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Author Topic: affinity in missions  (Read 4849 times)

mezzoforte

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affinity in missions
« on: August 13, 2010, 04:52:38 PM »

Will there be a boss for every element?

Alternatively, can there be a mission that depends on what our affinity is?

It would be nice if the game was balanced in the sense that it's not obvious that one element is better than another.
« Last Edit: August 13, 2010, 04:56:46 PM by mezzoforte »
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Duskling

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Re: affinity in missions
« Reply #1 on: August 13, 2010, 07:10:18 PM »

Alternatively, can there be a mission that depends on what our affinity is?
I like this idea, like something from a tribe somewhere in the Great Forest, maybe? Though I think it may be a bit overcomplicating things.
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bugfartboy

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Re: affinity in missions
« Reply #2 on: September 14, 2010, 04:34:54 PM »

I like the thought. But would it be a sidequest?
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The Holy namelesskitty

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Re: affinity in missions
« Reply #3 on: September 14, 2010, 04:49:27 PM »

Maybe a main quest in TRPG4
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bugfartboy

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Re: affinity in missions
« Reply #4 on: September 14, 2010, 04:50:51 PM »

How do you know that the main will be a Psy in TRPG4? Maybe he/she will be a bowman or something.
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The Holy namelesskitty

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Re: affinity in missions
« Reply #5 on: September 14, 2010, 05:00:29 PM »

Well, I've just noticed a trend, plus it would be kinda stupid otherwise (no offense).
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SmartyPants

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Re: affinity in missions
« Reply #6 on: September 14, 2010, 06:33:00 PM »

Will there be a boss for every element?
I just guessing, but I think there will be an Acolyte for each element.

Alternatively, can there be a mission that depends on what our affinity is?
That doesn't seem like it would be worth the time creating.

It would be nice if the game was balanced in the sense that it's not obvious that one element is better than another.
Which element is obviously better than the others?

bugfartboy

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Re: affinity in missions
« Reply #7 on: September 14, 2010, 06:42:25 PM »

Shadow. Duh. I kinda like the idea of affinity missions but how would that tie into the storyline?
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bugfartboy

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Re: affinity in missions
« Reply #9 on: September 14, 2010, 07:09:40 PM »

It just is. The cost. The area attack. Off topic. TAZER! Now that I think of it, I don't really like the idea of affinity related missions.
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SmartyPants

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Re: affinity in missions
« Reply #10 on: September 14, 2010, 08:33:15 PM »

It just is. The cost. The area attack. Off topic. TAZER! Now that I think of it, I don't really like the idea of affinity related missions.
To balance the lower cost, Shadow Blast does less damage then the other elemental blasts.  Dark Vortex doesn't do as much damage as Pyro Hail.  It also cost more PsP, then Pyro Hail.

Cypher

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Re: affinity in missions
« Reply #11 on: September 15, 2010, 04:58:31 AM »

I don't quite think it's worth it because the time spent creating such side-quests wouldn't be worth the final result (you only get to play one of them).
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The Holy namelesskitty

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Re: affinity in missions
« Reply #12 on: September 15, 2010, 02:11:44 PM »

I think that your affinity could determine the main focus of the game in TRPG4 maybe with the new platform that would be doable, I would really like it.
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SmartyPants

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Re: affinity in missions
« Reply #13 on: September 15, 2010, 02:39:07 PM »

I think that your affinity could determine the main focus of the game in TRPG4 maybe with the new platform that would be doable, I would really like it.
The game engine isn't the issue. It just isn't worth the extra time creating.

bugfartboy

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Re: affinity in missions
« Reply #14 on: September 15, 2010, 02:44:38 PM »

Unless in TRPG4, the element you choose (if you DO get to choose) determines the missions that you get.
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