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Author Topic: Ask the developer a question!  (Read 279135 times)

bugfartboy

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Re: Ask the developer a question!
« Reply #1440 on: June 01, 2013, 08:18:50 PM »

What are the titles of all the music currently available in Telepath Tactics?
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CraigStern

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Re: Ask the developer a question!
« Reply #1441 on: June 02, 2013, 09:35:19 AM »

This will change, but right now, there are 4 tracks available:

TitleTheme
TacticiansDuel
DeviousSchemes
DeviousSchemes2

(Note that none of Ryan Richko's tracks are currently available in the game.)
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Sythion

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Re: Ask the developer a question!
« Reply #1442 on: June 02, 2013, 07:08:45 PM »

Who drew the concept art for the previous games? (such as my avatar)
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CraigStern

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Re: Ask the developer a question!
« Reply #1443 on: June 03, 2013, 04:00:18 PM »

Lauren Linden (or, as she was known on the forums, "Lethal Laurie").
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Sythion

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Re: Ask the developer a question!
« Reply #1444 on: June 03, 2013, 11:43:23 PM »

Is there a reason you didn't use armor values?
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bugfartboy

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Re: Ask the developer a question!
« Reply #1445 on: June 04, 2013, 07:20:08 AM »

In a sense, he did. We have resistances, which can be granted by equipping different pieces of armor.
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CraigStern

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Re: Ask the developer a question!
« Reply #1446 on: June 04, 2013, 12:35:01 PM »

Is there a reason you didn't use armor values?

I didn't use arithmetic armor values because I don't like the mathematics that comes along with them. They produce these very stark situations where overleveled characters are untouchable (because they take 0 or 1 damage from enemies), and underleveled characters are 100% useless (because they can't damage enemies).

Using arithmetic armor values also renders certain types of enemy units obsolete after a few battles unless you level them up alongside the player. Think back to Shining Force: most enemies would show up for no more than 4 or 5 battles. They'd be threatening in their debut battle, weaken relative to your characters, and end up totally pathetic by the last fight they appeared in. Then they'd be retired, never to appear again.

By contrast, when you use percentage armor values, enemies remain useful through most of the game. A battle where you fight a ton of low-level enemies remains challenging, since they can actually still deal some damage to you. (I wasn't able to take full advantage of this benefit in earlier Telepath games due to the old 10-enemy unit cap, but that's no longer a limitation in Telepath Tactics.)
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bugfartboy

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Re: Ask the developer a question!
« Reply #1447 on: June 06, 2013, 05:56:16 AM »

Do you know of a way to keep Telepath Tactics pinned to a Windows 7 Taskbar in such a way that it remains valid after updating the game?
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CraigStern

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Re: Ask the developer a question!
« Reply #1448 on: June 06, 2013, 06:03:52 AM »

Your shortcuts should always remain valid after an update, whether they're on the taskbar or elsewhere.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1449 on: June 17, 2013, 10:08:47 AM »

How do you use the "Edit Character" button in the Map Editor?
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CraigStern

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Re: Ask the developer a question!
« Reply #1450 on: June 17, 2013, 08:47:17 PM »

That one's not currently working.
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TheWanderingShadow

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Re: Ask the developer a question!
« Reply #1451 on: June 21, 2013, 08:26:10 PM »

In a tabletop RPG, do you think it is better to have all mechanics dictated by rules or have just the bare outlines of rules that give players more freedom of interpretation?
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CraigStern

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Re: Ask the developer a question!
« Reply #1452 on: June 21, 2013, 09:04:26 PM »

Depends on the kind of game. If it's focused on role-playing, loose rules are better. If it's more focused on tactics and strategy, you need consistent, clearly delineated rules. (If that makes sense.)
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Sythion

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Re: Ask the developer a question!
« Reply #1453 on: June 25, 2013, 08:30:45 PM »

I  like cyro blast can cyro cross can freeze water?

Also, I assume skill icons are planned, no?
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CraigStern

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Re: Ask the developer a question!
« Reply #1454 on: June 26, 2013, 09:08:34 AM »

Yes and yes. ;)
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