The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 5 6 [7] 8 9 ... 118

Author Topic: Ask the developer a question!  (Read 308391 times)

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3318
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #90 on: April 26, 2010, 04:12:04 PM »

what do you mean by that? Players can't select the save destination, so i can we trasfer the files?

Find your saved game files on your hard drive, copy them, and then paste them into the new folder Flash will create when you play the downloadable demo. Here is how you do it, step by step:

Step 1: Find your saved games

Games are all saved as .sol files.

To find your files in Windows, do the following:

  • Start a search of your hard drive
  • Turn on the “find hidden files” option (if you have Vista, it will call this “include non-indexed, hidden, and system files”)
  • Search for TelepathRPG3*.sol (just like I’ve written it there)
  • You should find the old saved game files; keep their folder open until we're done with Step 3

Quote from: Ertxiem
in Ubuntu (a Linux distribution) the save game is located on:
user home folder/.macromedia/Flash_Player/#SharedObjects/[letters and numbers]/www.sinisterdesign.net/TRPG3.swf
I assume that, since Mac is Unix, the location is similar to the above one.

Step 2: Start a new game and save it

  • Run the new TSoG downloadable demo
  • Start a new game and save it. We'll call this the new saved game. (It doesn't matter where you save--you're only doing this so Flash will create a new folder for downloadable demo saved games)

Step 3: Bring over your old saves

  • Using the same technique you used in Step 1 above, find the folder containing the new saved game's .sol file–that’s the new directory for your game’s save files
  • Copy the old saved game files you want to use and paste them into the new folder
« Last Edit: April 27, 2010, 06:53:23 AM by CraigStern »
Logged

MikeW781

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 651
    • View Profile
Re: Ask the developer a question!
« Reply #91 on: April 26, 2010, 04:30:30 PM »

thank you very much-for both the instructions and for allowing us to keep our old saves
Logged
Currently tied with Zack for the title of Master of Light!

Barzul

  • Red Cape
  • **
  • Offline Offline
  • Posts: 137
    • View Profile
Re: Ask the developer a question!
« Reply #92 on: April 26, 2010, 07:07:15 PM »

Is there anything new in the download that we would miss by using our old saves (cut scenes, new dialogue, etc.)?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3318
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #93 on: April 26, 2010, 07:52:34 PM »

That depends on when the last time was that you started a new game. ;)
Logged

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Ask the developer a question!
« Reply #94 on: April 27, 2010, 12:32:15 AM »

Just to add to the file location, in Ubuntu (a Linux distribution) the save game is located on:
~/.macromedia/Flash_Player/#SharedObjects/[letters and numbers]/www.sinisterdesign.net/TRPG3.swf
I assume that, since Mac is Unix, the location is similar to the above one.

~ = user home folder
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

Dayn

  • Mechanic Captain
  • **
  • Offline Offline
  • Posts: 63
    • View Profile
Re: Ask the developer a question!
« Reply #95 on: May 01, 2010, 08:51:35 AM »

Could you give us a list on what will be in the new demo?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3318
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #96 on: May 01, 2010, 10:38:50 AM »

I certainly could. But it would be easier for me to link to Twitter, where all the changes are listed already, so I'll do that. :)

https://twitter.com/sinisterdesign
Logged

torugo

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 247
  • LAST WARNING: i have three now and you will burn
    • View Profile
Re: Ask the developer a question!
« Reply #97 on: May 08, 2010, 12:48:47 PM »

craig i am having issues with trying to download the new demo for tsog is there something that i am doing wrong
Logged
mock the pheonix you will burn

Guye

  • Stone Golem
  • *
  • Offline Offline
  • Posts: 44
    • View Profile
Re: Ask the developer a question!
« Reply #98 on: May 10, 2010, 11:52:29 PM »

He might be able to help you with just that, but in all likelihood he'd need more info. Even a good mechanic has a tough time fixing a car with just "it isn't working".
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3318
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #99 on: May 12, 2010, 04:52:13 AM »

Hey torugo, have you been able to get the demo?

Here's a question that was submitted to me by email from a fellow named Bernard:

Quote
First, I must say I'm a great fan, I'll definitely buy TSoG. But to the main point: how many installments of Telepath RPG will there be?

This is a good question, and I figure the answer is worth sharing with everyone, so here it is: Beats me. Chances are, as long as I still have stories to tell set in that universe, I'll keep making Telepath games. I'm probably going to take a break and try something different for a little while after I release TSoG, though. :)
Logged

torugo

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 247
  • LAST WARNING: i have three now and you will burn
    • View Profile
Re: Ask the developer a question!
« Reply #100 on: May 12, 2010, 02:14:18 PM »

i finaly got the demo to download but it was the only time i have been able to play it. i dont know what i did but i got it to work only once.
Logged
mock the pheonix you will burn

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Ask the developer a question!
« Reply #101 on: May 12, 2010, 04:07:05 PM »

Craig, did you write (at least part of) the license agreement in your games?
I was just installing the TSoG Demo when the question just popped out. (lol I switched a "p" by an "o" when I was writing.)
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3318
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #102 on: May 12, 2010, 04:17:29 PM »

I took it from another, big studio game, then adapted it for use with my own games. Why do you ask? :)

(Legal forms, by the way, are customarily considered fair game for copying in the legal community, if that's your concern.)
Logged

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Ask the developer a question!
« Reply #103 on: May 12, 2010, 05:18:31 PM »

I didn't read the entire license agreement. I just gave it a quick look, but it seemed to have here and there a few differences from what I usually read (but I can't really point where, apart from referring www.adr.org). So, it just crossed my mind that you might have written bits of it.
(I wasn't concerned about you using the same text as everyone else, since I notice that everyone uses more or less the same form and you have knowledge on the legal field. I was just curious if you would take the time to edit at least some bits of it.)
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

Guye

  • Stone Golem
  • *
  • Offline Offline
  • Posts: 44
    • View Profile
Re: Ask the developer a question!
« Reply #104 on: May 12, 2010, 07:47:28 PM »

If I were to say, murder a man in Reno (very cleanly, I might add). Would you have the legal expertise to fight for my innocence in court? If so, what would it cost to hire you? The clocks ticking Mr. Stern. Time is a factor.

On a less serious (but coincidentally related) note, I don't suppose you would mind giving out any disturbingly vague details or enticingly cryptic clues about the trial scene you recently mentioned being in the game.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 118