM »

Will the game after TT will be the same like it i mean with 3d capabilities (Not viewing only the heads)?

Yes; I'm going to reuse the TT engine for the games that come after it.

The remakes of TRPG1 and 2 will be free, though, right? *hopeful face*

I'm not even sure if I'm making them! At this point, it's impossible to say.
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Zackirus

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Re: Ask the developer a question!
« Reply #1198 on: May 06, 2012, 09:26:05 PM »

http://www.escapistmagazine.com/articles/view/columns/experienced-points/9506-Mass-Effect-3-Ending-Controversy

What are you're thoughts (as a game devoloper) on a company that is going to change their ending, or, at least explain it, after they have finished it.
« Last Edit: May 06, 2012, 09:37:12 PM by Zackirus »
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If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

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CraigStern

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Re: Ask the developer a question!
« Reply #1199 on: May 07, 2012, 07:59:59 AM »

Well, that depends. I haven't played the Mass Effect series yet, so I can't comment specifically on the changes they're making to Mass Effect 3's ending. In general, though, I'll just say that games are iterative, and most areas of a game's design are subject to improvement based on player critique. Obviously, changing a good ending to satisfy the complaints of people who don't understand it is bad; however, by the same token, it's good to change a bad ending when the player base rightly recognizes that it's incoherent and unsatisfying.
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