The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Poll

Which do you think is better?

Less units, but powerful
- 4 (66.7%)
More units, but weak
- 2 (33.3%)

Total Members Voted: 6


Author Topic: Units  (Read 3504 times)

Idozen Cair

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 252
  • Formally known as the Grotesquery.
    • View Profile
Units
« on: March 05, 2011, 01:07:41 AM »

I trying to figure out which one is better, so I decided to sought out advice from you guys.
Logged
I doesn't care, do I?

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Units
« Reply #1 on: March 05, 2011, 09:32:37 AM »

You want powerful units that don't die easily.  It is a pain in the ass to have weak units die and then retrain new ones to useful levels.

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 723
    • View Profile
Re: Units
« Reply #2 on: March 05, 2011, 12:47:11 PM »

Oh, I thought Idozen Cair meant in an RPG, whether it was better for the author to make few, overpowerd characters, or many, weaker characters. The latter gives more of a strategic element to the game.
Logged

Duskling

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 846
    • View Profile
Re: Units
« Reply #3 on: March 05, 2011, 12:50:32 PM »

Oh, I thought Idozen Cair meant in an RPG, whether it was better for the author to make few, overpowerd characters, or many, weaker characters. The latter gives more of a strategic element to the game.
You mean "strategic elements," as in, provide cover, or, more precisely, serve as meat shields?
Logged

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Units
« Reply #4 on: March 05, 2011, 02:20:20 PM »

This seems more like a TPA2 Walkthrough question [...]

I agree that it's better placed in the TPA2 walkthroughs.
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 723
    • View Profile
Re: Units
« Reply #5 on: March 05, 2011, 04:40:21 PM »

Well, actually I meant that when you have more, weaker people, you have to be more careful and strategic about how you move people.
Logged

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Units
« Reply #6 on: March 05, 2011, 04:48:49 PM »

However, it's easier to beat some battles if you have a diversified team...
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

ArtDrake

  • Black Cape
  • ***
  • Offline Offline
  • Posts: 723
    • View Profile
Re: Units
« Reply #7 on: March 05, 2011, 05:11:05 PM »

Not to mention that you can overpower the many units later, and then you have a large, overpowered, diversified team, rather than a small, overpowered, non-diverse team.
Logged

Idozen Cair

  • Blue Cape
  • **
  • Offline Offline
  • Posts: 252
  • Formally known as the Grotesquery.
    • View Profile
Re: Units
« Reply #8 on: March 06, 2011, 12:53:17 AM »

To Ert: Can you please move this then?

Actually, what I'm asking is since I'm playing the first few battles (bandits) on Brutal and my team is rather weak. Should I use the money on training my current swordsman, spearman, psy healer and myself; or should I buy say, one more psy healer or bowman?
Logged
I doesn't care, do I?

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Units
« Reply #9 on: March 06, 2011, 06:56:04 AM »

To Ert: Can you please move this then?
I did it when I said I agree with moving this topic. ;)
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.