You should have the ability to change your vote, in case you change your mind.
There's a "remove vote" button.
I think moving with the mouse would be a rather annoying feature, how exactly would you run?
I'm not sure if it was rhetorical, but to answer you, what I thought was like this:
If you just click, you walk there.
If you double-click, you run there.
If you click and hold, then after a moment, you start to chase the cursor, walking (like steering him).
If you double-click, holding the second time, you start to chase the cursor, running.
I had another idea, but this might take away from the game.... you can click an arrow at the end of the screen (or the cursor becomes an arrow) to move to the next scene. I don't want to ruin the game though.
Duskling, what do you think about being able to click to your destination in battle?
Duvalier (or the character we're controlling) would chase the mouse pointer while exploring.
You could run by default and walk (move slowly) with the left mouse button pressed or the other way around.
I really like that!! Perhaps he could just chase the cursor without having to hold a mouse button... and maybe the right mouse button activates that mode (we don't even use it!!). I dunno.... but I like where this is going!
I couldn't make the table formatting as I wanted...
It's okay. No one understood it anyway.

Yea, it might seem tricky to code that, but I have an idea how to do it if needed.
I guess it's hard for
us to know when something would be hard to add to the code, and when it isn't.... It depends on how modular the code is.