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Author Topic: The Strange Traveller  (Read 4380 times)

Zackirus

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The Strange Traveller
« on: August 18, 2010, 05:23:52 PM »

The Strange Traveller

Author's Notes

Spoiler
I am happy to be finally, after many weeks, releasing a spectacular Fan-Made Side Quest. I have worked long and hard trying to create battles, making dialogue and ideas. I sent my side-quest to some people before I released it and they thought it was great. I just wanted tell everyone that I have permission from Craig to use another country in my Side-Quest. I am happy to take criticism, as I do not think this is by any means done. I would still like to hear people's comments and opinion's about my Side-Quest and what I can do to fix/improve it and any other edits. Now, I would like to present: The Strange Traveller.

Main Quest

Spoiler
Meeting the Tratenite

Spoiler
After you free your parents go to the Ravinale Dock area. Standing at the edge of the first dock will be a guy with blonde hair. Walk over to him and talk to him.

1. (A man in strange clothes stands at the edge of the dock. He looks clean and doesnít have a tan. He doesnít notice your approach.)   
a. Hey you. [Sends to 2]
b. Scan his Mind [Sends to 5]
c. (Ignore) [Exits Conversation]

2. (The man doesnít even notice you but he says to himself) Where?
a. Hello? [Sends to 3]
b. Scan his Mind [Sends to 5 (If Aptitude is lower than 15) Sends to 6 (If Aptitude is 16 or higher)]
c. I donít have time for this [Exits Conversation]

3. (The man still doesnít respond)
a. Iím talking to you (Tap him on the shoulder) [Sends to 4]
b. Scan his Mind [Sends to 5]
c. Urghhhh [Exits Conversation]

4. (The man doesnít turn around but simply says) Please leave me alone
a. Why should I? [Sends to 3]
b. Fine with me [Exits Conversation]

5. (He is shielding his mind well, you cannot break through)
a. Mister? [Sends to 3]
b. Youíre Boring [Exits Conversation]

6. (He tries to shield his mind but his barriers lapse for a second, you can only pick out one word though; Traten)
a. Who are you? [Sends to 7]
b. Whatís Traten? [Sends to 9]
c. Okay then [Exits Conversation]

7. Does that concern you?
a. Yes [Sends to 8]
b. No [Exits Conversation]

8. It Doesnít now leave me alone
a. [Exits Conversation]

7. (The manís body twitches and the man speaks in a slow hollow tone) Forget you ever heard that word.  (He suddenly turns around and walks away)
[Exits Conversation]

If you asked him ďWhatís TratenĒ then he disappears and you cannot complete the side-quest. If however you learned the word Traten and left the conversation or you just left the conversation you can still go back and talk to him the same way as above.

The World Map

Spoiler
You then must go to the library (once you learn the word Traten). On the left side of the library there is a world-map on the wall. If you go over and a examine it will say.

1. It is a map of the world
a. Nothing Interesting [Exits Map]
b. (Examine it) [Sends to World Map]

This shows a picture of the world map. What you must do is go to the northwest section of the map and click the country with the name Traten. There is a button at the bottom right hand corner of the map to exit the world map.

A Bit more Knowledgeable

Spoiler
This dialogue can be accessed after seeing the World Map.

1. (The same man is standing at the edges of the docks, he doesnít react to you walking up to him)
a. Hello Again [Sends to 2]
b. Its Northwest of here [ Sends to 6]
c. Never Mind [Exits Conversation]

2. (He still doesnít respond)
a. Iím talking to you [ Sends to 3]
b. Why donít you respond [Sends to 4]
c. Iím Leaving [Exits Conversation]

3. I donít wish to be annoyed right now
a. Iíll show you who is annoying [ Sends to 2]
b. What Ever [Exits Conversation]

4. Because I have other things to worry about
a. Such as? [ Sends to 5]
b. I know what you are worrying about [Sends to 15]

5. I donít want to disclose that with you
a. Fine then [Exits Conversation]

6. (The man pauses and simply says) How do you know that?
a. Because I am from Traten [ sends to 7]
b. Because I checked a world map [sends to 11]

7. Whatís the Capital then?
a. Trageth [sends to 8]
b. Frathy [sends to 8]
c. Hubras City [sends to 8]
d. I was kidding. Iím not from Traten [sends to 9]

8. Incorrect, youíre not from Traten. Leave me alone
a. [Exits Conversation]

9. You wield something that could harm me yet you play with it as it were a mere toy
a. How could it hurt you? [Sends to 10]

10. Why donít you ask someone else that question?
a. [Exits Conversation]

11. Where did you obtain information that I needed to know that
a. I scanned you [ sends to 12]
b. Some drunk at the bar [ sends to 13]
c. I didnít know I just guessed [ sends to 14]

12. Then you have already made your point
a. [Exits Conversation]

13. I didnít share that with anyone, do no talk to me again
a. [Exits Conversation]

14. Please do not bother me
a. [Exits Conversation]

15. My worries donít concern anyone but myself. (He turns and faces you. He has blue eyes. Around his neck you see a necklace with a little charm. It looks like a wand with star on the top). Now please leave me alone.
a. [Exits Conversation]

Endings 1.c, 2.c, 3.c, 5.a, 14.a 15.a all lead to the same dialogue options as above if he is talked to again. Endings 8.a, 12.a, and 13.a all end with A. If Ending 10.a is done, he says B but he disappears forever if you leave the area 

A. (The man says something before you even say something) There is nothing more we can say to each other.
a. [Exits Conversation]

B. Have you asked yet?
a. [Exits Conversation]

The Wise Librarian

Spoiler
The Librarian Dialogue can happen anytime after learning about Traten from the world map but cannot be done if the man doesnít want to talk to you or leaves Ravinale. Also, you must have completed crypt 2

1. Welcome to the Library of Yawah,  the Great and Merciful. Can I help you (She thinks to herself, quite clearly intending for you to hear, have you found the books yet?)
a. No, thank you. Not yet...
b. Actually I have a question about something [Sends to 2]

2. (What would you like to know?)
a. (Do you know what Traten is?) [Sends to 3]

3. (Her eyes widen and she thinks very slowly)(From what I have heard, it is a country Northwest of Cera Bella. However, we went to war with them not to long ago)
a. (War?) [Sends to 4]

4. (We don't know why they went to war with us. If I recall though, Traten pulled out because their government was losing power to a rival political party. I also know that after the war, the Cult used the tension and fear to gain political power and convince people to join their religion.)
a. (Do you know anything else about Traten?) [ Sends to 5]

5. (No, but there was a book in this library before the Cult came and removed all the books)
a. Hmmmmm [Exits Conversation]

A Book!?!

Spoiler
You can go the Cellar and examine the books from Crypt 2 and click the book at the closest to the corner. (This is optional but highly recommended) (Note: Itís the Red Book)

1. You look at the book and you canít believe your eyes. Itís the book the librarian was talking about! Itís title is Traten: Our Northern Neighbours.
a. [Examine It] [Sends to 2]
b. [Leave book alone] [Exits Book]

2. Traten is our enemy. Even though they are we must keep our friends close and our enemies closer. In these pages you will learn everything about Traten.
a. [Read Introduction] [Sends to 3]
b. [Put Book Down] [Exits Book]

3. Traten is a land far off, northwest of Cera Bella. It is a fairly big continent and it all follows under the same government. Its Capital is Troten. Its climate is snowy and is cold most of the year. The main religious figure is Sorther, a magic god who they believe created the entire world with a flick of his wand. The country first calling itself that in..... (The pages drone on about everything from wars to famines. It gets pretty boring fast and you put the book down.)
a. [Exit Book]

What Am I? Some Cheap Assassin!

Spoiler
Once you talk to the Librarian a new set of dialogue options open up with the man.

1. (The same man is standing at the edges of the docks, he doesnít react to you walking up to him)
a. Look I know you are from Traten [ Sends to 2]
b. [Ignore Him] [Exits Conversation]

2. Are you here to kill me or what?
a. Yes I am [ Sends 3]
b. I am an ally of Traten's though. [ Sends to 4] 
c. [Bluff][Requires 16 or more Personality] Iím here to warn you, The Cult are going to kill you [Sends to 11]

3. (The man stares at you and says) Bring it on.
a. [Exits Conversation]

4. If you are our allies then you must know what the capital of Traten is?
a. Trageth [sends to 5]
b. Frathy [sends to 5]
c. Hubras City [sends to 5]
d. Troten [Sends to 6] [Only available if you read the book]

5. Thatís wrong and you know my secret. I canít let you live
a. [Exits Conversation]

6. So you are here to help me. Iím Sorry for my Rudeness. I am Alexander Arcon
a. I am [Heroís Name] what is troubling you Alexander? [Sends to 7]

7. I want to get back home (he signs) but I have very little money to do it.
a. How Can I Help? [Sends to 8]
b. Sorry but I donít think I can help you [Exits Conversation]

8. Well I would need a private book that the sailors would be fine with where they are going. We would also need supplies for the trip. I am guessing around 5000 Gold.
a. Here you go [Sends to 9 if you have less than 5000 Gold] [Sends to 10  if you have 5000 gold or more]
b. 5000 gold, thatís too rich for my blood [Exits Conversation]

9. Iím afraid you are short of the 5000 Gold
a. Iíll be back [Exits Conversation]

10. Thank You, I have nothing to give you but thankful none the less.
a. Your welcome! [Exits Conversation]

11. Why would the Cult attack me, Iíve done nothing to them.
a. Because youíre from Traten and you pose a risk to them. However, I am fighting the cult and you can help us. [Sends to 12]
b. [Requires you to read the book and see the little charm on his neck] Because they think Sorther is a false god! [Sends to 23]

12. How?
a. By sending Traten Troops in and obliterating them! [Sends to 13]
b. By helping us take them on. [Sends to 16]

13. Under normal circumstances I would say no, but I do need help. My name is Alexander. See, I need to get back home to Traten. Thankfully, The Cult has a boat coming from Lake Alto filled with Supplies soon. I can use that boat to get back home. Although I will need a crew, which might cost around 1000 gold.
a. Deal [Sends to 14 if you have 999 gold or less][Sends to 15 if you have 1000 gold or more]
b. Iím not making the deal you [Exits Conversation]

14. (He counts up the gold) You donít have enough money. Come back when you have the correct amount.
a. [Exits Conversation]

15. (He counts up the gold) Okay, come see me again we you are ready.
a. [Exits Conversation]

16. Why would I do something so stupid to get myself killed.
a. because it is for the betterment of the our people [Sends to 17]
b. because Iíll pay you [Sends to 19]

17. Like I care about your little problems
a. How about we trade then, Iíll help you if you help me [Sends to 18]
b. Your cruel and selfish I donít want to talk to you [Exits Conversation]

18. Well I do need help getting back home.
a. Sure Iíll help what do I have to do [Sends to 8]
b. I changed my Mind [Exits Conversation]

19. How much exactly?
a. 500 Gold [Sends to 20]
b. 1000 Gold [Sends to 20 if you have 16 or less Personality][Sends to 21 if you have 17 or more Personality]
c. 2000 Gold [Sends to 22]

20.  What do you think I am? Some cheap Assassin? Go away.
a. Fine [Exits Conversation]

21. Thatís too low so I wonít do it
a. Yes but I know your secret and would you rather have one enemy or two? [Sends to 22]

22. Fine, Deal.
a. Good. Now I need to find out what I need you to do. [Exits Conversation]

23. (His eyes winded and he starts to yell) They said What!?! Iíll Kill them. Iíll kill them all. You hear that you Cultists! Iíll kill you and show you that Yawah is the fake god. (The people in the bar look out onto the street and you noticed that he caused a bit too much of a commotion). I, Alexander Arcon, shall fight these men who dare say that Sorther is a fake god.
(A couple Guards wearing cult symbols step forward and yell) who dare speaks badly about Yawah. You must be shown the light (The guards draw their weapons and advance)
a. [Exits Conversation]

The Endings

1.b: Gives the Same Options as Before

3.a, 5.a: Sends Hero to Battle 1.E

7.b, A.b: Gives A Dialogue

A. Do you think you can help me now?
a. Yes of course [Sends to 8]
b. No Iím sorry [Exits Conversation]

8.b, 9.a, B.b: Gives B Dialogue

B. Do you have the 5000 gold yet?
a. Yes I have it right here [Sends to 9 if you have less than 5000 Gold] [Sends to 10  if you have 5000 gold or more]
b. Iím afraid not [Exits Conversation]

10.a: Gives you the letter which you get after completing the Temple Battles.

13.b, D.a,17.b,18.b, 20.a,: Gives Dialogue D.

D. Just leave me alone and donít bother me.
a. (Leave)[Exits Conversation]

14.a, E.b : Gives Dialogue E.

E. Do you have 1000 Gold.
a. Here it is [Sends to 14 if you have 999 Gold or Less][Sends to 15 if you have 1000 gold or more]
b. No I donít [Exits Conversation]

15.a, F.b: Gives Dialogue F.
F. Are you ready to take on the Cultís boat now?
a. Yes I am ready [Sends to Battle 2.A]
b. No Iím not [Exits Conversation]

22.a,G.a: Gives to G Dialouge

G. Have you found out what you want me to do?
a. Not Yet [Exits Conversation]

23.a: Sends to Battle 1.A

Griffin Knows Best

Spoiler
If you got the G Dialogue you then must go back to Griffin. You then can access a new dialogue with him at the bottom of the screen.

1. Hey [Heroís Name], whatís up?
a. I need something from you. [Sends to 2]

2. What is it?
a. Well I got this guy down by the docks to help us fight the cult. [Sends to 3]

3. Thatís great [Heroís Name]. The more people we have on our side the stronger we are.
a. Yes but it is only a one time deal. [Sends to 4]

4. Well (Griffin scratches his chin) I think we could try something like attacking one of their shrines although it might be really tough. I would only do it if you think you are strong enough. Can we trust him though?
a. He is just some guy from Lake Alto [Sends to 5]
b. Heís a Tratenite [Sends to 6]
c. I donít think we can do it Griffin [Sends to 8]

5. Great, contact him with the news!
a. Okay Griffin [Exits Conversation]

6. Dear Anu..... Iím sorry [Heroís Name] but if we must do anything we have to get rid of him. He might be even worse than the cult itself.
a. So do you want me to kill him? [Sends to 7]

7. Yes and do so quickly. The more time he is left alive the more chance of an invasion of Cera Bella by the Tratens!
a. [Exits Conversation] 

8. Good call [Heroís Name]. Tell this person what we donít need his services.
a. [Exits Conversation]

The dialogue with Alexander can depend on what ending you got.

5.a: Gives Dialogue A

A. Have you found out what you want me to do?
a. Not Yet [Exits Conversation]
b. We need you to help us take down a Cult Temple [Sends to A2]

A2. Great, sounds easy. Are you ready to go?
a. Letís Go [Exits Conversation]
b. Almost [Exists Conversation]

A2.b, B.b: Gives Dialogue B

B. Can we go now?
a. Yes, itís time. [Exits Conversation]
b. No Iím almost done though [Exits Conversation]

7.a, C.a: Gives Dialogue C

C. Have you found out what you want me to do?
a. (Lie) Not Yet [Exits Conversation]
b. Actually Iím going to kill you [Sends to C2]

C2. Wha-What? I thought we had a deal? You are going down kid!
a. (Defend Yourself) [Exits Conversation] [Sends to Battle 1.E]

8.a, D.a: Gives Dialogue D

D. Have you found out what you want me to do?
a. (Lie) Hold on a bit longer [Exits Conversation]
b. I donít need you services any more [Sends to D2]

D2. So.... Can I keep the 1000 gold?
a. No, hand it over, now! [Sends to D3]
b. Of course you may [Sends to D4]

D3. Over my dead body!
a. I can arrange that [Exits Conversation] [Sends to Battle 1.E]

D4. Really, thatís the nicest thing anybody has ever done to me. Here I was saving this but I think you need it more than I do. (He gives you back your 1000 gold and 1000 gold with it)!
a. Thank You! [Exits Conversation]

D4.a, E.a, E.b: Gives Dialogue E

E. How are you my friend?
a. Iím Great, thank you for asking! [Exits Conversation]
b. Iím not that happy right now. [Exits Conversation]

If you get the 2000 gold from him then he will stay their for the rest of the game a repeat dialogue E. If you battle him and kill him you get 1000 gold.

Battle Text!

Spoiler
The next part in covers all post/pre battle dialogue that takes place during this Side Quest.

After Battle 1.A

None

Before Battle 1.B

(You and Alexander have moved to the center part of Ravinale)
1. Alexander: Ughhh when do these Guards stop coming!?!
a. Well you were the one who insulted the cut so loudly [Sends to 2]

2. Alexander: Well I wouldnít even be in this position if I had simply brought my charm.
    Unknown: What the hell is going on. Iíve never seen so many guards this angry before!
a. Arman? [Sends to 3]

3. Arman: Ya itís me and the team, kid. Let me guess, you have something to do with this.
a. A little bit [Sends to 5]
b. It was my friend over here [Sends to 4]

4. Arman: What did you do man!
    Alexander: I insulted the Cult because they insulted my God! [Continue]

5. Griffin: I hate to stop our catch up but there are guards here we need to take care of.
a. Okay Griffin [Exits Conversation]

Endings:

5a: [Sends to battle 1.B]

After Battle 1.B (You and Alexander have meet up with the group.)

1. Griffin: What happened [Heroís Name]?
a. Alexander over there insulted the cult and now they are after us. [Sends to 2]

2. Alexander: They insulted my god so Iím going to go to one of them and insult their god and maybe kill them while Iím at it.
Arman: I like this guy [Continue]

3. Griffin: Well, we could team up with this guy and fight some of the Cult but since you know him most [Heroís Name] Iíll let you decide.
a. Letís help him [Exits Conversation]
b. No way we could get killed badly! [Exits Conversation]

Endings:

3a: Sends to battle 1.C

3b: Stops side quest (Note: you cannot see Alexander again)

Before Battle 1.C:

None

After Battle 1.C:

None

Before Battle 1.D

(You guys approach some sort of stage. On it however there are lots of guards wearing a regular uniform but they  have a blue sash over their shoulder and one priest stands at the back)
1. Asim: Ahh so are you the ones that have disgraced Yawah in public?
Alexander: Thatís right! You call my god fake, and Iíll call your god fake
[Continue] [Sends to 2]

2. Asim: And who, if I may ask, is your god?
Alexander: Sorther.
[Continue] [Sends to 3]

3. Asim: Ah I see, you believe in a foreign god to us. No matter though, since our God is real he will give us strength to fight you dark ones.
Alexander: Your ignorance and arrogance is your downfall!
[Continue] [Sends to 4]

4. Asim: What do you mean?
Alexander: You believe in only your god and no other gods can exist. You also believe that people who donít worship your god are traitors. My god doesnít demand that! All you need to do is exhibit the behaviour you want to receive back and believe that he is the most powerful being. He doesnít require us to torture and kill heretics. Surely a god that cares about his people is a great god, but when you have a god that frowns upon other races it isnít all that merciful.
[Continue] [Sends to 5]

5. Asim: Enough talk Dark Ones, you shall die for insulting the great Yawah!
[Exits Conversation]

Endings:

5a: Sends to Battle 1.D

After Battle 1.D

1. Alexander: Thank you [Heroís Name] with the amount of gold I have collected because of this I can get back home.
a. Iím glad I could help! [Exits Conversation]

This means that Alexander disappears but if you go leave Ravinale and come back and go to head quarters there will be small box near Baz.

1. Ah [Heroís Name] This just came in the mail. It was addressed to you.
a. Thank you! [Exits Conversation]

When you click the box itself you can get two dialogue. If you clicked it without talking to Baz first:

A. Hey, donít touch that yet!
a. okay [Exits Conversation]

However if you talk to Baz it says:

B. You approach the box and sense some sort of power emulating from it.
a. (Look Inside) [Sends to B2]
b. (Back away) [Exits Conversation] (Note Same dialogue is given if clicked again)

B2. (You open the box and find a piece of paper covering something. The paper says)- Dear [Heroís Name]. I have gotten back home safely and I wanted thank you for helping me get the money I needed. P.S: I hope my charm comes in handy!
a. (Remove Paper) (Sends to B3)
b (Leave the Paper alone) [Exits Conversation]

B3. (You remove the paper and look at the charm. It a small sphere that is azure. You reach down and pick it up. You suddenly feel light; almost like you are walking on air. You look down and you are shocked. Your feet are hovering around 10 cm off the ground! You look back into the box and notice something else, A huge pile of gold. You count it up and it is 5000 gold.
a. Weird.... (Exits conversation)

The box disappears if you empty of its contents but it doesnít disappear if you donít remove the orb. If you click the box again after you empty it but before you leave the area it says:

C. It is simply a box and it is empty
a. (Leave) [Exits Conversation]

Before Battle 1.E

None

After Battle 1.E

None

Before Battle 2.A

(Your Team, Alexander, and you are standing at the docks watching the cults boat docking)
1. Griffin: Ummm, so [Heroís Name], why do we have to do this again?
a. we donít have time for this Griffin [Exits Conversation]
b. Because this will diminish the Cultís supplies [Sends to 2]

2. Arman: And why is he with us?
a. Because he is just helping us [Sends to 3]

3. Alexander: The boat is docking soon so get ready
Arman: No need to boss us around, thatís the kidís job [Exits Conversation]

After Battle 2.A

Everyone has gathered on top of the boat near the stairs to the hull

1. Alexander: Well we only have to clear the bottom and the boat will be ours
a. That seems easy enough [Exits Conversation]

Before Battle 2.B

None

After Battle 2.B

1. Arman Well that was more trouble than it was worth
Alexander: Well Iíll be going now
[Continue] [Sends to 2]

2. Set: What do you mean?
Alexander: Iím going to use this boat to get back home. Itís not you need it anyway.
[Continue] [Sends to 3]

3. Griffin: Hey wait a minute....
a. Griffin just let him go [Sends to 4]

4. Griffin: But [Heroís Name]... Never mind, well goodbye
Alexander: Goodbye everyone
(Done) [Exits Conversation]

The screen changes to you at the docks. The boat has left. Once you leave Ravinale and come back a package will be waiting for you at headquarters near Griffin.

1. Ah [Heroís Name] This just came in the mail. It was addressed to you.
a. Thank you! [Exits Conversation]

When you click the box itself you can get two dialogues. If you clicked it without talking to Griffin first:

A. Hey wait, [Heroís Name]!
a. okay [Exits Conversation]

However if you talk to Griffin it says:

B. You approach the box and it is full.
a. (Look Inside) [Sends to B2]
b. (Back away) [Exits Conversation] (Note Same dialogue is given if clicked again)

B2. (You open the box and find a piece of paper covering something. The paper says)- Dear [Heroís Name]. I have gotten back home safely and I wanted thank you for helping me get the boat and crew I needed. P.S: I hope my gift comes in handy!
a. (Remove Paper) (Sends to B3)
b (Leave the Paper alone) [Exits Conversation]

B3. (You remove the paper and look at the gift.) It is a huge pile of gold. You count it up and it is around 6000 gold.
a. Weird.... (Exits conversation)

The box disappears if you empty of its contents but it doesnít disappear if you donít remove the golf. If you click the box again after you empty it but before you leave the area it says:

C. It is simply a box and it is empty
a. (Leave) [Exits Conversation]

Before Battle 3.A

1. Arman: So thatís one of the cultís temples. It doesnít look that guarded.
Set: Donít jinx our luck Arman, for you know there could be a whole army in there.
(Done) [Exits Conversation]

After Battle 3.A

None

Before Battle 3.B

1. ?: Who dares to enter this shrine of Yawah?
a. Whoís asking [Sends to 2]

2. It is I, the faithful Asim, head priest of this shrine
a. We are The Peopleís Resistance of Rainville [Sends to 3]
b. You donít need to know [Sends to 5]

3. Asim: I have heard much about you and your fight against us. I do hope you know that you will die trying in the end
a. What is stopping us from trying? [Sends to 4]

4. Myself, of course!
a. [Exits Conversation] [Sends to Battle 3.B]

5. Then I will make you leave this shrine myself!
a. [Exits Conversation] [Sends to Battle 3.B]

After Battle 3.B

1. Alexander: Hey [Heroís Name] I found a cellar want to check it out with me just to see if there are any guards left.
a. Sure why not. [Exits Conversation]

Before (Optional) Battle 3.C

1. (You walk down the stairs and into the cellar. It is a small dark room but in it are around nine treasure chests that are still closed. In the middle of them though is Alexander looking at them in wonder)
Alexander: Hey [Heroís Name], I think with the amount of gold here I could get a ship and crew to get me home!
a. No wait Alexander, I will need this gold. [Sends to 2]
b. Thatís Great Alexander, you can have the gold. [Exits Conversation]

2. But I could get home, can I please have the money!
a. No! [Sends to 3]
b. If you really want. [Exits Conversation]

3. Then Iíll fight you for the Gold!
a. (Defend Yourself) [Sends to Battle 3.C]

Endings:
If you give him the gold you end up back in the headquarters. Once you leave headquarters and come back you have a letter waiting for you. If you killed him however you end up at head quarters with 1500 more gold. This is the letter

1. (It is a letter and it is addressed to you)
a. (Open It?) [Sends to 2]
b. (Ignore) [Exits Conversation]

2. Dear [Heroís Name], I really thank you for helping me get back to my country. I have sent a convoy of troops to help you in your quest to fight this Cult of yours. They should be down at the dock where I was standing by now. Sincerely, Alexander
a. [Exits Letter]

The letter will remain if untouched and it repeats the same things if clicked again. Once you leave the room it disappears.

Once you go down to the dock you will see a boat docked against the side (you canít go on it and a guard in a blue-gold uniform standing where Alexander was standing.

1. (The man looks at you and asks) Are you [Heroís Name]?
a. Yes, but what do you want with me [Sends to 2]
b. No, I am not [Exits Conversation]

2. We were sent by Alexander to assist you in the fight against the Cult. Do you have a location where we can rest and wait?
a. Yes I do [Sends to 3]

3. [Heroís Name]: There is a small cave in the desert where we have some men recruited. (You show them your map and how to get their).
Guard: We will get arrive as quickly as possible.
a. [Exits Conversation]

The screen flashes and the boat and guard is gone. However if you go back to the cave you can find one guard standing in the bottom-left corner. This also means you get 75 more soldiers to your total soldiers 

1.Guard: Hey Kid, do you know when weíre going to get some action around here!
a. Very Soon! [Exits Conversation]

Add-Ons

Spoiler
Rewards

Spoiler
Azure Orb: It gives the Hero the ability to walk over water and crevices (Hero becomes a flying unit).

Soldiers: Adds 75 soldiers to the playerís ďtotal soldierĒ count.

Gold: Money...

Characters/Enemies

Spoiler
Alexander:
(The Traveller from Traten. He is represented as General Darkeye in the battle but if you fight him he is the Psy Fighter with blonde hair)
Health: 35
Speed: 3
Psp: 20
Affinity: Light
Resistance: None
Attacks: Mind Blast (Cost: 2, Range: 1, Damage: 12), Light Blast (Cost:: 7, Range: 2, Damage:: 14), Crossbow (Cost: 5[It does connect with your mind remember], Range:: 2, Damage:: 12).

Asim:
(The priest leader that can be found in two of the three battles stories. He looks like a normal Ravinale Acolyte.)
Health: 100
Speed: 3
Psp: 0
Affinity: Light
Resistance: Light
Attacks: Big Shield (Cost: 0, Range: Omi+Self, Heals 17), Light Blast (Cost: 0, Range: 2, Damage: 19), Light Bomb (Cost: 0, Range: 2 squares 3x3, Damage: 17)

Priest Guard:
(These guards are Spearmen with blue sashes over their shoulders)
Health: 60
Speed: 3
PsP: 0
Affinity: None
Resistance: None
Attacks: Impale (Cost: 0, Range 1-2, Damage 15)

High Priest:
(These priests are Ravinale Acolytes with blue sashes over their shoulders)
Health: 45
Speed: 3
Psp: 0
Affinity: Light
Resistance: Light
Big Shield (Cost: 0, Range: omnidirectional+self, Heals 15), Light Blast (Cost: 0, Range: 2, Damage: 13),

Battles

Spoiler
(Note: General Darkeye represents Alexander when he is your ally. The Psy Fighter represents Alexander when he is your enemy)

1.A
http://www.postimage.org/image.php?v=gxI2N3i (Kill all enemies, Defend Person)
1.B
http://www.postimage.org/image.php?v=gxI2X1S (Kill all enemies, Defend Person)
1.C
http://www.postimage.org/image.php?v=gxI3119 (Kill all enemies/Capture Square [The Square where the Spearmen is beside the Priest), Defend Person)
1.D
http://www.postimage.org/image.php?v=gxI2Zx0 (Kill all enemies/Defeat Boss, Defend Person) {The Spearmen are Priest Guards, The Priest at the back is Asim}
1.E
http://www.postimage.org/image.php?v=gxI2Pyr (Kill all enemies) [Enemies Go First]

2.A
http://www.postimage.org/image.php?v=gxI2S2A (Kill all enemies, Defend Person)
2.B
http://www.postimage.org/image.php?v=gxI2UxJ (Kill all enemies/Survive 10 Turns, Defend Person)

3.A
http://www.postimage.org/image.php?v=gxI33wi (Kill all enemies/Capture Square [The Square in front of the middle door), Defend Person){The Spearmen are Priest Guards}
3.B
http://www.postimage.org/image.php?v=gxI360r (Kill all enemies/Defeat Boss, Defend Person) {The Spearmen are Priest Guards, The Ravinale Acolytes are High Priests, The Priest at the back is Asim}
3.C
http://www.postimage.org/image.php?v=PqlTZV0 (Kill all enemies) [Enemies Go First]
« Last Edit: September 02, 2010, 07:35:27 AM by Zackirus »
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MikeW781

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Re: The Strange Traveller
« Reply #1 on: August 18, 2010, 05:44:07 PM »

Great quest! It adds details to the TRPG universe, history, a sense of mroe than a half a dozen places in the world! Also, it gives you an orb and a new attack, which is good. Their is a mild issue with the fact that the damage formula would cause this to replace the elemental blasts. Having the *2 multiplier include the Psy power means than even though the elemental blasts (except Shadow Blast) have a *3 multiplier to the attack level, the attack will be stronger due to the fact that people will usually have a much higher Psy power than attack level. It depends on the Psy cost, which should be about twelve if the current formula is kept, maybe more. Or the formula could be edited. Overall, 9.5/10, just a few details which will undoubtably get tweaked shortly.
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Zackirus

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Re: The Strange Traveller
« Reply #2 on: August 18, 2010, 05:56:45 PM »

Thank You for such a positive comment. If the Attack formula was [(Psy Power + Attack Level) x 1.5] with a cost of 5 be a reasonable attack.
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MikeW781

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Re: The Strange Traveller
« Reply #3 on: August 18, 2010, 06:12:26 PM »

That still places the attack as being stronger for most players than their element blast, so its cost should be higher than the cost of the blasts. Maybe it could be 10?
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Duskling

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Re: The Strange Traveller
« Reply #4 on: August 18, 2010, 06:16:13 PM »

With this and a few other quests added in, I think that TSoG may just become the WoW or Halo of Indie RPGs, if not all Indie games! ;D
« Last Edit: August 18, 2010, 07:03:03 PM by Duskling »
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bugfartboy

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Re: The Strange Traveller
« Reply #5 on: August 18, 2010, 06:30:13 PM »

This would be nice. I especially liked the part about the Azure Orb. I like the Azure Orb.
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Ertxiem

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Re: The Strange Traveller
« Reply #6 on: August 18, 2010, 07:21:11 PM »

I liked it.
You can create a pool for us to vote as it was common in the old forums (it seems I'm nostalgic today!).

There are a couple of things that don't fit perfectly:
- Duvalier should know that Traten is an ancient enemy of Ravinale, since he's a son of Senators and had some education. However, he might not know that Traten is a recent enemy of Ravinale, in particular if the war started after he was arrested.
- The crossbow don't add anything really new to TSoG and the Azure Orb (or any other orb) is a very good prize. Even more if we get +75 soldiers.

Finally, although the dialogue tree is quite diversified (which certainly gave you quite an hard work), it's quite hard to reach a satisfactory ending. It might end up in a lot of frustrated players using the save/load over and over again until they find the correct answer at each time or using a walk-through instead of their brain.
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Zackirus

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Re: The Strange Traveller
« Reply #7 on: August 19, 2010, 06:45:23 AM »

Duskling:No,  It's going to be the best game on the internet!

Bugfartboy: I did it just for you. No actually, I was thinking about the rewards just as soon as I created the Quest

Ert: I can add a poll. The war was started after the shadow wars, since I don't know what the time range between TRPG2 and TSoG is I can't be an extact date. The crossbow would have added to attack to the main which I thought would have been cool. Then I ask everyone else: Does everyone like having the crossbow as a reward. I like having a very complecated diolauge tree. I had to try many times to get the greatest ending possible in the previous side-quests (Mahboob and Al'al.) I would like to edit them, but I don't know where to start.

Mike: I'm now thinking (Psy Power + Attack Level + 2) with a cost of 3. I think that is fair is some ways.
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Re: The Strange Traveller
« Reply #8 on: August 19, 2010, 10:06:19 AM »

The suggested formula is much weaker than the elemental blasts, so it would only be used when a character had low Psp. I agree with Ert- the orb and gold is enough; it is hard to implement an attack for the Main that has the same range as the elemental blast, so we are better off without the crossbow.
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Zackirus

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Re: The Strange Traveller
« Reply #9 on: August 19, 2010, 10:42:07 AM »

I fixed the quest, you don't get a crossbow anymore, just lots of gold.
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Re: The Strange Traveller
« Reply #10 on: August 19, 2010, 03:03:25 PM »

This is one of the better better Make-A-Missions I have seen.  I like the dialogue the best, because it shows alot of character personality.

I hate to say this, but I think there is a reason Craig left out the TSoG Make-A-Mission tab in the new forums.

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Re: The Strange Traveller
« Reply #11 on: August 19, 2010, 07:05:21 PM »

I hate to say this, but I think there is a reason Craig left out the TSoG Make-A-Mission tab in the new forums.
Because of bad ideas?
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Ertxiem

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Re: The Strange Traveller
« Reply #12 on: August 19, 2010, 07:12:24 PM »

Edit: Zackirus, don't take this the wrong way. I really like your mission. I'm just suggesting improvements (in my view). Please feel free to ignore them, after all it's your mission!

If we assume that Ravinale and Traten are recent enemies, perhaps it's reasonable to assume that the war started when the Cult seized power in Ravinale. In that case, the librarian may have a neutral opinion about Traten or even a supporting opinion.

Suggestions and typos:
[...]
The Wise Librarian

Spoiler
The Librarian Dialogue can happen anytime after learning about Traten from the world map but cannot be done if the man doesnít want to talk to you or leaves Ravinale. Also, you must have completed crypt 2

[...]

3. (She stutters and thinks very slowly)(From what I have heard, it is a country Northwest of Cera Bella. However, we the Cultists are enemies with them)(she says the last line very hatefully)
a. Enemies? [Sends to 4]

4. (They went to war with us right after the Cult took power. If I recall though, Traten pulled out because their government was losing power to a rival political party.
a. Do you know anything else about Traten? [ Sends to 5]

5.  (No, but there was a book in this library before the Cult came and removed all the books)
a. Hmmmmm [Exits Conversation]

A Book!?!

Spoiler
You can go the Cellar and examine the books from Crypt 2 and click the book at the closest to the corner. (This is optional but highly recommended) (Note: Itís the Red Book)
1. You look at the book and you canít believe your eyes. Itís the book the librarian was talking about! Itís title is Traten: The Un-Biased Fact book.
a. [Examine It] [Sends to 2]
b. [Leave book alone] [Exits Book]

2. Traten our greatest enemies. Even though they are we must keep our friends close and our enemies closer. In these pages you will learn everything about Traten. (Sorry, I haven't any suggestion of text to replace the one you wrote.)
a. [Read Introduction] [Sends to 3]
b. [Put Book Down] [Exits Book]

3. Traten is a land far off, northwest of Cera Bella. It is a fairly big continent and it all follows under the same Democratic government as Ravinale. Its Capital is Troten. Its Climate is snowy and is cold most of the year. The main religious figure is Sorther. The country first calling itself that in..... (The pages drone on about everything from wars to famines. It gets pretty boring fast and you put the book down.
a. [Exit Book]
[...]

Rereading the dialogue I thought it was too easy to make Alexander Arcon believe that Duvalier is from Traten. Perhaps some more scanning in the options to answer would make everything flow better. And I got wondering if it's really necessary to make Alexander believe in it. I end up thinking if fooling Alexander makes sense. Subtle things like an accent from Traten should be hard to imitate and can throw down the efforts Duvalier is making.

Regarding the TSoG Make-A-Mission being left out I see 2 reasons:
1 - Simply forgetting about it;
2 - Having the idea of TSoG in a more or less final state that wouldn't allow much room for new missions (remember that each new mission has an explorable map, dialogue tree and battle maps to make).

I'm not certain, but I would say that reason 2 may be more likely, since Craig said that the game is planned out to the end. Even if he said that he didn't know if the Ravinale Mafia mission is going to be implemented. But to be certain, ask him, if you wish.
« Last Edit: August 19, 2010, 07:21:46 PM by Ertxiem »
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Re: The Strange Traveller
« Reply #13 on: August 19, 2010, 08:08:54 PM »

Regarding the TSoG Make-A-Mission being left out I see 2 reasons:
1 - Simply forgetting about it;
2 - Having the idea of TSoG in a more or less final state that wouldn't allow much room for new missions (remember that each new mission has an explorable map, dialogue tree and battle maps to make).
I was thinking number 2.

Zackirus

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Re: The Strange Traveller
« Reply #14 on: August 20, 2010, 06:50:33 AM »


If we assume that Ravinale and Traten are recent enemies, perhaps it's reasonable to assume that the war started when the Cult seized power in Ravinale. In that case, the librarian may have a neutral opinion about Traten or even a supporting opinion.

I was thinking that the war happened (recently) and the Cult used the War to gain a foothold into the government (after it was pretty saken up). The Cult could also have used the fear brought on by the war to convince people to join their religion. I do like the neutral opinion though.


Rereading the dialogue I thought it was too easy to make Alexander Arcon believe that Duvalier is from Traten. Perhaps some more scanning in the options to answer would make everything flow better. And I got wondering if it's really necessary to make Alexander believe in it. I end up thinking if fooling Alexander makes sense. Subtle things like an accent from Traten should be hard to imitate and can throw down the efforts Duvalier is making.

I have also changed that to saying that you are an ally of Traten.


Regarding the TSoG Make-A-Mission being left out I see 2 reasons:
1 - Simply forgetting about it;
2 - Having the idea of TSoG in a more or less final state that wouldn't allow much room for new missions (remember that each new mission has an explorable map, dialogue tree and battle maps to make).

It doesn't matter if the mission gets implemented this game or never, I just wanted to make a mission. What I do want in the game is a small quick mention of Traten, that would be fine with me!
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