The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: [1] 2

Author Topic: About  (Read 6956 times)

Zhampir

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 635
    • View Profile
    • My Facebook
About
« on: February 10, 2010, 04:22:47 PM »

I haven't heard much about "Shadowling Assassin" can somebody fill me in?
Logged

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #1 on: February 10, 2010, 05:39:31 PM »

I think it's like Arman quick and deals good back stab, but doesn't have great health and instead of jump you have shadowport.
Logged

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Re: About
« Reply #2 on: February 10, 2010, 05:56:32 PM »

Nope, it follows the path of a young Shadowling who would like to joing the Assassin's Cult and tries to prove himself worthy. It's a platformer and you can already use the Shadowport ability (which would make it interesting and a bit of a challenge to design good levels on it).
The old forums have a section on this game, if you want to see what the original posts were about, and you can try an early build of the engine as well.
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #3 on: February 10, 2010, 05:59:04 PM »

So its a separate game I thought he meant the class. Is it still in the making or is it been abandoned?
Logged

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Re: About
« Reply #4 on: February 10, 2010, 06:00:28 PM »

From what CraigStern told us some time ago, it might be one of the projects to experiment with after TSoG is completed.
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #5 on: February 10, 2010, 06:02:07 PM »

Cool, so it seems like he'll always be busy.
Logged

Zhampir

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 635
    • View Profile
    • My Facebook
Re: About
« Reply #6 on: February 10, 2010, 06:16:30 PM »

yeah which is why I wish my dad hadn't "lost" his flash programming thing... then I could learn to program flash and ask the Creator for a chance to be a part of his team...
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: About
« Reply #7 on: February 10, 2010, 06:20:37 PM »

This a link to http://www.sinisterdesign.net/TelepathAdventureShadowlingAssassin.html.
The game engine is just some basic physics and animations, along with the ability to shadowport around.

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #8 on: February 10, 2010, 06:26:40 PM »

yeah I got flash cs4 installed now I just gotta practice and stuff
Logged

Zhampir

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 635
    • View Profile
    • My Facebook
Re: About
« Reply #9 on: February 10, 2010, 06:35:38 PM »

wow... that's... interesting... lmao
well I can think of a few neat ideas.
Areas that you can't teleport to would definatilly be good...
probably also want a limit on the amount of teleportations...
something like (pseudo code)
Private Function Mouse.Click(blah blah blabitty blah)
    If pointer.location(x,y) <> (menu position) and pointer.location <> (ptcbxenemey(intEnemyNumber).location.x, ptcbxenemy(intEnemyNumber).location.y) and CanTeleport = True THEN
   intTeleport += -1      'decreses amount of teleports availible
   IF intTeleport <= 0 Then
      CanTeleport = False
   End If
   Else
      If pointer.location = btnInventory.location then   'put in for each button that opens a menu button
         Open_Inventory
      END IF
   END IF
End Function
Logged

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #10 on: February 10, 2010, 07:02:14 PM »

Okay so I have to practice a lot where did you learn it?
Logged

Zhampir

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 635
    • View Profile
    • My Facebook
Re: About
« Reply #11 on: February 10, 2010, 07:31:24 PM »

Junior Year Vbasic.
Logged

hellboy222

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 223
    • View Profile
Re: About
« Reply #12 on: February 10, 2010, 07:34:05 PM »

So what Computer language did you learn.
Logged

Zhampir

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 635
    • View Profile
    • My Facebook
Re: About
« Reply #13 on: February 10, 2010, 08:07:45 PM »

Just Quick Basic and Visual Basic and a little C+
but a lot of languages are basically the same with different names...
that and I learn quickly.^^
Logged

algebra15

  • Red Cape
  • **
  • Offline Offline
  • Posts: 129
    • View Profile
Re: About
« Reply #14 on: February 20, 2010, 06:50:11 AM »

CS4 and AS2 are pretty easy to learn.
______________

You know what's nice about Adobe Flash? Buttons. There's a couple of very useful event handlers that trigger stuff happening, including the [objectname].onRelease event handler, and that means you don't even have to deal with a bunch of stuff about IF [cursor_location] = [menu_button_location]. Just menuButton.onRelease = function(){
whatever you wnat to do
}
Logged
This is Gambit. The cards are about to explode. Goodbye!
Pages: [1] 2