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Author Topic: Leader Boards  (Read 2815 times)

Tastidian

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Leader Boards
« on: July 05, 2010, 09:05:20 PM »

I also came up with this idea with the hero name change thing. I played a lot  games and ones with leader boards made it more interesting so heres my idea.
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Duskling

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Re: Leader Boards
« Reply #1 on: July 05, 2010, 09:14:21 PM »

This idea may provoke some unpleasant chatter around here...
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Zhampir

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Re: Leader Boards
« Reply #2 on: July 05, 2010, 09:59:44 PM »

How would a leader board work? Because there is no really "gauging" of ability available.. unless we had leaderboards for enemy kills and Amount of turns used to complete the game, the lowest level of game completion(defined by difficulty) and so on. but a generic (simple) leaderboard, I think, would be too much of a hassle to incorporate
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Tastidian

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Re: Leader Boards
« Reply #3 on: July 05, 2010, 10:42:21 PM »

Quote
unless we had leader boards for enemy kills....

That was my idea. Also a filter so cheaters aren't alowed.
« Last Edit: July 05, 2010, 11:06:54 PM by Tastidian »
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MikeW781

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Re: Leader Boards
« Reply #4 on: July 06, 2010, 09:10:53 AM »

Sounds cool, but after a certain amount of grinding, the game becomes too easy. An idea would be to go by-level, but then people would grind and train their team instead of the main.
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KZ

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Re: Leader Boards
« Reply #5 on: July 06, 2010, 03:34:07 PM »

I don't see a point in this, to be honest. It's really difficult to make direct comparisons, even on stats like number of teammates and enemies killed- after all, one could be killing Bandits and re-loading the game before it saves after a defeat, whilst another could be honestly battling away with Dark Spriggats and Shadow Guardians.

This seems more applicable to TPA2, rather than TSoG- here there is so much more relevant to the story, than just pure "action", that action isn't really the essence of the game, which is usually required for games with leaderboards, or clear time/collect-item puzzle solvers.
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Bromtaghon

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Re: Leader Boards
« Reply #6 on: July 08, 2010, 09:49:05 PM »

I don't understand how scoring would work.
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Tastidian

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Re: Leader Boards
« Reply #7 on: July 08, 2010, 10:28:29 PM »

You can score many different ways by kills, shortest time to complete a mission, hey what about richest player.
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Bromtaghon

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Re: Leader Boards
« Reply #8 on: July 09, 2010, 03:01:28 PM »

1. Grinding.
2. Then he'd need a game clock.
3. Grinding.
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SmartyPants

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Re: Leader Boards
« Reply #9 on: July 09, 2010, 06:09:15 PM »

Leader Boards seem silly.  Games like Pacman have leader boards, because the point of the game is to get the highest score.  The goal of TSoG is to complete the story, so the highest score doesn't really matter.

Tastidian

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Re: Leader Boards
« Reply #10 on: July 09, 2010, 06:50:12 PM »

How about shortest time done for the last mission or something. Or most earned gold.
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SmartyPants

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Re: Leader Boards
« Reply #11 on: July 09, 2010, 06:53:15 PM »

How about shortest time done for the last mission or something. Or most earned gold.
Still seems silly

Tastidian

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Re: Leader Boards
« Reply #12 on: July 09, 2010, 06:55:27 PM »

Your entitled to your opinion.
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Zackirus

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Re: Leader Boards
« Reply #13 on: July 10, 2010, 08:07:16 AM »

They only ways I could see this possible is for two things. First, you have a timed run-through TSoG for each player. The player who beats the game first wins. Or you could have sort of the dueling option of Telepath RPG2, where two teams decide battle it out. Those leave no room for any variables such as grinding and cheats because they are the core elements of the games themselves.
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Bromtaghon

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Re: Leader Boards
« Reply #14 on: July 13, 2010, 01:45:10 PM »

How about shortest time done for the last mission or something. Or most earned gold.
1. Grinding
2. Grinding

I really don't see how a leaderboard could work.
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