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Author Topic: Gameplay slowdown  (Read 557 times)

Sythion

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Gameplay slowdown
« on: August 04, 2019, 02:13:28 PM »

I know, long overdue (played the demo several times, and messed about early levels of the official campaign on release). Finally giving the game a proper playthrough and was unhappy to find that as battle went on the fps dropped slowly, but eventually reaching a point it was nearly unplayable.

Is there any known fix? I would imagine restarting the game between battles help, but a lack of "Suspend" feature means a slow battle has to be redone or trudged through.
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CraigStern

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Re: Gameplay slowdown
« Reply #1 on: August 05, 2019, 08:24:55 AM »

Unfortunately, this was one of the few issues I was never quite able to get a handle on in the old engine (and it's something I'm half-convinced is simply a byproduct of using Flash). It's one of the main reasons I started remaking the game in Unity! (Which is coming along quite well, by the way.)
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Sythion

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Re: Gameplay slowdown
« Reply #2 on: August 05, 2019, 09:26:44 AM »

A shame but I'm still having a blast nonetheless. Thanks for replying!
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