I would prefer that more subtle changes would be taken in consideration, rather than some easily repeatable tasks that we can choose to drive our compass from one extreme to the other between missions.
These repeatable tasks could change the "alignment" (to use the D&D name) up to a limited point (say, up to 3 times would make a difference, more than that wouldn't change a thing, or using a log or sqrt function to flat out the effect).
I'll be glad to explain further what I'm thinking about (in particular the maths behind it).
Sorry, rainen, I pressed the wrong button so an edit appears in your post. Nothing was changed, though.