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One thing you have to think of before this can be considered is how it would work in the Telepath universe. How exactly does putting on a robe allow you to learn a new ability in a universe that does not contain magic? The best you could get away with would be stat boosters. Such as you would run faster in athletic shoes than in boots. Or you have a higher defense if you are wearing metal armor rather than a cloth shirt.That said, I'm against the inclusion of stat increasing items outside of orbs, one of the things I like about Telepath is that it doesn't have those things. In a lot of games it comes down to if you don't have the best stat boosters, you are going to lose. It complicates a lot of aspects. You have to spend time hunting down a certain piece of gear so that you can be resistant to a certain enemy or hunt down a magic sword because a boss is resistant to physical attacks. Which makes the orb system great. Four slots for only one character. No hunting down the best unique gear for every party member, no finding the perfect combination of items that will allow you to beat the final boss. It is very possible to beat a Telepath game orb-less. You cannot say the same things about many games. Could you beat the final boss in any Final Fantasy game without any stat increasing gear?