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Author Topic: Ask the developer a question!  (Read 188207 times)

Duskling

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Re: Ask the developer a question!
« Reply #1710 on: June 09, 2017, 11:49:13 AM »

Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)
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CraigStern

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Re: Ask the developer a question!
« Reply #1711 on: June 13, 2017, 08:45:38 AM »

How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

Fine; I don't have any major complaints, really.

Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)

Nope; believe me, if I had news, I'd share it! As it is, I'm still waiting for Blackbox to make room in their line-up to handle warehousing, shipping, and fulfillment of the game. Until that happens (or I get tired of waiting and simply give it to a publisher), I'm afraid it's not going anywhere.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1712 on: June 28, 2017, 06:20:47 PM »

Will The Beginner's Guide to Programming RPGs ever be released on its own?  Or will it be a well kept secret, shared only with the 17 souls who picked it during the last Telepath Tactics Kickstarter Campaign?
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CraigStern

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Re: Ask the developer a question!
« Reply #1713 on: June 29, 2017, 10:24:52 AM »

I don't presently have any plans to release it publicly.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1714 on: August 31, 2017, 09:51:45 PM »

Does the new engine support actual 3-D maps, or is it purely visual?  That is, are there actually three dimensions a unit can potentially move in?
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CraigStern

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Re: Ask the developer a question!
« Reply #1715 on: September 07, 2017, 06:58:55 AM »

The maps in the new engine are actual, for-real 3D; it's not apparent in the most recent screenshots only because I've been keeping them flat for aesthetic reasons, as I have yet to commission proper 3D tiles.
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bugfartboy

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Re: Ask the developer a question!
« Reply #1716 on: September 28, 2017, 12:07:07 PM »

Looking through the new engine's developer log, and seeing the inclusion of nicknames, dynamically generated character portraits, preferences, special skills, and now complex sounding nighttime scenes, I must ask: is the new engine a more deterministic (knowing your aversion to too much RNG in games) D&D-esque party simulator?
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CraigStern

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Re: Ask the developer a question!
« Reply #1717 on: September 29, 2017, 10:13:44 AM »

Not quite, no. There is something like party simulation involved, but...well, you'll see! :)
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Ertxiem

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Re: Ask the developer a question!
« Reply #1718 on: October 11, 2017, 04:26:09 AM »

Just a small provocation:  :)

Regarding the new game, you worte:
[...]
-- came up with a calendar system (the game world features a 10-month calendar, with each month 36 days in length)
[...]

So, I deduct that in the game, the full Moon will occur each 36 days, instead of the usual 29.53 days (the synodic month, currently on Earth).
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Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

CraigStern

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Re: Ask the developer a question!
« Reply #1719 on: October 11, 2017, 09:14:14 AM »

It's almost as if the game doesn't actually take place on earth! ;)
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bugfartboy

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Re: Ask the developer a question!
« Reply #1720 on: October 18, 2017, 06:03:38 PM »

Not quite, no. There is something like party simulation involved, but...well, you'll see! :)
-- lines of generated dialogue can now have specific facial expressions that the speaker will adopt while saying them. (I've also added this as a new parameter for AddSpeakerPortrait, whose parameters are now: (1) facing, (2) facial expression, and (3) force portrait name. Accepted strings for facial expression parameter include: Angry, Blank, Concerned, Confused, Excited, Focused, Happy, Irritated, Kind, Mean, Nervous, Pained, Sad, Tired, and Wink)

-- characters who get along can now pair up to Clean or Practice together at night, with the probability of a character attempting to pair up with another character impacted by a character's introversion or extraversion. (Characters will only choose other characters they're at least a little bit friendly with for such a pair-up.)

-- made it so only one character can choose to perform the activity Clean each night, though they may find a partner to help based on the factors above. (Compulsive characters are now moved to the front of the activity-choosing queue so they have a chance to choose Clean before this limitation comes into play).

-- wrote a method that analyzes character portrait data to generate a number ("genes") that determines whom the character may potentially be attracted to among their preferred species/gender. (For humans, nose type is determinative; for lissit, snout type; for spriggats, horn type; for shadowlings, plume type.) Thus, even if two characters have the right species and genders compatible with one anothers' gender preferences, they might still not find one another attractive based on intangible genetic factors. Quasi-pheromones, if you will.

-- wrote a second method to check for romantic compatibility between characters based on the above-mentioned factors.

Now I see: it's a world simulator set in the Telepathaverse!  Will it include cats drinking themselves to death?
« Last Edit: October 18, 2017, 06:09:12 PM by bugfartboy »
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CraigStern

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Re: Ask the developer a question!
« Reply #1721 on: October 20, 2017, 02:51:28 PM »

Ha! Nothing so ambitious as Dwarf Fortress; I'm mainly interested in simulating character personalities and relationships with this. ;)
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