The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Author Topic: Formulated Orb Ideas  (Read 3098 times)

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Formulated Orb Ideas
« on: September 01, 2010, 12:07:07 PM »

By popular demand, here is a formulated orb ideas thread. Although some of the orbs are uiqte guessable in their nature, rumeor has it that there will be circa 15, and below will be a list of the best ideas by members which, hopefully, will get into the game.
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Re: Formulated Orb Ideas
« Reply #1 on: September 03, 2010, 03:19:52 PM »

The following ideas were suggested and agreed on by everybody who participated:

- a "mind blast counter-attack" orb
- a "gain experience faster" orb (thus, you get, say, not 0.2 but 0.4 increase)

This was suggested, and only one person was against the idea:
-an orb which gives "Vendetta" to Duvalier
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Re: Formulated Orb Ideas
« Reply #2 on: September 04, 2010, 04:14:12 PM »

Yet another idea was suggested and found universal appeal:

- an orb which, when equipped, changes enemy immunity to resistance status (thus, damage decrease going from 100% to 50%), and changes resitance damage decrease from 50% to 25%.

Can be explained by Duvalier becoming more aware of surroundings on a molecular/particle level and is able to better see the weak spots in the enemy defense and be able to exploit them without using extra power (thus, more effective at applying brute force).
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

KZ

  • Global Moderator
  • White Cape
  • *****
  • Offline Offline
  • Posts: 1161
    • View Profile
Re: Formulated Orb Ideas
« Reply #3 on: September 07, 2010, 03:29:19 PM »

An idea that has about 2/3 backing it a bit:

-mental resistance orb (though there is an issue with several attacks being not classified e.g. Spore Cloud)
Logged
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

GOD

  • Stone Golem
  • *
  • Offline Offline
  • Posts: 28
    • View Profile
Re: Formulated Orb Ideas
« Reply #4 on: October 24, 2010, 02:08:38 PM »

Awesome Orb- Raises all enemies speeds, but drops their health
Logged

cyso

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 374
  • In Christ alone...
    • View Profile
Re: Formulated Orb Ideas
« Reply #5 on: October 24, 2010, 02:19:35 PM »

This is for formulated ideas, not suggested ideas. There is a thread for you to suggest orb ideas. Don't suggest them here.
Logged
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?