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Author Topic: Ask the developer a question!  (Read 300140 times)

bugfartboy

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Re: Ask the developer a question!
« Reply #1500 on: August 12, 2013, 10:55:45 AM »

Is there a way to set up the character deployment system so that you aren't required to use all of your reserve troops? The problem I'm having is that the game automatically places troops into "From Player Roster" spaces, and I can't remove them.


~Edit~
Will the list of available soundtracks in TT be added to the manual?
« Last Edit: August 12, 2013, 11:35:44 AM by bugfartboy »
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CraigStern

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Re: Ask the developer a question!
« Reply #1501 on: August 13, 2013, 12:54:37 PM »

Is there a way to set up the character deployment system so that you aren't required to use all of your reserve troops?

Nope. The only way you can do that right now is to give the player fewer spawn spots.

Will the list of available soundtracks in TT be added to the manual?

Eventually. It's still in flux, so I'm holding off on adding them for now.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1502 on: August 13, 2013, 11:02:12 PM »

What are your thoughts on adding "Speed" to the list of stats that can be affected by space bonus?
I'm thinking if speed is increased by being on a space, a chain of such spaces could be used as a highway of sorts. A way of allowing faster travel, without permanently affecting character stats.


~Edit~
Or perhaps areas such as muddy bogs that impede movement?
« Last Edit: August 13, 2013, 11:06:30 PM by bugfartboy »
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ArtDrake

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Re: Ask the developer a question!
« Reply #1503 on: August 14, 2013, 04:08:38 AM »

I thought you could already do that sort of temporary boost with something along the lines of "moves left".
« Last Edit: August 14, 2013, 04:16:44 AM by Duckling »
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SmartyPants

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Re: Ask the developer a question!
« Reply #1504 on: August 14, 2013, 07:13:46 PM »

Am I the only one that finds it creepy that people are only viewing the Dying Lizardmen in New Lizardmen for Modders?

CraigStern

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Re: Ask the developer a question!
« Reply #1505 on: August 21, 2013, 11:10:18 AM »

That's...odd.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1506 on: August 26, 2013, 02:58:12 PM »

Is there any way to use custom values in dialog triggers? Something along the lines of
Code: [Select]
  <Dialog branch="0">
    OnTurn/0/The Game/Here! Have some repeating dialog!
    <Action>SetVal/repeat,=,1</Action>
    <Reply>.../EndConv/</Reply>
  </Dialog>
  <Dialog branch="0" r="-1">
    OnTurn/-VAL:repeat-/The Game/Another turn has passed!!!
    <Action>SetVal/repeat,+,1</Action>
    <Reply>.../EndTurn/</Reply>
  </Dialog>
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CraigStern

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Re: Ask the developer a question!
« Reply #1507 on: August 27, 2013, 08:37:22 AM »

Not yet!
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TheWanderingShadow

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Re: Ask the developer a question!
« Reply #1508 on: August 27, 2013, 09:02:18 PM »

What gives the golems artificial intelligence? Energy golems like Dorgon especially.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1509 on: August 27, 2013, 09:05:33 PM »

Will there be a way to access a level's filename from within dialog and use it as a variable?
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CraigStern

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Re: Ask the developer a question!
« Reply #1510 on: August 27, 2013, 09:23:54 PM »

What gives the golems artificial intelligence? Energy golems like Dorgon especially.

Good question! For now, that will remain a mystery. ;)

Will there be a way to access a level's filename from within dialog and use it as a variable?

Maybe, if you can make a persuasive case for why that would be helpful to have as a feature.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1511 on: August 27, 2013, 09:55:49 PM »

My conclusion
While it seemed like a good idea in my mind, actually thinking through it made me realize that using it for my hypothetical purpose would be extremely messy and inefficient. I retract my previous question.

Thought Genesis
The thought for this came from several AS2 tutorials I've been reading that suggested attaching code for the stage directly to the stage, rather than individual instances.
Semi Persuasive Case
My thought was that dialog would be concentrated in one location  (ideally PersistentDialog.xml), that could be used based on a multitude of "IfStringGoTo" actions. In my mind it would work in a fashion akin to:
Code: [Select]
<Dialog branch="0" r="1">
    OnTurn/0/The Game/Determining loaded map
        <Action>IfStringGoTo/-CURRENTMAP-,=,Headquarters1,1</Action>
        <Action>IfStringGoTo/-CURRENTMAP-,=,Dungeon1,5</Action>
        <Reply>.../EndConv</Reply>
</Dialog>
While it seemed like a good idea in my mind, actually thinking through it made me realize that using it for my hypothetical purpose would be extremely messy and inefficient. I retract my previous question.

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CraigStern

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Re: Ask the developer a question!
« Reply #1512 on: August 28, 2013, 12:10:42 AM »

Heh, fair enough.
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ArtDrake

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Re: Ask the developer a question!
« Reply #1513 on: August 28, 2013, 03:08:57 PM »

Traditionally, it seems the idea of a golem has been a very cultural one -- it's a being that really only showed up in Jewish folklore before it was later popularized...

is there anything culture-specific about the golems in the Telepath universe that would prevent another civilization from developing the technology independently? Yours seem a bit more steampunk than usual and less like the sort that would be animated with a scroll, so I'm guessing no?

I've just been having this idea rattling around in my head of a Far Eastern-type civilization making Steel Golems with dual katana, and I'm wondering if there's anything preventing that from happening, say, in an AU setting.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1514 on: September 11, 2013, 09:17:43 PM »

Is there a way to put custom mp3 files into "Data\Sounds" and call them with PlaySound?
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