The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 94 95 [96] 97 98 ... 120

Author Topic: Ask the developer a question!  (Read 475897 times)

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1425 on: May 09, 2013, 09:36:23 PM »

One last little update: the Actions Window now has a Next Character button. Just a little oversight I wanted to correct.

I'll be updating the installers momentarily.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1426 on: May 10, 2013, 08:15:22 AM »

Is there currently any way to compare a variable with another variable? An "if" and "goto" statement in particular?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1427 on: May 10, 2013, 10:51:00 AM »

Nope, but I can totally add one. ;)
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1428 on: May 10, 2013, 12:08:49 PM »

That would be incredible! ;)
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1429 on: May 13, 2013, 08:09:43 AM »

Is there currently any way to play custom music in a battle?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1430 on: May 13, 2013, 08:33:35 AM »

For technical reasons that are boring and probably not worth discussing, you're limited to the tracks available in the game. I'll look into ways of getting around that in the future, but that is how it's going to be for some time going forward.
Logged

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 624
    • View Profile
Re: Ask the developer a question!
« Reply #1431 on: May 13, 2013, 09:15:08 AM »

Well, technically, you can always stop the game's music and play something else on your preferred media player.
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1432 on: May 15, 2013, 09:44:42 PM »

I noticed the trigger "OnCharAttacked" isn't in the "completed" manual... ;)
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1433 on: May 16, 2013, 09:30:55 AM »

"Completed" isn't strictly correct; it just now covers all areas of modding. The manual can't be complete until the game is complete, because I'm continuing to refine things and add features.

But yeah, I must have forgotten that one. :P
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1434 on: May 16, 2013, 01:58:48 PM »

I did eventually figure out all the parameters, based on Garret the Impaler's dialog triggers.

Is there any way to have onCharAttacked triggered on the same character multiple times in the same map? I.E. Allowing The Talker to start the same conversation with The Dummy multiple times without me reloading the map anytime the conversation ends?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1435 on: May 16, 2013, 04:48:22 PM »

That's a thing that's on my List: making it so you can set dialog to get triggered more than once per battle.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1436 on: May 16, 2013, 08:16:21 PM »

Telepath Tactics has a new dialog trigger in-game: OnTalk. This lets the player trigger conversations between characters voluntarily by moving characters adjacent to each other and selecting "Talk" from the Actions Bar. (Think support conversations from Fire Emblem.)

OnTalk has only two parameters: the names of two characters. (These are the characters that can initiate the conversation by being adjacent and hitting Talk.)


The installers have been updated.
You just have to keep rendering my shabby workarounds ineffective, don't you? I like it. :)
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1437 on: May 25, 2013, 09:30:19 PM »

When is the next shipment of backer rewards expected to go out?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3549
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1438 on: May 29, 2013, 09:06:19 PM »

The deadline to submit to Indiecade is Friday, so that's my focus for right now. I'm hoping to get some more of the backer rewards out next week.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Ask the developer a question!
« Reply #1439 on: May 29, 2013, 09:32:30 PM »

Sounds more than reasonable! Go propgate Telepath Tactics throughout the world!
Logged
Pages: 1 ... 94 95 [96] 97 98 ... 120